ziratha, chaotic female angelic Electric Mage ##------ #####--------- #,|....|####,,,,........#| ------ #,|..#.|,,,,,###|........| ------ |....|#######,|.#.#|,######,-........| --....--#|.....,,,,,,,,|...##,# #,|........| |..<....,..{..|######,,---.--,# #,|........| .......|#|....|#,,,,,,,,,,,,,,## #,|.#.....#| |...xx.-,|....|,,####,##,,,,,,,#####,|.......>| |....Ax|,--#---,## #,####,#,,,,,,,#,-----.---- --..xxx-`,,,,,,,# #,# #,,####,,,#,,,# #,,,# ------ ####,,### #,# ##,# ##,,###,# ###,# -.--------,# #,# #,## #,# #,# |........|,# -.----------,# #+# |._......|,# |..........|,# |........-,# |..........|,# |........|## |..........|,# ---------- |.>.........,# ------------## [Ziratha the Bolter] St8 Dx12 Co16 In14 Wi8 Ch8 EleAngFemCha Dlvl:2 $38 HP0(42) Pw46(46) AC6 Xp3/57 T563 Latest messages The heisenbug touches you! [-1 -> 22] You get zapped! The zap doesn't shock you! A bug was hidden under a bag {5}! The bug touches you! [-1 -> 21] You get zapped! The zap doesn't shock you! The heisenbug misses. The heisenbug touches you! [-1 -> 20] [-9 -> 11] The heisenbug touches you! [-1 -> 10] You get zapped! The zap doesn't shock you! The heisenbug touches you! [-1 -> 9] You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} z - 15 uncursed +0 arrows {8} Armor b - an uncursed +0 studded leather armor (being worn) {80} x - an uncursed +0 orcish helm (being worn) {12} Comestibles c - 2 uncursed food rations {2} r - 7 uncursed slime molds {4} s - 5 blessed asian pears {3} t - an uncursed tin of pack jackal meat {1} A - an uncursed tin of white centipede meat {1} Scrolls e - an uncursed scroll of light {1} j - 7 uncursed scrolls of healing {7} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of cure {1} o - an uncursed scroll of magic mapping {1} q - an uncursed scroll of immobility {1} u - a blessed scroll of taming {1} v - a blessed scroll of cure {1} y - an uncursed scroll of teleportation {1} B - an uncursed scroll of blank paper {1} Spellbooks h - a blessed spellbook of shocking sphere (2:4) {1} i - a blessed spellbook of lightning (1:2) {1} Potions d - an uncursed potion of restore ability {1} p - a blessed potion of sleeping {1} Rings g - an uncursed ring of warning {1} Wands f - an uncursed wand of lightning (0:6) {1} D - an uncursed wand of bugging (0:15) {1} Tools w - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: corrosivity Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 30) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29986 Monster spawn increase reached its maximum at turn 108393 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 372330 The monster class that cannot be genocided was xorn The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: beer drinker (freq bonus 2) The monster species that spawned more often: special stalk (freq bonus 9) The monster species that spawned more often: creeping mithril coins (freq bonus 12) The monster species that spawned more often: tanked elephant (freq bonus 4) The monster species that spawned more often: morgulrog (freq bonus 6) The monster species that spawned more often: homunculus (freq bonus 6) The monster species that spawned more often: disbelieving potato (freq bonus 24) The monster species that spawned more often: Mareike (freq bonus 12) The monster species that spawned more often: blood dragon (freq bonus 12) The monster species that spawned more often: warhorse (freq bonus 4) The monster species that spawned more often: creeping spore (freq bonus 9) The monster species that spawned more often: bronze dragon (freq bonus 54) The monster species that spawned more often: special agent (freq bonus 12) The monster species that spawned more often: Anastasia's high heel (freq bonus 16) The monster species that spawned more often: Kop Katcher (freq bonus 6) The monster species that spawned more often: snore mold (freq bonus 12) The monster species that spawned more often: special mold (freq bonus 3) The monster species that spawned more often: large cat (freq bonus 12) The monster species that spawned more often: white stalk (freq bonus 4) The monster species that spawned more often: doraemon (freq bonus 12) The monster trait that was more common: monsters of small size (freq bonus 9) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: gym leader The monster species that never randomly spawned: clumsy sphere The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: bad guard The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 9) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 4) Next attribute increase check would have come at turn 7848 Strength training was 10 Dexterity training was 7 Wisdom training was 9 Constitution training was 2 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having sleep resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 2400 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 36% 295% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor orcish helm (iron skull cap) Scrolls scroll of light (SEED SHOTED AS GUN 25 TIME) scroll of healing (HACKEM MUCHE) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of magic mapping (AVEZ VOUS DEJA LE FRANCAIS) scroll of immobility (YKEN PACK) scroll of teleportation (SEVEN MINUS) scroll of taming (CAN SEE WHAT ITEM) scroll of blank paper (unlabeled) Spellbooks spellbook of shocking sphere (dirty) spellbook of lightning (immortal) Potions potion of restore ability (dangerous) potion of sleeping (blue) Rings ring of warning (black onyx) Wands wand of lightning (platinum) wand of bugging (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 21 pack jackals (37 created) 0 shock hound pups (1 created) 0 shocking spheres (1 created) 0 training kobolds (1 created) 0 petit mimics (1 created) a marine goblin 0 millipedes (1 created) 0 bugs (3 created) 0 heisenbugs (3 created) 2 spore lichens (4 created) a golden mold a cyan spore a kobold zombie 0 werefoxes (1 created) 0 item masters (6 created) 0 shopkeepers (1 created) a gray newt 66 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 24 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (22 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 323 points, and 38 pieces of gold, after 563 moves. Killer: a monster (heisenbug) You were level 3 with a maximum of 42 hit points when you died. You reached the 184th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 182 343 ziratha-Fig-Dra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of cold. - [44] 183 328 ziratha-Pic-Red-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit king). - [46] *184 323 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (heisenbug). - [42] 185 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27] 186 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42]