ziratha, chaotic female angelic Electric Mage ###----------### ------------ #####,,-.........,,# |..........| ,,,,,,#|....>...|#,# |..........| -----#-,,,+........|#,# ------ |..........| |.....-,##-.--------#,# |....| |.....d..A.| ##----------##|.....|,# #,,,## #,##|....| |..........| #,.........|#,......|,# ###,,# #,,#|....| --.-------.- ####,|........|#,-------,# ##,# ##,,|....| #,# #,,,,|.........,#,,,,,,,,# #,#### ##,|.<..| ###,# ##,###|........|########,,# #,,,,# #,-....| #,,,# ,# #`,,# |........| #,----------|----##------ -----.----#######,####,### ---------- #,|.............| |.{.......,,,,,,,,,,,,,# #,|.............| |..----..|########.###,# #,..............| |..| |..| ... , ##|.._..........| |..| |..| .....{| --------------- |..----..| ........ |......... --------- ---------- [Ziratha the Charger] St10 Dx9 Co10 In11 Wi6 Ch7 EleAngFemCha Dlvl:1 $28 HP19(19) Pw18(18) AC7 Xp1/15 T208 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello ziratha, the angelic Electric Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} o - 65 uncursed +0 shuriken {33} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - a cursed -1 bog-standard helmet {20} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of teleportation {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of healing {1} r - a blessed potion of enlightenment {1} Rings g - an uncursed ring of teleportation {1} Wands f - an uncursed wand of lightning (0:4) {1} p - an uncursed wand of speed monster (0:6) {1} Tools j - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: infravision You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 360 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 41% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: flail (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29830 Monster spawn increase reached its maximum at turn 64250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 352308 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: agate mushroom (freq bonus 10) The monster species that spawned more often: flying monkey (freq bonus 9) The monster species that spawned more often: mean astral elemental (freq bonus 6) The monster species that spawned more often: orange ogre (freq bonus 24) The monster species that spawned more often: weregelatinouscube (freq bonus 24) The monster species that spawned more often: kicking ninja (freq bonus 18) The monster species that spawned more often: Traffic Kop (freq bonus 4) The monster species that spawned more often: pale worm (freq bonus 7) The monster species that spawned more often: venom trove (freq bonus 12) The monster species that spawned more often: giant chieftain (freq bonus 6) The monster species that spawned more often: blizzard trove (freq bonus 9) The monster species that spawned more often: cerulean force patch (freq bonus 5) The monster species that spawned more often: natural bug (freq bonus 15) The monster species that spawned more often: teacher in coma (freq bonus 21) The monster species that spawned more often: dark ronin (freq bonus 9) The monster species that spawned more often: taker spore (freq bonus 9) The monster species that spawned more often: sky whale (freq bonus 36) The monster species that spawned more often: water dog (freq bonus 30) The monster species that spawned more often: jamclamper (freq bonus 24) The monster species that spawned more often: rolling eye (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster species that never randomly spawned: orange light The monster species that never randomly spawned: chiropteran mummy The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: super ape The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: block-heeled girl The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 72) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 20) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Next attribute increase check would have come at turn 369 Strength training was 4 Dexterity training was 8 Wisdom training was 4 Constitution training was 7 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1289 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (779) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 98% b - lightning 4 matter 90% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) Armor bog-standard helmet (yellow helmet) Scrolls scroll of teleportation (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (HLY HLS) Spellbooks spellbook of shocking sphere (pigtail) spellbook of lightning (pure) Potions potion of healing (slimy) potion of enlightenment (ruby) Rings ring of teleportation (coral) Wands wand of lightning (energetic) wand of speed monster (living) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (1 created) 0 shock hound pups (1 created) 0 field mice (1 created) a sub-gnome an icyorn 0 twens (1 created) a potion trove 7 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 88 points, and 28 pieces of gold, after 208 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. You reached the 226th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 224 96 Krakonus-Lad-Sok-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [21] 225 96 Elronnd-Spa-Red-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [42] *226 88 ziratha-Ele-Ang-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 227 87 ziratha-Ele-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [32] 228 83 Elronnd-Ama-Ski-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (jelly bee). - [16]