ziratha, chaotic female devilish Electric Mage #,# #,# ##,## --------------------|----------------.-----------------------...--- ----- |...............||..........||.`.[||..|...........................| |...|## |...............||..........||....||..|.......-|....>.............| |.^.-,, |...............||..........||....||..|.......||%.................| |.h.|#, |....--.........|-..........||....||..|.......||.--.............).| |h&h|#, |....||.........-...<.......--....||..|.......||.||........|-%..[.| |...|#, |....||.........|-................||..|.......||.||........||.%...| |...|#, --.---------....|-------------.----|..|--|---.|--------------[-%--- -----#, #,# ---|---....|------)|.----.+-...^||.--------------.-.,# -----#, ###,# |.........^|....................||....||...........|,# |...|#, ,,,,# |..........|......-....|........||^...||...|-.......,# |...|#, ##### |..........|---..-|....|--------------------|......|## |...|#, |..........| #,# |....| ##.......|--------|...|#, |.........^| #,# |....| #,.......-.......|-...|#, |..........| #,# |....| ##.......|-......-....|#, |..........| #,# |....| |......||......|-...-,, |..........| #,# |....| |......||......||...|#, ------------ #,# ------ ---------------------#, #,# #, #,# #, [Ziratha the Buzzer] St9 Dx17 Co14 In13 Wi4 Ch5 EleDevFemCha Dlvl:3 $0 HP-8(112) Pw2(135) AC4 Xp8/1919 T3298 Sat Latest messages You stop. Your shocking sphere is in the way! Unknown command '^J'. The gondolindrim hits you! [-4 -> 34] The shocking sphere explodes! The force dwarf thrusts her dagger. The force dwarf hits you! [-5 -> 29] The force dwarf thrusts her dagger. The force dwarf hits you! [-1 -> 28] The gondolindrim misses. The dwarf lord swings his broad pick. The dwarf lord hits you! You hear the howling of the CwnAnnwn... [-22 -> 6] Warning: HP low! The dwarf lord swings his broad pick. The dwarf lord hits you! You die... Your inventory Amulets U - an uncursed amulet of flying (being worn) {1} Weapons j - a cursed -2 dagger {4} n - a blessed +2 orcish dagger {4} s - a cursed -1 orcish dagger {4} u - 5 uncursed +0 arrows {5} x - 13 uncursed +0 darts {8} z - an uncursed +0 dagger {4} A - a cursed +0 arrow {1} C - an uncursed +0 bow (weapon in foreclaws) {12} E - 12 uncursed +0 elven arrows {6} F - 45 uncursed +0 droven arrows (in quiver) {23} G - an uncursed +0 fly swatter {4} J - an uncursed +0 morning star {48} S - 3 uncursed +0 orcish daggers {12} X - an uncursed +0 axe {24} Armor k - an uncursed +0 dwarvish cloak {4} m - an uncursed +0 ring mail {100} v - an uncursed +0 dwarvish cloak {4} D - an uncursed +0 pair of high boots (being worn) {8} H - an uncursed +0 mummy wrapping {2} I - a blessed +4 dwarvish cloak {4} K - an uncursed +0 dwarvish cloak {4} L - an uncursed +0 studded leather armor {80} N - a blessed +0 pair of iron shoes {20} R - a cursed +0 pair of gauntlets of dexterity (being worn) {4} Z - a cursed +0 oilskin cloak {4} Comestibles c - an uncursed food ration {1} h - an uncursed cram ration {1} O - an uncursed tripe ration {1} Y - an uncursed C-ration {1} Scrolls d - 3 uncursed scrolls of healing {3} o - an uncursed scroll of standard id {1} p - a blessed scroll of healing {1} y - a blessed scroll of standard id {1} M - a cursed scroll of WC {1} V - an uncursed scroll of mana {1} Potions e - an uncursed potion of invisibility {1} W - an uncursed potion of object detection {1} Rings g - an uncursed -2 ring of adornment {1} Wands f - an uncursed wand of lightning (0:6) {1} Tools a - an uncursed expensive camera (4:68) {1} b - an uncursed ice box {581} r - an uncursed +0 pick-axe {32} w - an uncursed +6 pick-axe {32} P - an uncursed secret key {1} Gems i - an uncursed +0 worthless piece of cyan glass {1} t - an uncursed +0 worthless piece of orange glass {1} Q - an uncursed +0 worthless piece of black glass {1} Contents of the ice box: an uncursed tinning kit (0:78) {1} an uncursed leather saddle {1} an uncursed tin opener {1} an uncursed magic marker (1:94) {1} an uncursed potion of restore ability {1} an uncursed potion of oil {1} an uncursed spellbook of air current (0:0) {1} a blessed spellbook of lightning (0:5) {1} a blessed spellbook of shocking sphere (0:5) {1} a cursed scroll of taming {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} an uncursed scroll of identify {1} an uncursed +0 leather armor {60} an uncursed +0 pair of high boots {8} a blessed +1 orcish dagger {4} an uncursed +0 orcish dagger {4} 5 uncursed +0 daggers {20} a blessed +0 orcish dagger {4} an uncursed +1 orcish dagger {4} 75 uncursed +0 darts {40} 5 cursed -3 darts {3} a blessed +1 quarterstaff {16} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: displacement You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 41% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25902 Monster spawn increase reached its maximum at turn 53635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 397834 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: huge grey bat (freq bonus 12) The monster species that spawned more often: thorn force fungus (freq bonus 12) The monster species that spawned more often: nord (freq bonus 3) The monster species that spawned more often: vile archer (freq bonus 20) The monster species that spawned more often: drone force patch (freq bonus 60) The monster species that spawned more often: bleeder (freq bonus 10) The monster species that spawned more often: Nellie Bly (freq bonus 20) The monster species that spawned more often: basher (freq bonus 8) The monster species that spawned more often: whnas (freq bonus 4) The monster species that spawned more often: stone rattlesnake (freq bonus 5) The monster species that spawned more often: wraith (freq bonus 4) The monster species that spawned more often: highway sharpshooter (freq bonus 18) The monster species that spawned more often: cursing spirit (freq bonus 6) The monster species that spawned more often: green centipede (freq bonus 24) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 5) The monster species that spawned more often: clock mold (freq bonus 12) The monster species that spawned more often: black dragon bat (freq bonus 12) The monster species that spawned more often: great red wyrm (freq bonus 12) The monster species that spawned more often: giant green ant (freq bonus 18) The monster species that spawned more often: ant captain (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 12) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: cockatoo The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: cyberdemon The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: chemical force patch The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 16) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 2) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Next attribute increase check would have come at turn 6516 Strength training was 50 Dexterity training was 34 Wisdom training was 50 Constitution training was 35 The escalating chokhmah attack damage was 5 You were fire resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having displacement (0) You had infravision You had 3292 points of nutrition remaining You could fly You were a weregridbug Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 333% b - lightning 4 matter 0% 428% c - air current 1 elemental 0% 68% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) sigil of control 2X LIMIT(0) Discoveries Amulets amulet of flying (heap) Weapons quarterstaff (staff) orcish dagger (crude dagger) elven arrow (runed arrow) droven arrow (obsidian arrow) Armor gauntlets of dexterity (sensor gloves) dwarvish cloak (hooded cloak) high boots (jackboots) iron shoes (hard shoes) oilskin cloak (slippery cloak) Scrolls scroll of identify (RAKIMONTRARAR) scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of taming (CLONE MONSTER) scroll of bad effect (DONT STARE ME ALWAYS) scroll of WC (STAT STUNT IS MORE IMPORTANT) Spellbooks spellbook of shocking sphere (yellow-stained) spellbook of lightning (adorable) spellbook of air current (salted) Potions potion of oil (prickly ash) potion of blindness (fluorescent) potion of invisibility (stevia) potion of object detection (sky blue) potion of restore ability (greenish-blue) Rings ring of adornment (osmium) Wands wand of lightning (energetic) wand of egoism (beaming) Tools ice box (cooling box) leather saddle (saddle) Gems worthless piece of cyan glass (cyan) worthless piece of orange glass (orange) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a normal ant a giant ant a large beetle a shader acid blob an evasive fox a weasel a shock hound pup 0 hidden gas spores (1 created) a strange terminal 2 floating eyes a porter floating eye a duton 50 shocking spheres 2 hobbits a dwarven child 0 dwarves (1 created) 0 force dwarves (2 created) 2 army dwarves 6 dwarf thieves 0 gondolindrims (1 created) a hobbit bandit 2 dolgsmen a dolgsman hunter 0 dwarf lords (1 created) a dwarven wizard 0 duergar rulers (1 created) a dretch (2 created) a kobold 17 pack kobolds a small kobold a small group kobold 0 kobold lords (1 created) a kobold shaman 5 leprechauns (6 created) 0 demimondaines (9 created) 0 sexy demimondaines (1 created) 0 blue faeries (3 created) a mountain nymph (2 created) 0 mountain force nymphs (1 created) 0 pixies (2 created) 0 dryads (3 created) 0 flying dryads (1 created) 0 humanoid dryads (1 created) 0 naiads (3 created) 0 wood nymphs (2 created) 0 slow wood nymphs (1 created) 0 floating nymphs (1 created) a morning wood nymphomaniac 0 water nymphs (1 created) 0 squad nymphs (1 created) 0 special water nymphs (1 created) a group goblin (3 created) a goblin thief (2 created) a hobgoblin 2 yeeks (3 created) 2 uncommon orcs 3 low snotlings (4 created) a covetous hill orc 0 orc shamans (1 created) a skeleton orc a pack rat a giant garbage rat a rabid rat 0 ferrets (1 created) 0 healthy cave spiders (1 created) a dung worm an ego dung worm 2 generic errors 0 weregridbugs (1 created) a porter yellow light 19 housebats (20 created) a chaffinch 2 Rame Ducks 0 baby blue dragons (1 created) a baby amethyst dragon a baby golden dragon 0 baby sky dragons (1 created) a baby domestic dragon a lichen (0 created) 2 spore lichens a water lichen a brown force patch 2 yellow growths a green mold 0 green growths (1 created) a green mushroom a red fungus a red spore 0 cyan mushrooms (1 created) 0 sucker molds (1 created) a sucker spore (2 created) 0 violet spores (1 created) 0 sub-gnomes (1 created) a gnome (2 created) 0 intermediate gnomes (1 created) a gnome lord 0 kestrels (1 created) 4 Keystone Kops 0 Vampire Lieutenants (2 created) 0 Uniform Lieutenants (1 created) 0 Inspector Lieutenants (1 created) 0 Undead Lieutenants (1 created) a mummy a blue naga hatchling a humanlike naga a mini rust monster a troll a grid xorn a monkey 0 tundra bear cubs (1 created) a goblin zombie (2 created) an elf zombie a straw golem a human adventurer a weregridbug (0 created) a dark spearwoman 0 dark rangers (1 created) a bad lance carrier a mugger 0 werepiranhas (1 created) a gecko a deminewt 0 iguanas (1 created) 0 silver mushroom patches (1 created) 0 mini rub monsters (1 created) a crude turret a stronger turret 0 dart turrets (1 created) 0 thick jumping jellyfish (1 created) 0 cold troves (1 created) a disintegration trove a hallu trove 267 creatures born. 191 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 28 times You eaten food with animal by-products 20 times You eaten meat 20 times You were an atheist You never prayed to the gods You hit with a wielded weapon 267 times You killed 103 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (43 of 20) general combat [Basic] (max Expert) (31 of 160) body armor [Basic] (max Expert) (24 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (245 of 160) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (190 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 3 with 7836 points, and 0 pieces of gold, after 3298 moves. Killer: a monster (dwarf lord) You were level 8 with a maximum of 112 hit points when you died. You reached the 85th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 83 7863 ziratha-Ele-Ang-Fem-Law died in The Gnomish Mines on level 6. Killed by a monster (Mr. Izchak, the shopkeeper). - [88] 84 7843 Elronnd-War-Sea-Mal-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a blast of lightning. - [108] *85 7836 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom * on level 3 [max 4]. Killed by a monster (dwarf lord). - [112] 86 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92] 87 7650 ziratha-Ele-Ang-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (Pazuzu). - [96]