Yr Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-25.05:05:07.ttyrec Time: (1506315907) Mon Sep 25 05:05:07 2017 Y[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YL]y-.---|@d.||.$.||...||...||...|-----[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC10 Xp1/0 T1 It is written in the Book of Arson:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Arson seeks to possesY_]s the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hazard Trainee, have been heralded from birth as the instrument of Arson. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Arson!--More--Y-.---|@d.||.$.||...||...||...|-----YvHello ziratha, welcome to SlashEMExtended! You are a chaotic male rougelike Firefighter.--More--YU] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--YR%[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha * 17(17)  Pw 19(19)  AC10 Xp1/0 T1The moon is waxing tonight.Y` Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 3 uncursed scrolls of fire {3} d - a blessed scroll of fire {1} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands e - an uncursed wand of fire (0:0) {1}(end) Yg ^-+---|@d.||.*.||...||...|[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T1Y Pick an object.Y @ a human or elf or you (rougelike firefighter called ziratha)  Accessing Pokedex entry for firefighter...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical Y   --More--Y-+--- |@d.|[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T1YpT%@You see here 5 gold pieces {0}.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T2YD5 gold pieces.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha 5 17(17)  Pw 19(19)  AC10 Xp1/0 T2YB[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T3@.dYJ There is nothing here to pick up.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T3Yh[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T4d@..YG[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T5%.@Y@t [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T6+@.YD[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T7@.Y3[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T8#d,@%Y~MYou displaced your little dog.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T9###@+Y[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T10#,@,%YN| [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T11 [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T12###,,,,@(00(B##You see here a tin {1}.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/0 T13YjYou kill the novice medium wall![Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T14, Y.B[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T15|.|+,:@,# Y. s[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T16----..|..#d@##!Y-----..........-@-,[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T17You hear bubbling water.!YB [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T18----+.%..|......+........@----------+,,"Yx[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T19.@d,"Y[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T20+,@"Yh[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T21d@,"Yc ?You displaced your little dog.,@d,You see here a tin {1}.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T22,$YW6What do you want to eat? [* or ,] $YSt eat what?  Comestibles ('%') a - a tin {1}(end) %YD+-------------Using your axe you try to open the tin.[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T23 [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T24 [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T25 [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T26 [Ziratha the Hazard Trainee %YO] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T27 [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T28--More--&YJWYou succeed in opening the tin.The smell is unfamiliar.--More--&Y#9Eat it? [yn] (n) (YjyYou consume broiled food.You cannibal! You will regret this![Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T29)Yg[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T30d,,@,*Y^[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T31d+,,@*Y/ [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T32d..@,*Y'![Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T33d.@+,,+Y[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T34..d@.+Y [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T35.@d+Y [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T36d@..+YVD[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T37.d@.,Y][Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T38.d.@.,Yz[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T39.d@.,Y͑[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T40@d...,YD# [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T41@d..,Y [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T42@.d...Yh [Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha  17(17)  Pw 19(19)  AC10 Xp1/7 T43@%d.0Y# 0Y quit1Ye)Really quit [yes/no]? 1Y y2Y e2Y s2Y,([Ziratha the Hazard Trainee  17(17)  Pw 19(19)-------------+@%..d......||...........|+...........|-----------+-#,,,,,,,#-+---####|%..||...||...||...||...|-----[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 C2Y(h7 FirRogMalCha Dlvl:1 *5 HP 17(17)  Pw 19(19)  AC10 Xp1/7 T43Do you want your possessions identified? DYWYPI? [ynq] (n) 4Y8hdn Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 3 uncursed scrolls of fire {3} d - a blessed scroll of fire {1} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands e - an uncursed wand of fire (0:0) {1}(end) 4Y;! -------------+@%..d......||...........|+...........|-----------+-#,,,,,,,#-+---####|%..||...||...||...|Do you want to see your attributes? [ynq] (n) 4Y nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 157. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 146. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 90%. Musable item generation frequency had a negative bias of 92%. The following skill could not be trained at all: trident. The fo4Y llowing skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: healing spells. --More--4Y The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: riding (turn 128). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 14928. Monster spawn increase had reached its maximum at turn 41240. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 316600. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: lich (freq bonus 4). The monster color that was spawned more often: transparent (freq bonus 1). The monster species that was spawned more often: frozen spirit (freq bonus 9). The monster species that was spawned more often: white laser (freq bonus 14). The monster species that w4Y as spawned more often: drone stalk (freq bonus 12). The monster species that was spawned more often: cloaker (freq bonus 7). The monster species that was spawned more often: shimmering force patch (freq bonus 30). The monster species that was spawned more often: space monster (freq bonus 36). The monster species that was spawned more often: master intrinsic eating mimic (freq bonus 84). The monster species that was spawned more often: minotaur (freq bonus 16). --More--4Y The monster species that was spawned more often: hooloovoo (freq bonus 6). The monster species that was spawned more often: slimy mold (freq bonus 15). The monster species that was spawned more often: dark elven sorcerer (freq bonus 20). The monster species that was spawned more often: large food trove (freq bonus 96). The monster species that was spawned more often: ravenous bat (freq bonus 8). The monster species that was spawned more often: dream force fungus (freq bonus 6).The monster species that was spawned more often: white whale (freq bonus 12). The monster species that was spawned more often: giant rat (freq bonus 28). The monster species that was spawned more often: ruby mushroom (freq bonus 12). The monster species that was spawned more often: centaur sage (freq bonus 18). The monster species that was spawned more often: large rust monster (freq bonus 21). The monster species that was spawned 4Y more often: dancing dragon (freq bonus 7). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2). The monster trait that was more common: monsters that cuss (freq bonus 2). --More--4Y* The monster trait that was more common: monsters whose attacks slow you (freq bonus 2). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 10). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3). The monster trait that was more common: monsters that want quest artifacts (freq bonus 12). The monster species that was never randomly spawned: acehack horror. The monster species that was never randomly spawned: mortai. The monster species that was never randomly spawned: little lurker. The monster species that was never randomly spawned: Seraph of the Law. The monster species that was never randomly spawned: hare. The monster species that was never randomly spawned: myrkalfar warrior. The monster species that was never rand4Y* omly spawned: mah sephirah. The monster species that was never randomly spawned: dim fungus. The monster species that was never randomly spawned: greater owlbear. The monster species that was never randomly spawned: spook. The monster class that was always generated with extra speed: arachnid or centipede. The RNG hath decreed that this item was never generated: exercise stone (gray). --More--4Y˺ The RNG hath decreed that this item was never generated: pendant (looped). The RNG hath decreed that this item was never generated: monster detection (bubbly). The RNG hath decreed that this item was never generated: nature beam (retarded). The RNG hath decreed that this item was never generated: anhydrite (teal). The RNG hath decreed that this item was never generated: flack helmet (green bowel). The RNG hath decreed that this item was never generated: filler cloak (mantle of coat). The RNG hath decreed that this item was never generated: spear ((null)). The RNG hath decreed that this item was never generated: cyanide (vermillion). The RNG hath decreed that this item was never generated: final explosion (venerable). The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6). The RNG hath decreed that this item was generated more often: remove res4Yٺ qistance (cyclic, freq bonus 15). The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 40). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: white dragon --More--4Y8scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3). The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7). The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7). The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 8). The RNG hath decreed that this item was gene4Y8Rrated more often: borderless helmet (grimace helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6). --More--4YoThe RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 20). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65). The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees). The RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated cursed: magic harp (harp). The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)). The RNG hath decreed that this item was4Yy always generated cursed: rotating chain ((null)). The RNG hath decreed that this item was always generated cursed: artificial stone (gray). The RNG hath decreed that this item was always generated cursed: wrapover stone --More--4Y6(gray). The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit). The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS). The RNG hath decreed that this trap was always invisible: mana trap. The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 3). Next attribute increase check would have come at turn 1542. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were prevented from having detect monsters (0). You were prevented from having slow digestion (0). You had 1535 points of nutrition remaining. You aggravated monsters. You were unlucky (-2). You could not 4Y6Ehave safely prayed (1002). You survived. --More--5Y[-------------+@%..d......||...........|+...........|-----------+-#,,,,,,,#-+---####|%..||...||...||...||...|-----[Ziratha the Hazard Trainee ] St8 Dx13 Co15 In17 Wi7 Ch7 FirRogMalCha Dlvl:1 *5 HP 17(17)  Pw 19(19)  AC10 Xp1/7 T43Do you w5Y[*ant to see your discoveries? [ynq] (n) 5Yn Discoveries  Scrolls scroll of fire (TEMOV) scroll of healing (SCHELLENOE KONTENOE) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (DAIYEN FOOELS) scroll of standard id (LENS ALITUS) scroll of cure (OM) Potions potion of water (clear) Wands wand of fire (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 5Y|R-------------+@%..d......||...........|+...........|-----------+-#,,,,,,,#-+---####|%..||...||...||...||...|-----RaKDo you want an account of creatures vanquished? [ynq] (n) 5Yn Vanquished creatures:  0 little dogs (1 created) a novice medium wall  2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--5YTe-------------+@%..d......||...........|+...........|-----------+-Do you want to see your conduct? [ynq] (n) 5Y1n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--5YeO-------------+@%..d......||...........|+...........|-----------+-#,,,,,,,#-+---####|%..||...||...||...|Goodbye ziratha the Firefighter... You quit in The Dungeons of Doom on dungeon level 1 with 33 poin5YvOts, and 5 pieces of gold, after 43 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--