\tÄY›< Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-22.02:24:28.ttyrec Time: (1506047068) Fri Sep 22 02:24:28 2017 \tÄYC «[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] _tÄYÈy--------+......||......|.......||......||......|.....@$|----+-.-[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I Dlvl:1 $1 HP 13(13)  Pw 11(11)  AC10 Xp1/0 T1 It is written in the Book of Carl CJ Johnson:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Carl CJ Johnson seeks to_tÄY7È possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Thug, have been heralded from birth as the instrument of Carl CJ Johnson. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Carl CJ Johnson!--More--jtÄY°ù--------+......||......|.......||......||......|.....@$|----+-.-jtÄYA´jtÄY µyHello ziratha, welcome to SlashEMExtended! You are a neutral female american hidden elven Gangster.--More--ÜtÄYŸn \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÝtÄYl×+ -------- +......|Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--ßtÄY> ¨-------- +......| |......| .......|[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T1Be careful! New moon tonight.átÄY@—+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false] (1 of 6)ãtÄY¶r5 hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [true]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (2 of 6)åtÄYÉù a - cursesgraphics [true]  b - DECgraphics [false]  c - eight_bit_tty [false]  d - extmenu [false]  e - help [true]  f - hilite_pet [true]  g - hitpointbar [true]  h - IBMgraphics [false]  i - ignintr [false]  j - invweight [true]  k - lit_corridor [true]  l - lootabc [false]  m - mail [true]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - null [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 6)ætÄYH 5 hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [true]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (2 of 6)ætÄYº  a - cursesgraphics [true]  b - DECgraphics [false]  c - eight_bit_tty [false]  d - extmenu [false]  e - help [true]  f - hilite_pet [true]  g - hitpointbar [true]  h - IBMgraphics [false]  i - ignintr [false]  j - invweight [true]  k - lit_corridor [true]  l - lootabc [false]  m - mail [true]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - null [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 6)çtÄY^%5 hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [true]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (2 of 6)ètÄYš‰ a - cursesgraphics [true]  b - DECgraphics [false]  c - eight_bit_tty [false]  d - extmenu [false]  e - help [true]  f - hilite_pet [true]  g - hitpointbar [true]  h - IBMgraphics [false]  i - ignintr [false]  j - invweight [true]  k - lit_corridor [true]  l - lootabc [false]  m - mail [true]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - null [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 6)ëtÄYÆÉ  a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [true]  j - showrace [true]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (4 of 6)ðtÄYÆÞ… a - tabcursesconfirm [false]  b - tech_description [true]  c - time [true]  d - timed_autosave [true]  e - quick_autosave [false]  f - tombstone [true]  g - toptenwin [false]  h - travel [true]  i - use_inverse [false]  j - verbose [true]   Compounds (selecting will prompt for new value):  name [ziratha]  role [Gangster]  race [hidden elf]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)] (5 of 6)ótÄYñþ msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$/!"+=?]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (6 of 6)uÄY‚Gþ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I Dlvl:1 $1 HP 13(13)  Pw 11(11)  AC10 Xp1/0 T1--------+......||......|.......||......||......|.....@$|----+-.-uÄYúX Ä Weapons a - 100 uncursed +0 bullets (in quiver) {50} Armor b - an uncursed +0 leather jacket (being worn) {12} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) uÄYÈ»l--------+......||......|.......||......||......|.....@$|----+-.-[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T1uÄY$×Ñ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T2@< uÄYáÔ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T3.@ uÄYŒÜ öYou displaced Counterfeit.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T4$@ uÄY1{ )Pick an object. uÄYÁQ uÄY„Å$ a pile of coins (tame pile of copper coins called Counterfeit) (base level 1)  Accessing Pokedex entry for pile of copper coins...   Base statistics of this monster type:  Base level = 1, difficulty = 2, AC = 8, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 12. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous. Is a valid polymorph form.  Attacks:  1d3, bite - ordinary physical  --More--uÄY ‹c-------- +......| |......| .......| |......| |......| .....$@| ----+-.- [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T4uÄY­-×[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T5@.uÄYå¯×[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T6@.uÄYÍ¡×[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T7@.uÄYö…[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T8@.$<uÄY”v ×[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T9@.uÄY“ÔThe door opens.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T10-uÄY>–ú[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T11#,@.,uÄY‰s[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T12 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T13 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T13##,-#@,,$uÄY6 D[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T14,#,,@##,$.uÄY.Å&[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T15#,+@,,#,uÄY_j ¤The door opens.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T16------------|...........|.............|..............-|.............---+----------uÄYø¶W[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T17---...$|@,,.|.-uÄYVi# uÄYØÃtuÄYù3echniqueuÄYÉî { Choose a technique  Name Level Status a - create ammo 1 Prepared b - lucky gamble 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) uÄY†Ü+In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! --More--uÄY¯É n---------------##-------- |..............#,-......| |.............$|##,|......|Use this technique? [yn] (n) uÄYïÚ ºn[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T17uÄY># uÄY}ƒ tuÄYßw echniqueuÄYJ@{ Choose a technique  Name Level Status a - create ammo 1 Prepared b - lucky gamble 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) uÄYjY½+Creates a techlevel-dependant amount of bullets.--More--uÄYU& *Use this technique? [yn] (n) uÄY‡çyYou make some ammo for your gun.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T18!uÄY,ÿ# !uÄYþt!uÄY¬{ echnique"uÄYÖ| Choose a technique  Name Level Status create ammo 1 Reloading b - lucky gamble 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) #uÄYßNF+Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances.--More--'uÄY³‚‡ ---------------##--------Use this technique? [yn] (n) (uÄYîºn[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T18(uÄY` [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T19-|@),-(uÄYį ê[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T20@.$)uÄY+€û..You see here 5 gold pieces {0}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T21*uÄYËéóYou cannot diagonally move through a door![Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T21+uÄYÖAç[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T22@$+uÄYwí'.,There is an open door here.You see here a cursed -1 bullet {1}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T23,uÄY 1Ü[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T24@,,uÄYq£û..You see here 5 gold pieces {0}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T25-uÄYO([Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T26:x@$.:-uÄYÄç'.,There is an open door here.You see here a cursed -1 bullet {1}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T27.uÄYq?ü-h - a cursed -1 bullet {1}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T27@/uÄYjÜ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T27 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T28x.:@-,.:/uÄYïú..You see here 5 gold pieces {0}.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T28 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T29.x:.:.0uÄYë–î5 gold pieces.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I 6 13(13)  Pw 11(11)  AC10 Xp1/0 T29@1uÄYŽÞæ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T29 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T30.x:..:@$2uÄYÛ¾ Ê[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T30 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T31..x.:@.:2uÄYL"Û[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T31 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T32.x.:@..:.3uÄYê8Ñ[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T32 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T33x.:.:@..4uÄYAŸ&In what direction? [47896321><] 4uÄY|´ )4uÄYŽ ).4uÄY¥i ì.The bullet misses the archaeopteryx.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T33 [Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T34.x.:):7uÄYÔ¨.:@.[Ziratha the Low Thug ] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  13(13)  Pw 11(11)  AC10 Xp1/0 T34The archaeopteryx claws you![Ziratha the Low Th ug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  12(13)  Pw 11(11)  AC10 Xp1/0 T34[-1 -> 12][Ziratha the Low Th ug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  12(13)  Pw 11(11)  AC10 Xp1/0 T35.x7uÄY«L ÞYou hit the archaeopteryx.[Ziratha the Low Th ug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  12(13)  Pw 11(11)  AC10 Xp1/0 T35 [Ziratha the Low Th ug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  12(13)  Pw 11(11)  AC10 Xp1/0 T36.x:):.8uÄYoUéYou hit the archaeopteryx.[Ziratha the Low Th ug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  12(13)  Pw 11(11)  AC10 Xp1/0 T36The archaeopteryx claws you![Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  11(13)  Pw 11(11)  AC10 Xp1/0 T36[-1 -> 11]--More--8uÄY¼Ó ¾The archaeopteryx claws you![Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T36[-1 -> 10][Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T37.x:uÄYV#´[Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T37 [Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T38.:@)x::uÄY©î ¬[Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T38 [Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T39.:.x:@;uÄY¼M&In what direction? [47896321><] ;uÄYRÏThe bullet hits the archaeopteryx.[Ziratha the Low  Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  10(13)  Pw 11(11)  AC10 Xp1/0 T39The archaeopteryx claws you![Ziratha the  Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  8(13)  Pw 11(11)  AC10 Xp1/0 T39--More-- 8]The archaeopteryx claws you![Ziratha t he Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  6(13)  Pw 11(11)  AC10 Xp1/0 T39[-2 -> 6][Ziratha t he Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  6(13)  Pw 11(11)  AC10 Xp1/0 T40x.=uÄY)$You just miss the archaeopteryx.[Ziratha t he Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  6(13)  Pw 11(11)  AC10 Xp1/0 T40The archaeopteryx claws you!--More--=uÄY˜Ö The archaeopteryx rips into your breast with maniacal fervor![Zir atha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  2(13)  Pw 11(11)  AC10 Xp1/0 T40--More-->uÄY÷Q.[-4 -> 2]Warning: HP low![Ziratha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  1(13)  Pw 11(11)  AC10 Xp1/0 T40[-1 -> 1]Warning: HP low!--More-->uÄY4Û ÞThe archaeopteryx claws you![Ziratha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I  -1(13)  Pw 11(11)  AC10 Xp1/0 T40--More--?uÄYÖr jYou die...[ -1(13)  Pw 11(11)--More--@uÄYa6Ã----------------##--------|..............|#,-......||........x:....|##,|......||......)..:@...-,,,.......||..............|##,|......|---+------------|......|.....<.|----+-.-[Ziratha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I Dlvl:1 $6 HP -1(13)  Pw 11(11)  AC10 Xp1/0 T40Do you want your possessions identified? DYWYPI? [ynq] (n) @uÄYC” ón Weapons a - 98 uncursed +0 bullets (in quiver) {49} h - a cursed -1 bullet {1} Armor b - an uncursed +0 leather jacket (being worn) {12} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) @uÄY:k ž---##--------..|#,-......|..|##,|......|..-,,,.......|..|##,|......|---|......|.....<.|----+-.-Do you want to see your attributes? [ynq] (n) @uÄY€nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 11. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: double attacks. You could not have this property intrinsically: sickopathy. Potion identification only worked 3 times out of 6. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 18. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 94%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 64%. Potion drop chance was reduced to 56%. The following skill could not be trained at all: general combat. The following skill was trained at half the usual rate: whip. The following skill was trained at one fifth @uÄYµÁthe usual rate: riding. The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: broadsword. --More--AuÄY‚qThe following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: sling (turn 109). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40200. Monster spawn increase had reached its maximum at turn 60895. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1222445. The monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: troll (freq bonus 2). The monster species that was spawned more often: cursing eye (freq bonus 20). The monster species that was spawned more often: roc (freq bonus 24). The monster species that was spawned more often: invisible force patch (freq bonus 9). The monster species that was spawned more often: great wyrm of perplexity (freq bonus 16). uÄY±qHThe monster species that was spawned more often: skeleton (freq bonus 16). The monster species that was spawned more often: snow witch (freq bonus 16). The monster species that was spawned more often: agent black force fungus (freq bonus 21). The monster species that was spawned more often: romulanian soldier (freq bonus 10). --More--AuÄYôƒThe monster species that was spawned more often: ice lady (freq bonus 12). The monster species that was spawned more often: great blue dragon (freq bonus 24). The monster species that was spawned more often: serbian thief (freq bonus 8). The monster species that was spawned more often: snake archer (freq bonus 8). The monster species that was spawned more often: baby plain dragon (freq bonus 15). The monster species that was spawned more often: spike force patch (freq bonus 18). The monster species that was spawned more often: hovering fish (freq bonus 48). The monster species that was spawned more often: white hulk (freq bonus 6). The monster species that was spawned more often: legion devil rayman (freq bonus 6). The monster species that was spawned more often: Dancer (freq bonus 14). The monster species that was spawned more often: sulfur spore (freq bonus 14). The monster species that was spawned morAuÄY;„xe often: dragonball kid (freq bonus 36). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2). The monster trait that was more common: monsters that collect items (freq bonus 4).The monster trait that was more common: monsters that revive after death (freq bonus 1). --More--AuÄY:g The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2). The monster trait that was more common: monsters that boast (freq bonus 1). The monster trait that was more common: monsters whose attacks slow you (freq bonus 8). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8). The monster trait that was more common: monsters that imitate (freq bonus 3). The monster species that was never randomly spawned: rotated one. The monster species that was never randomly spawned: veela. The monster species that was never randomly spawned: mutated undead potato. The monster species that was never randomly spawned: porter flying dwarf. The monster species that was never randomly spawned: Henrietta's thick block-heeled boot. The monster species that was never randomly spawned: colorful growth. The monster species that was never randomly spawned: wereAuÄYpg Àkobold. The monster species that was never randomly spawned: remorhaz. The monster species that was never randomly spawned: Dragon Lord. The monster species that was never randomly spawned: onanocter 6f. The monster class that was always generated with extra speed: arachnid or centipede. The RNG hath decreed that this item was never generated: special leather armor ((null)). --More--AuÄYÆvThe RNG hath decreed that this item was never generated: submachine gun ((null)). The RNG hath decreed that this item was never generated: helmet beard ((null)). The RNG hath decreed that this item was never generated: tarrier ((null)). The RNG hath decreed that this item was never generated: sakura mochi ((null)). The RNG hath decreed that this item was never generated: devil star ((null)). The RNG hath decreed that this item was never generated: create familiar (wormwood). The RNG hath decreed that this item was never generated: antimatter bullet ((null)). The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots). The RNG hath decreed that this item was never generated: levitation boots (snow boots). The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 20). The RNG hath decreed that this item was generated morAuÄY÷vˆe often: leather shoes ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 39). The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 16). The RNG hath decreed that this item was generated more often: orcish helm (iron --More--BuÄY&ôskull cap, freq bonus 14). The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 34). The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 45). The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4). The RNG hath decreed that this itemBuÄYYôJ was generated more often: stuck announcement stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 13). --More--BuÄYð The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11). The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 5). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43). The RNG hath decreed that this item was always generated cursed: malachite (green). The RNG hath decreed that this item was always generated cursed: psybeam (psionic). The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet). The RNG hath decreed that this item was always generated cursed: alchemy smock (apron). The RNG hath decreed that this item was always BuÄY generated cursed: school cap ((null)). The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was always generated cursed: darkness --More--BuÄYùà(obscure). The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized). The RNG hath decreed that this item was always generated cursed: citrine (yellow). The RNG hath decreed that this trap was always invisible: yellow spell trap. The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4). Next attribute increase check would have come at turn 405. Strength training was 1. Dexterity training was 2. Wisdom training was 1. Constitution training was 1. You were prevented from having teleport control (0). You were prevented from having double attacks (0). You saw invisible. You had infravision. You had 1457 points of nutrition remaining. Your luck was zero. You could not have safelBuÄYá:y prayed (240). You are dead. --More--CuÄY?Z±----------------##--------|..............|#,-......||........x:....|##,|......||......)..:@...-,,,.......||..............|##,|......|---+------------|......|.....<.|----+-.-[Ziratha the Low Thug] St12 Dx7 Co9 In10 Wi7 Ch6 GanHidFemNeu+I Dlvl:1 $6 HP -1(13)  Pw 11(11)  AC10 Xp1/0 T40Do you want to see your discoveries? [ynq] (n) DuÄY+b\n Discoveries  Scrolls scroll of healing (NIOQUO TARGO) scroll of mana (U FOKIENG SUK) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (CANT FIND O ID) scroll of cure (REQUICO SIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) DuÄYð —----------------##--------|..............|#,-......||........x:....|##,|......||......)..:@...-,,,.......||..............|##,|......|---+------------|......|.....<.|----+-.-Do you want an account of creatures vanquished? [ynq] (n) EuÄYxân Vanquished creatures:  0 mini gremlins (1 created) 0 evasive sewer rats (1 created) 0 grid bugs (1 created) 0 vultures (1 created) 0 spore lichens (1 created) 0 archaeopteryxes (4 created) 0 piles of copper coins (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--EuÄYòCÔDo you want to see your conduct? [ynq] (n) FuÄYà Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--FuÄY=¯ ----------  / \  / REST \  / IN \  / PEACE \  / \  | ziratha |  | 6 Au |  | killed by a |  | monster |  | (archaeopteryx) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ziratha the Gangster... You died in TheFuÄYV¯s Dungeons of Doom on dungeon level 1 with 6 points, and 6 pieces of gold, after 40 moves. --More--GuÄYå€[You were level 1 with a maximum of 13 hit points when you died.--More--