2Y  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-23.07:54:26.ttyrec Time: (1506153266) Sat Sep 23 07:54:26 2017 2Yŏ  [46]  24 1857 ziratha-Use-Xra-Fem-Law died in The Dungeons of Doom   on level 3. Killed by a cowardly attack on her   breasts. - [57] 25 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] 26 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51] 2Yj [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3Y_ y------|.'@..||.....-|.......+.......||.......|-+-------[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC10 Xp1/0 T1 It is written in the Book of Fibrinogen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Fibrinogen seeks to possess the Amulet, and w3Yp ith it to gain deserved ascendance over the other gods.  You, a newly trained Leg-scratched Girl, have been heralded from birth as the instrument of Fibrinogen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Fibrinogen!--More--4Y------|.'@..||.....-|.......+.......||.......|-+-------4Y`sHello ziratha, welcome to SlashEMExtended! You are a neutral female homicidal Bleeder.--More--6Yv:\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--6Y Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--7Yt&------ |.'@..|[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu  21(21)  Pw 9(9)  AC10 Xp1/0 T1Be careful! New moon tonight.9Y#%# 9Yquit9Y uit9Y.o it:Y')Really quit [yes/no]? :Yvt;Y6 ;Yy;YXI e;Yǐ s;YC({[Ziratha the Leg-scratched Girl  21(21)  Pw 9(9);Y<+%------|.'@..||.....-|.......+.......||.......|-+-------[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC10 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) <Y n Amulets  e - an uncursed amulet of data storage {1}  Weapons  a - an uncursed +0 knife (weapon in hand) {2}  Armor  c - an uncursed +0 lab coat (being worn) {4}  Comestibles  i - 2 uncursed food rations {2}  Scrolls  j - a blessed scroll of root password detection {1}  o - 5 uncursed scrolls of healing {5}  p - 4 uncursed scrolls of mana {4}  q - 3 uncursed scrolls of phase door {3}  r - 2 uncursed scrolls of standard id {2}  s - an uncursed scroll of cure {1}  Spellbooks  k - a blessed spellbook of protection (0:3) {1}  l - a blessed spellbook of resist poison (0:2) {1}  m - a blessed spellbook of botox resist (2:2) {1}  Potions  b - 2 uncursed potions of vampire blood {2}  Rings  d - an uncursed +4 ring of timely backup {1} (1 of 2)=Y------|.'@..||.....-|.......+.......||.......|-+-------[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC10 Xp1/0 T1The ice box is empty.--More--=Yg ADo you want to see your attributes? [ynq] (n) =Y nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: clairvoyance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 31. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 188. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 93%. Concealing monsters were spawned underneath items 74% of the time only. Monster death drops spawned with only 91% chance. The following skill could not be trai=Y ned at all: divination spells. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: protection spells. --More--=Ye The following skill was limited to basic proficiency: long sword. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: firearms (turn 11). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your leg damage was 2. Monster spawn increase would have started at turn 11776. Monster spawn increase had reached its maximum at turn 24685. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 660726. The monster class that cannot be genocided was bat or bird. The monster class that was spawned more often: human or elf (freq bonus 2). The monster species that was spawned more often: standard snake (freq bonus 6). The monster species that was spawned more often: toothlet (freq bonus 12). The m=Ye onster species that was spawned more often: hydra turret (freq bonus 56). The monster species that was spawned more often: Girtab (freq bonus 16). The monster species that was spawned more often: porter suspicious vortex (freq bonus 6). The monster species that was spawned more often: overslept troll (freq bonus 7).The monster species that was spawned more often: dark eye (freq bonus 12). --More--=Yul The monster species that was spawned more often: very nice girl (freq bonus 24). The monster species that was spawned more often: amnesia turret (freq bonus 9). The monster species that was spawned more often: phaser force fungus (freq bonus 36). The monster species that was spawned more often: white draconian (freq bonus 6).The monster species that was spawned more often: large arrow turret (freq bonus 15). The monster species that was spawned more often: Nadja's thick boot (freq bonus 6).The monster species that was spawned more often: nexus fungus (freq bonus 10). The monster species that was spawned more often: goblin awgwa (freq bonus 15). The monster species that was spawned more often: deepest one (freq bonus 12). The monster species that was spawned more often: shadow shape (freq bonus 8). The monster species that was spawned more often: vomit monster (freq bonus 30). The monster species t=Yl hat was spawned more often: dweller on the threshold (freq bonus 21). The monster species that was spawned more often: pale colony (freq bonus 3). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters of small size (freq bonus 8). The monster trait that was more common: monsters that have beam attacks (freq --More--bonus 2). The monster trait that was more common: monsters whose attacks burn you (freq bonus 1). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6). The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). The monster species that was never randomly spawned: Dagon. The monster species that was never random=Yl ly spawned: mutated snow ant. The monster species that was never randomly spawned: nimble turret. The monster species that was never randomly spawned: hellfire orb. The monster species that was never randomly spawned: Pedalas. The monster species that was never randomly spawned: volt turret. The monster species that was never randomly spawned: three of spades. The monster species that was never randomly spawned: vampiric amazonas fish. The monster species that was never randomly spawned: novice shaman. The monster species that was never randomly spawned: hairy growth. The monster class that was always generated with extra speed: eye or sphere. The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS). The RNG hath decreed that this item was never generated: hippie heels (red --More--=Ym overknees). The RNG hath decreed that this item was never generated: frost (ephemeral). The RNG hath decreed that this item was never generated: heavy glass ball ((null)). The RNG hath decreed that this item was never generated: steel whip ((null)). The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet). The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak). The RNG hath decreed that this item was never generated: holy wafer ((null)). The RNG hath decreed that this item was never generated: low stat stone (gray). The RNG hath decreed that this item was never generated: multi shoes (rainbow boots). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 31). The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 13). The RNG hath=Ym  decreed that this item was generated more often: mallet ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6). --More--The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 70). The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 15). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10). The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 19). The RNG hath decreed that this item was generated more often: enchant armor =Ym (ZELGO MER, freq bonus 8). The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 2). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3). The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3). The RNG hath decreed that this item was generated more often: reinforced mace --More--=Y ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10). The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 75). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: magic missile (vellum). The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was always generated cursed: black sweets ((null)). The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)). The RNG hath d=Y ecreed that this item was always generated cursed: amulet of teleport control (transitory). The RNG hath decreed that this item was always generated cursed: collusion knife ((null)). --More--=YaThe RNG hath decreed that this item was always generated cursed: summon undead (black). The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves). The RNG hath decreed that this trap was always invisible: terrain trap. The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 1). Next attribute increase check would have come at turn 858. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were acid resistant. You were prevented from having half physical damage (0). You were prevented from having keen memory (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (434). You=Ya survived. --More--=Yy #------|.'@..||.....-|.......+.......||.......|-+-------[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC10 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) >Y8/n Discoveries   Amulets  amulet of data storage (heart)  Armor  lab coat (white coat)  Scrolls  scroll of root password detection (RANDOM STAT CHANGE MANY)  scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER)  scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS)  scroll of phase door (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM)  scroll of standard id (DZIEWCZYNKA ZAMOCZENIA)  scroll of cure (SIR I HAVE TO TAKE A SHIT)  Spellbooks  spellbook of protection (castle)  spellbook of resist poison (black-listed)  spellbook of botox resist (thick)  Potions  potion of vampire blood (blood-red)  Rings  ring of timely backup (carnelian)  Tools  ice box (cooling box) (1 of 2)>YY mirror (looking glass)  Venoms  * faerie floss rhing (splash of venom)  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)>YqI.------|.'@..||.....-|.......+.......||.......|-+-------[Ziratha the Leg-scratched Girl ] St7 Dx7 Co4 In12 Wi10 Ch11 BleHomFemNeu Dlvl:1 $0 HP 21(21)  Pw 9(9)  AC10 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) >Y$"n Vanquished creatures:  0 kicker kobolds (1 created) 0 animated wedge sandals (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-->Y ------|.'@..||.....-|.......+.......||.......|Do you want to see your conduct? [ynq] (n) >Y)n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-->Yf------|.'@..||.....-|.......+.......||.......|-+-------Goodbye ziratha the Bleeder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--