b®ÄY½< Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-22.06:32:02.ttyrec Time: (1506061922) Fri Sep 22 06:32:02 2017 b®ÄYb= b dragon), while praying unsuccessfully. - [136] b®ÄYBQ T[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. b®ÄYòS WShall I pick a character's race, role, gender and alignment for you? [ynq] c®ÄY¥æyc®ÄY¼> B-----....||...|+.{.||.dF|----c®ÄYQA [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T1 It is written in the Book of Odin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Odin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Odin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake®ÄY+B =3H of us all: Go bravely with Odin!--More--d®ÄYW_æ-----....||...|+.{.||.dF|----d®ÄYgd®ÄYhlVelkommen ziratha, welcome to SlashEMExtended! You are a neutral male sticky Valkyrie.--More--e®ÄYl\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--f®ÄYL‰ -----Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--g®ÄYšžˆ----- ....| |...|[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T1Be careful! New moon tonight.h®ÄYÞ ö[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2F<.j®ÄYö+Pick an object.j®ÄY#† qF a fungus or mold (sticky valkyrie called ziratha)  Accessing Pokedex entry for sticker...   Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, herbivorous, reviving. May be eaten by vegans. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - sticks to you  --More--•®ÄY¥²7----- ....| |...| +.{F| |.d<| -.--- [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2–®ÄY(k Š Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands e - an uncursed wand of teleportation (0:5) {1}(end) —®ÄY½p{-----....||...|+.{F||.d<|-.---[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2—®ÄYHª Pick an object.˜®ÄY’2qF a fungus or mold (sticky valkyrie called ziratha)  Accessing Pokedex entry for sticker...   Base statistics of this monster type:  Base level = 5, difficulty = 7, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, herbivorous, reviving. May be eaten by vegans. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - sticks to you  --More--¥®ÄY¶q7----- ....| |...| +.{F| |.d<| -.--- [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2§®ÄY ¿Š Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands e - an uncursed wand of teleportation (0:5) {1}(end) «®ÄYâ{-----....||...|+.{F||.d<|-.---[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2¬®ÄYôʼn[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T2 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T3..F­®ÄYȵ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T3 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T4dF.<.®®ÄYÇý[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T4 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T5F.d®®ÄYipÂ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T5 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T6##Fd#..{¯®ÄYå3ÓThere is a wall in the way![Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T6¯®ÄYj €[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T6 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T7.d¯®ÄY¤“ ƒ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T7 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T8.d¯®ÄY‰ËZ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T8 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T9°®ÄYé‘[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T9 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T10..d°®ÄYàê[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T10 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T11d{°®ÄYµì¨[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T11 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T12.d.F.°®ÄYÔ@ ¡[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T12 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T13..dF±®ÄYÝö½The door opens.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T13 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T14.-.d±®ÄYÖ-[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T14 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T15,Fd#.±®ÄY×®[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T15 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T16#,F-d#±®ÄY3Û ž[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T16 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T17,,F,.#²®ÄYÞQ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T18 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T19 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T20 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T21######F,,,####,,,{#There is a wall in the way![Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T21[6;65²®ÄYRH³®ÄY#œ2You find a secret door!--More--³®ÄY´p o[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T21 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T22+´®ÄYW@sThe door resists![Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T22 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T23´®ÄYDdFThe door opens.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T23 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T24-------------.(.).*.......-|...........-----+------´®ÄYx‚ Ä[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T24 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T25-F,,.|-´®ÄYÑ/ ›[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T25 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T26F-,-µ®ÄYç ‰[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T26 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T27F.dµ®ÄYï½ ¦[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T28F.d.-[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T28µ®ÄY¯™ § [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T29 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T30 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T31 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T32 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T32dF.........¶®ÄYÄ0 ðYou displaced your little dog.FdYou see here 2 violet gems {2}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T32 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T33.d¸®ÄY7„Ük - 2 violet gems {2}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T33¸®ÄYü ¢[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T33 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T34dF...¹®ÄYÀôYou displaced your little dog.FdYou see here a novice hammer {100}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T34 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T35.d¼®ÄY’/àl - a novice hammer {100}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T35½®ÄY[k¡[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T35 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T36F.d.½®ÄYÄÄF.You see here a wooden box {501}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T36 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T37d.¿®ÄYgHThere is a wooden box {501} here, loot it? [ynq] (q) ¿®ÄY+ã=yYou carefully open the wooden box...--More--À®ÄY7;º Do what?  o - Take something out of the wooden box i - Put something into the wooden box b - Both of the above(end) À®ÄYÕ T+#-------------------#####....|.Fd..........-,,,,##|...||............|###,,,-.{.| Take out what?  Potions ('!') a - an effervescent potion {1}(end) Á®ÄY þ +®ÄYžÉú#-------------------#####....|.Fd..........-,,,,##|...|m - an effervescent potion {1}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T37 [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T38d..îÄYyÝn - a wooden box {500}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T38Ä®ÄY.~@What do you want to use or apply? [en or ?*] Ä®ÄYË+ËNever mind.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T38Å®ÄYiä# Å®ÄY]Ý adjustÅ®ÄYµÈ djustÅ®ÄYŸ justÆ®ÄYz%;What do you want to adjust? [a-n or ?*] Æ®ÄYd‹ k Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} l - a novice hammer {100} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions m - an effervescent potion {1} Wands e - an uncursed wand of teleportation (0:5) {1} Tools n - a wooden box {500} Gems k - 2 violet gems {2}(end) È®ÄY¦Çä+#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.--- [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38Adjust letter to what [n-zA-Z]? È®ÄYߺ áSwapping: b - a wooden box {500}.[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T38É®ÄYH» @What do you want to use or apply? [be or ?*] É®ÄYû Your wooden box is empty. Do what?  i - Put something into the wooden box(end) Ê®ÄYulS+#-------------------#####....| Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Wands ('/') h - Tools ('(') i - Gems ('*') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Ê®ÄY}Ù +Ê®ÄYð #-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.--- Put in what?   Weapons (')')  a - an uncursed +1 spear (weapon in hand) {12}  l - a novice hammer {100}  n - 5 uncursed +0 daggers {20}  Armor ('[')  c - an uncursed +3 small shield (being worn) {12}  Comestibles ('%')  d - an uncursed food ration {1} [Ê®ÄY2 11;1H Scrolls ('?')  f - 5 uncursed scrolls of healing {5}  g - 4 uncursed scrolls of mana {4}  h - 3 uncursed scrolls of phase door {3}  i - 2 uncursed scrolls of standard id {2}  j - an uncursed scroll of cure {1}  Potions ('!')  m - an effervescent potion {1}  Wands ('/')  e - an uncursed wand of teleportation (0:5) {1}  Tools ('(')  b - a wooden box {500}  Gems ('*') (1 of 2)Ì®ÄY$+ä®ÄYPÃ[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---å®ÄYwO # æ®ÄYØquitæ®ÄYîöuitæ®ÄY-Titæ®ÄY8tç®ÄY<)Really quit [yes/no]? è®ÄY!yè®ÄYJ× À[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu  22(22)  Pw 3(3)  AC4 Xp1/0 T38ê®ÄY«# ê®ÄYÞquitê®ÄYc uitê®ÄYCR itê®ÄY©të®ÄY»g)Really quit [yes/no]? ë®ÄY‰Þ yë®ÄY€ eë®ÄYÅ$sì®ÄY¹Er[Ziratha the Stripling  22(22)  Pw 3(3)ì®ÄYHú#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38Do you want your possessions identified? DYWYPI? [ynq] (n) í®ÄY-ŧn Weapons a - an uncursed +1 spear (weapon in hand) {12} l - an uncursed +0 novice hammer {100} n - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions m - a blessed potion of ESP {1} Wands e - an uncursed wand of teleportation (0:5) {1} Tools b - an uncursed large box {500} Gems k - 2 uncursed +0 worthless pieces of violet glass {2}(end) í®ÄYG^â+#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.--- [Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38The large box is empty.--More--î®ÄYßADo you want to see your attributes? [ynq] (n) î®ÄYi¡nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 11. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: glib combat. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 13. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 182. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 70% chance. Scroll drop chance was reduced to 55%. Ring drop chance was reduced to 92%. Potion drop chance was reduced to 92%. Musable item generation frequency had a negative bias of 14%. Monster death drops spawned with only 94% chance. The following skill could not bî®ÄY„¡Òe trained at all: polearms. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: occult spells. --More--î®ÄY!The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: divination spells (turn 32). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21810. Monster spawn increase had reached its maximum at turn 50910. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1943874. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: troll (freq bonus 2). The monster species that was spawned more often: hard boiled eggman (freq bonus 9).The monster species that was spawned more often: grove guardian (freq bonus 24). The moî®ÄY0!¼nster species that was spawned more often: nether turret (freq bonus 12). The monster species that was spawned more often: kobold hewer (freq bonus 10). The monster species that was spawned more often: tear light (freq bonus 3). The monster species that was spawned more often: topaz warp patch (freq bonus 12). The monster species that was spawned more often: card stalk (freq bonus 6). --More--î®ÄY The monster species that was spawned more often: vacuum colony (freq bonus 60). The monster species that was spawned more often: sickening draconian (freq bonus 18). The monster species that was spawned more often: really dangerous warp patch (freq bonus 30). The monster species that was spawned more often: hooked horror (freq bonus 14). The monster species that was spawned more often: Kovvelkov (freq bonus 12). The monster species that was spawned more often: shark (freq bonus 4). The monster species that was spawned more often: Zuggotmoy (freq bonus 10). The monster species that was spawned more often: giant brown locust (freq bonus 3).The monster species that was spawned more often: slime monster (freq bonus 24). The monster species that was spawned more often: moon clan (freq bonus 8). The monster species that was spawned more often: ancient yellow dragon (freq bonus 32). The monster species that wasî®ÄY& ˆ spawned more often: hehehe-he guy (freq bonus 108). The monster species that was spawned more often: werefireelemental (freq bonus 20). The monster trait that was more common: monsters that originate from Steamband (freq bonus 4). The monster trait that was more common: monsters that conceal under items (freq bonus 1). --More--î®ÄY–Ò The monster species that was never randomly spawned: insurmountable mold. The monster species that was never randomly spawned: lower-level stinker. The monster species that was never randomly spawned: Xixot. The monster species that was never randomly spawned: vrock. The monster species that was never randomly spawned: cyan fungus. The monster species that was never randomly spawned: alien. The monster species that was never randomly spawned: poison trove. The monster species that was never randomly spawned: troll juggernaut. The monster species that was never randomly spawned: barbarian. The monster species that was never randomly spawned: Patricia. The monster class that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: green tea (forget-me-not). The RNG hath decreed that this item was never generated: crossbow ((null)). The RNG hath decreed that this item wî®ÄYÄÒ as never generated: brass lantern ((null)). The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: lenses ((null)). The RNG hath decreed that this item was never generated: soft star ((null)). The RNG hath decreed that this item was never generated: auto destruct stone (gray). The RNG hath decreed that this item was never generated: specific candle (candle). --More--î®ÄYù The RNG hath decreed that this item was never generated: elven dagger (runed dagger). The RNG hath decreed that this item was never generated: amulet of starlight (stardust). The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11). The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 33). The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4). The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 15î®ÄY K). The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8). The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 174). The RNG hath decreed that this item was generated more often: cloak of spray --More--ï®ÄY-¯(brown burnoose, freq bonus 52). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10). The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18). The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 4). The RNG hath decreed that this item was geneï®ÄYH¯<rated more often: out of memory helmet (masked helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 3). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77). --More--ï®ÄYvThe RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak). The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown). The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl). The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering). The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots). The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed). The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet). The RNG hath decreed that this item was always generated cursed: nastiness (forking). The RNG hath decreed that this item was always generated cursed: timely backup (rusty). The RNG hath dï®ÄY¢0ecreed that this item was always generated cursed: bog-standard helmet (celtic helmet). The RNG hath decreed that this trap was always invisible: exercise trap. The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 8). --More--ï®ÄY FNext attribute increase check would have come at turn 320. Strength training was 1. Dexterity training was 0. Wisdom training was 4. Constitution training was 0. You were cold resistant. You were prevented from having drain resistance (0). You were prevented from having petrification resistance (0). Your chance to block was 18%. You had 1461 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (167). You survived. --More--ï®ÄYÖø#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38Do you want to see your discoveries? [ynq] (n) ï®ÄY­ æn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)ï®ÄY¬ X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)ð®ÄY¡ƒ * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)ð®ÄYÕ» * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (4 of 8)ð®ÄYã ‚ * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (octarine robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (rural helmet)  * sedge hat (resounding helmet)  * skullcap (tribal helmet)  * flack helmet (meso helmet)  * crystal helm (strip bandana) (5 of 8)ñ®ÄY]ûá * mining helm (meteoric helmet)  * field helm (masked helmet)  * helm of safeguard (complete helmet)  * war hat (anti-government helmet)  * plasteel gloves (white gloves)  * leather gloves (grey-shaded gloves)  * gauntlets of safeguard (runic gloves)  * gauntlets of plugsuit (racer gloves)  * commander gloves (princess gloves)  * field gloves (fatal gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8)ñ®ÄYTgŸ * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (fleecy boots)  * field boots (femmy boots)  * boots of safeguard (gentle boots)  Scrolls  scroll of healing (SILLY LITTLE NYMPHS)  scroll of mana (CRAPPITY CRAP)  scroll of phase door (SHUOHUA KAI LI)  scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV)  scroll of cure (MY NAME IS MISTER SIR)  Potions  potion of ESP (effervescent)  Wands  wand of teleportation (cyan)  Tools  large box (wooden box) (7 of 8)ñ®ÄYX(A Gems  worthless piece of violet glass (violet)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)ñ®ÄY=_ #-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---[Ziratha the Stripling ] St14 Dx13 Co17 In5 Wi3 Ch9 ValStiMalNeu Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T38Do you want an account of creatures vanquished? [ynq] (n) ò®ÄYÝA‘n Vanquished creatures:  0 little dogs (1 created) 0 petit mimics (1 created) 0 papier-mache cows (1 created) 0 spiderlings (1 created) 0 biker gang members (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ò®ÄY( À#-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---Do you want to see your conduct? [ynq] (n) ó®ÄY4&Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ó®ÄYÏ  #-------------------#####....|dF...........-,,,,##|...||............|###,,,-.{.|-----+--------####|..<|-.---Farvel ziratha the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--