ziratha, lawful male angelic Electric Mage --- .| -.| |.| |.|### -<.,,# ....{|#,# -------#,###------------ ####,##,-..........| --- ---- #,,,,,,,|..........| |. .. ##,###,##|..........| |. -.|##,,# #,,,|..........| |.| |.|,,,## ####|..........| |.| |..,### #,|..........| ,..----.|## #,........---- |A.....| ##|.......| -------- |.......| |.......| --------- [Ziratha the Charger] St7 Dx15 Co13 In18 Wi6 Ch4 EleAngMalLaw Dlvl:1 $5 HP-7(19) Pw20(20) AC6 Xp1/1 T62 Latest messages There is a wall in the way! The door resists! (3x) The door opens. There is a wall in the way! In what direction? [47896321><] The gold pieces come loose. 5 gold pieces. There is a wall in the way! You displaced your shock hound pup. There is a wall in the way! You displaced your shock hound pup. There is a wall in the way! (2x) The scavenger misses. You kill the scavenger! o - a pair of soft footwear {1}. p - a pink potion {1}. Autopickup: ON, for $/!"+=? objects. CLICK! You have triggered a trap! Suddenly, you're hit by an enormous cannonball! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} o - an uncursed +0 pair of dancing shoes {1} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of immobility {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (0:2) {1} Potions d - an uncursed potion of invisibility {1} p - an uncursed potion of extra healing {1} Rings g - an uncursed ring of invisibility {1} Wands f - an uncursed wand of lightning (0:3) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 203 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 13% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: chaos spells (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40780 Monster spawn increase reached its maximum at turn 89020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2952496 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: umber hulk (freq bonus 8) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: lictor (freq bonus 33) The monster species that spawned more often: silver colony (freq bonus 20) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 20) The monster species that spawned more often: kaleidoscope ant (freq bonus 9) The monster species that spawned more often: petty sand raider (freq bonus 40) The monster species that spawned more often: Mister Garbage Houses (freq bonus 40) The monster species that spawned more often: squeaker (freq bonus 22) The monster species that spawned more often: pellet mage (freq bonus 30) The monster species that spawned more often: unknown permamimic (freq bonus 18) The monster species that spawned more often: meowth (freq bonus 18) The monster species that spawned more often: bright white colony (freq bonus 14) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 66) The monster species that spawned more often: force dwarf (freq bonus 18) The monster species that spawned more often: Olog-hai professor (freq bonus 22) The monster species that spawned more often: inka torturemaster (freq bonus 18) The monster species that spawned more often: hezrou (freq bonus 30) The monster species that spawned more often: disintegration hound (freq bonus 22) The monster species that spawned more often: giant ochre jellyfish (freq bonus 56) The monster species that spawned more often: starlit sky (freq bonus 36) The monster species that spawned more often: conscious patch (freq bonus 40) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster species that never randomly spawned: large eel The monster species that never randomly spawned: Kop Kriminologist The monster species that never randomly spawned: astral deva The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: sporkhack horror The monster species that never randomly spawned: undead locksmith The monster species that never randomly spawned: real stalk The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: mind spore The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 26) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 39) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 73) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 4) Next attribute increase check would have come at turn 918 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 2 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1435 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (50) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor dancing shoes (soft footwear) Scrolls scroll of immobility (G2G NOW) scroll of healing (GANDALF GOT EATEN BY A BLAROG) scroll of mana (EPSTEST EPS) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Spellbooks spellbook of shocking sphere (trembling) spellbook of lightning (infinity plus one) Potions potion of invisibility (aquamarine) potion of extra healing (pink) Rings ring of invisibility (milled) Wands wand of lightning (beeswax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) a kobold 0 mud kobolds (1 created) 0 small mimics (1 created) a scavenger 0 moulds (1 created) 0 clockwork soldiers (1 created) 0 novice dark walls (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 9 points, and 5 pieces of gold, after 62 moves. Killer: cannonball You were level 1 with a maximum of 19 hit points when you died. You reached the 294th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 292 9 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 293 9 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] *294 9 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a cannonball. - [19] 295 8 Andy-Blo-Sov-Fem-Law escaped the dungeon [max level 1]. 20 [20] 296 8 Andy-Aug-Inc-Mal-Law escaped the dungeon [max level 1]. 11 [11]