ziratha, chaotic female devilish Acid Mage -------- ------- ,,,+......| ........,,,|......| |.... #&,......<| | ...,§#|......| -- ---....| -+---- [Ziratha the Oozer] St10 Dx12 Co12 In16 Wi5 Ch9 AciDevFemCha Dlvl:1 $10 HP20(20) Pw20(20) AC7 Xp1/6 T21 Hal Latest messages There is a wall in the way! In what direction? [47896321><] The gold pieces come loose. The acid hound pup drops a scroll labeled ASHPD {1}. 10 gold pieces. Autopickup: ON, for $/!"+=? objects. The acid hound pup picks up a scroll labeled ASHPD {1}. You hear a door open. The acid hound pup drops a scroll labeled ASHPD {1}. o - a scroll labeled T A C H {1}. You kill the aqua kobold! You displaced your acid hound pup. p - a scroll labeled ASHPD {1}. You see here an aqua kobold corpse {400}. What do you want to eat? [c or ?*,] Blecch! Rotten food! You feel weirded out! Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant armor {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - an uncursed scroll of teleportation {1} p - an uncursed scroll of wishing {1} Spellbooks h - a blessed spellbook of acid sphere (4:1) {1} i - a blessed spellbook of acid stream (7:3) {1} Potions d - an uncursed potion of sickness {1} Rings g - an uncursed -1 ring of increase accuracy {1} Wands f - an uncursed wand of acid (0:1) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: teleport control You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 64% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30351 Monster spawn increase reached its maximum at turn 79103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 389256 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: cuttenclip soldier (freq bonus 15) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 20) The monster species that spawned more often: abyss wraith (freq bonus 18) The monster species that spawned more often: hell locust (freq bonus 32) The monster species that spawned more often: leprechaun caster (freq bonus 32) The monster species that spawned more often: trap colony (freq bonus 18) The monster species that spawned more often: petty kobold shaman (freq bonus 6) The monster species that spawned more often: The Invisible Man (freq bonus 6) The monster species that spawned more often: sucking permamimic (freq bonus 6) The monster species that spawned more often: marsupilami (freq bonus 9) The monster species that spawned more often: lava patch (freq bonus 4) The monster species that spawned more often: bad lich (freq bonus 4) The monster species that spawned more often: super wooden statue (freq bonus 4) The monster species that spawned more often: colorless warp fungus (freq bonus 12) The monster species that spawned more often: undead feat master (freq bonus 6) The monster species that spawned more often: minotaur matron (freq bonus 32) The monster species that spawned more often: fire archer (freq bonus 12) The monster species that spawned more often: clock force fungus (freq bonus 4) The monster species that spawned more often: multi-hued fungus (freq bonus 8) The monster species that spawned more often: zergah sephirah (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: special agent The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: sluggish laser The monster species that never randomly spawned: diver The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 1) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were hallucinating (20) You were prevented from having stealth (0) You were prevented from having teleport control (0) You had infravision You had 1578 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vegeta, Legolas and His Holiness Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (DESREVER TSEPMET) scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (FOX NAWAGU) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (SODALG) scroll of teleportation (T A C H) scroll of wishing (ASHPD) Spellbooks spellbook of acid sphere (red-listed) spellbook of acid stream (mistranslated) Potions potion of sickness (cacao) Rings ring of increase accuracy (silver) Wands wand of acid (wax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid hound pups (1 created) 0 pack kobolds (7 created) an aqua kobold 0 demimondaines (1 created) 0 goblins (1 created) 0 crawling worm masses (1 created) 0 spore lichens (1 created) 0 novice dark walls (1 created) 14 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 34 points, and 10 pieces of gold, after 21 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 276th place on the top 10000 list. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 274 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 275 35 Andy-Twe-Sna-Fem-Law escaped the dungeon [max level 1]. 19 [19] *276 34 ziratha-Aci-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 277 33 Andy-Ord-Vee-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 278 33 ziratha-Fir-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [17]