ziratha, neutral female angelic Electric Mage }## # ####}## } }}}}}}----}}} - --- - --- - - --- - --- --}}}}-}}}}}}}}----}# #.}}......}| |}.....}.........................$................,,...........}###|...}-}(.}| ------------ -----------------------%|}#|}........|,,,,.}..}}|...| |..A,|.........|####|}..}--...| |.|),}.........| }}....>...| |.}@,+...%.....| -}--------- -}.-,,|.........| ....|#`|.........| .... .| ----.F....| -.. ..| |......| - -.| |......| .| |....... . |......| |.| -------- -.| .| --- [Ziratha the Buzzer] St8 Dx14 Co15 In12 Wi6 Ch4 EleAngFemNeu Dlvl:5 $68 HP-2(94) Pw37(115) AC-4 Xp7/954 T2551 Latest messages You are hit by a bullet! [-20 -> 56] You are hit by a bullet! [-2 -> 54] You are hit by a bullet! [-14 -> 40] You are almost hit by a bullet. You are hit by a bullet! [-9 -> 31] You are hit by a bullet! [-11 -> 20] Unknown command '^J'. In what direction? [47896321><] The bolt of lightning hits the lieutenant! The bolt of lightning bounces! The bolt of lightning hits the lieutenant! The lieutenant fires 4 bullets! You dodge the 1st bullet. You are hit by the 2nd bullet! You die... Your inventory Weapons n - the cursed +0 war hammer named The Vault Master {20} q - 12 uncursed +0 elven arrows {6} x - 9 uncursed +0 orcish daggers (wielded) {36} C - an uncursed +0 dwarvish mattock {48} L - 3 blessed +1 darts {2} W - an uncursed +0 icky blade {16} Armor r - an uncursed +0 leather armor {60} t - an uncursed +0 studded leather armor {80} y - an uncursed +0 full plate mail (being worn) {250} K - an uncursed +0 randomized helmet (being worn) {20} T - the cursed -1 pair of fumble boots called fumbling (Damnit) named Twinrova's Essence {8} V - an uncursed +0 pair of gauntlets of dexterity named stash3 (being worn) {4} Comestibles k - an uncursed tripe ration {1} Q - an uncursed pancake {1} S - a cursed food ration {1} Scrolls l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of cure {2} u - a blessed scroll of healing {1} G - an uncursed scroll of healing {1} Potions E - an uncursed potion of water {1} N - an uncursed potion of restore ability {1} Rings d - an uncursed ring of random effects {1} g - an uncursed ring of slow digestion {1} s - a blessed +1 ring of gain wisdom {1} O - an uncursed +1 ring of protection {1} P - a cursed ring of sustain ability {1} Wands f - an uncursed wand of lightning (0:5) {1} v - an uncursed wand of cold called nothing/empty? (0:0) {1} B - an uncursed wand of punishment (0:9) {1} H - an uncursed wand of extra healing (0:3) {1} M - an uncursed wand of magic missile (0:1) {1} Tools b - a blessed large box {552} j - an uncursed blindfold {1} p - an uncursed chemistry set called chemistry set (0:19) {20} w - an uncursed medical kit called med kit {65} Contents of the large box: an uncursed scroll of confuse monster {1} an uncursed scroll of remove curse {1} a blessed scroll of standard id {1} 2 uncursed scrolls of identify {2} an uncursed +0 worthless piece of teal glass {1} an uncursed wand of healing called healing (0:0) {1} an uncursed potion of clairvoyance {1} an uncursed potion of water {1} 5 uncursed scrolls of healing {5} 2 uncursed scrolls of enchant weapon {2} 4 uncursed oranges {2} the uncursed tin of hata-hata named Yasdorian's Partly Eaten Tin {1} 14 cursed slime molds {7} 5 uncursed carrots {3} a cursed peanut bag {1} 2 uncursed food rations {2} 18 uncursed +0 darts {9} a blessed +1 quarterstaff {16} 58 gold pieces {0} Contents of the medical kit called med kit: a cursed phial {2} a cursed bandage {1} a cursed bandage {1} a blessed pill {1} a cursed pill {1} 2 cursed phials {4} an uncursed phial {2} a cursed bandage {1} a cursed phial {2} an uncursed bandage {1} a blessed phial {2} a blessed phial {2} an uncursed bandage {1} 2 uncursed phials {4} a cursed bandage {1} 7 uncursed phials {14} 14 uncursed bandages {14} 21 uncursed pills {21} Final attributes You have sinned Your alignment was -6 Your max alignment was 22 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: paddle (turn 22) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35690 Monster spawn increase reached its maximum at turn 68199 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 435900 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 9) The monster species that spawned more often: very old magic dragon (freq bonus 22) The monster species that spawned more often: undead rogue (freq bonus 33) The monster species that spawned more often: edgy warp fungus (freq bonus 132) The monster species that spawned more often: lavender growth (freq bonus 32) The monster species that spawned more often: giant urchin (freq bonus 40) The monster species that spawned more often: yellow ogre (freq bonus 11) The monster species that spawned more often: magic warp fungus (freq bonus 66) The monster species that spawned more often: werelichen (freq bonus 52) The monster species that spawned more often: Felix (freq bonus 72) The monster species that spawned more often: disintegrator lord (freq bonus 60) The monster species that spawned more often: Succubus Katcher (freq bonus 22) The monster species that spawned more often: ace of clubs (freq bonus 39) The monster species that spawned more often: deep troll (freq bonus 66) The monster species that spawned more often: beige spore (freq bonus 20) The monster species that spawned more often: Jubilex (freq bonus 80) The monster species that spawned more often: keres (freq bonus 66) The monster species that spawned more often: petty kobold shaman (freq bonus 44) The monster species that spawned more often: giant pest (freq bonus 24) The monster species that spawned more often: karmic lizard (freq bonus 12) The monster species that spawned more often: raving ogre (freq bonus 22) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 5) The monster trait that was more common: monsters that count as undead (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 9) The monster species that never randomly spawned: oddity The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: girl who hates latin teachers The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: abyss worm mass The monster species that never randomly spawned: moved shaman The monster species that never randomly spawned: beige mold The monster species that never randomly spawned: yukionna The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 14) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 12) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 13) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 2) Next attribute increase check would have come at turn 2676 Strength training was 10 Dexterity training was 4 Wisdom training was 36 Constitution training was 2 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1535 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 32% 145% b - lightning 4 matter 0% 375% c - dig 5 matter 95% 85% d - light 1 divine 57% 102% Techniques known in the end Name Level Status reinforce memory 7X LIMIT(0) dazzle 7 R LIMIT(0) appraisal 7 R LIMIT(325) panic digging 7 R LIMIT(8500) phase door 7 R LIMIT(0) turn undead 7 R LIMIT(0) invoke deity 7 R LIMIT(0) power surge 5X LIMIT(0) draw energy 3X LIMIT(0) sigil of control 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) elven arrow (runed arrow) orcish dagger (crude dagger) dwarvish mattock (broad pick) Armor gauntlets of dexterity (old gloves) fumble boots called fumbling (Damnit) (heroine mocassins) randomized helmet (crested helmet) Scrolls scroll of enchant weapon (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of mana (YIKES) scroll of phase door (EDO MATIESTO) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (EFFECT MORE APPEARING) scroll of identify (DOGO FUTSF) scroll of remove curse (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of confuse monster (MUNCH MUNCH) Spellbooks spellbook of shocking sphere (ancient) spellbook of lightning (visible) spellbook of dig (volatile) spellbook of light (rainbow) Potions potion of water (clear) potion of restore ability (polka-dot) potion of clairvoyance (ruby) Rings ring of slow digestion (styropor) ring of random effects (pager) ring of gain wisdom (nickel) ring of protection (adamantite) ring of sustain ability (promise) Wands wand of lightning (lead) wand of healing called healing (golden) wand of cold called nothing/empty? (ray-shooting) wand of extra healing (knobbed) wand of magic missile (flathead) wand of punishment (bauxite) Tools chemistry set called chemistry set (box of obscure-looking glass devices) medical kit called med kit (leather bag) large box (wooden box) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 giant white ants (1 created) a red blob (2 created) 0 quivering blobs (1 created) 2 jackals a xof a canermine a weasel 0 little dogs (1 created) a dog 0 shock hound pups (1 created) 10 shocking spheres (11 created) a scrawny cat 2 fluffy cats 2 kittens a papier-mache tiger a panther woman 2 armed panthers a housecat a leopard a wild cat a camo dwarf a homunculus 0 imps (1 created) a kobold 0 leprechauns (1 created) 0 petit permamimics (1 created) 0 mimics (4 created) 0 femmymondaines (8 created) a super naiad a lamb a large rothe 0 sewer rats (2 created) 3 visor sewer rats a rabbit a field mouse (2 created) a prick rat 0 wererats (1 created) a rabid rabbit 0 healthy cave spiders (1 created) a white centipede 2 flying moyatto balls 2 undead worms a weak crow a kirinki (2 created) a lichen 2 golden growths (1 created) a cyan growth 0 cyan mushrooms (1 created) 0 reddish molds (1 created) a sucker mold a translucent patch (0 created) 0 sub-gnomes (1 created) a gnome a gnome thief 0 kestrels (1 created) 2 Keystone Kops (4 created) 0 Keystone Officers (1 created) 0 Keystone Warders (1 created) 0 Kop Sergeants (4 created) 0 Undead Sergeants (1 created) 0 RNG Sergeants (1 created) an Inspector Lieutenant 0 Kop Kaptains (1 created) 0 Kop Kchieves (1 created) a goblin mummy 0 tasloi mummies (1 created) a swamp naga hatchling 3 slimebesus 0 small snakes (1 created) a nausorn 0 space monkeys (1 created) a controller 0 newt zombies (1 created) a goblin zombie a cat zombie an ugly stick an errand boy 0 aimless-looking merchants (1 created) 0 coal miners (1 created) an alien a weregridbug a mugger (4 created) a wererat (0 created) 0 farting girls (1 created) 0 archeologists (2 created) 0 item masters (2 created) 0 shopkeepers (3 created) 0 soldiers (2 created) 0 sergeants (1 created) 0 lieutenants (1 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 angry watchmen (1 created) 0 angry watch captains (1 created) 0 hata-matas (1 created) 0 jellyfish (1 created) 0 thick jellyfish (1 created) a newt 0 twens (3 created) 0 demitwens (1 created) a little tyrannosaurus a giant black frog a goomba 0 novice light walls (1 created) a gem trove a poison trove 160 creatures born. 82 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: thick farting girls 1 species genocided. Voluntary challenges You eaten 16 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 65 times You killed 67 monsters You read items or engraved 8 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (29 of 160) devices [Basic] (max Expert) (21 of 160) spirituality [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (53 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (63 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 5 with 4130 points, and 126 pieces of gold, after 2551 moves. Killer: a bullet You were level 7 with a maximum of 94 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 94 5145 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (mountain kobold), while praying unsuccessfully. - [87] 95 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59] *96 4130 ziratha-Ele-Ang-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a bullet. - [94] 97 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 98 3989 ziratha-Act-Rdt-Mal-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (migo drone). - [42]