ziratha, lawful female angelic Electric Mage ----- # |...| ,....| |...| |.A.|# |..%|,, ---..,, ,,%,%,d ###,### #,# . -. . . . -.. ---- [Ziratha the Charger] St6 Dx13 Co7 In9 Wi7 Ch6 EleAngFemLaw Dlvl:1 $0 HP18(19) Pw18(18) AC7 Xp1/7 T29 FPo Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello ziratha, the angelic Electric Mage, welcome back to SlashEMExtended! The moon is waxing tonight. There is a doorway here. You see here a gnome corpse {650}. There is a doorway here. You see here a gnome corpse {650}. q - a scale mail {100}. There is a doorway here. You see here a gnome corpse {650}. What do you want to eat? [co or ?*,] Ulch - that meat was tainted! You feel deathly sick. You still feel deathly sick. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} q - a cursed +0 scale mail {100} Comestibles c - 2 uncursed food rations {2} o - 3 uncursed apples {2} Scrolls e - an uncursed scroll of remove curse {1} j - 5 uncursed scrolls of healing {5} k - 5 uncursed scrolls of mana {5} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (0:1) {1} Potions d - an uncursed potion of ESP {1} Rings g - an uncursed ring of protection from shape changers {1} Wands f - an uncursed wand of lightning (0:6) {1} Tools p - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 32 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 37 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 37% Wand drop chance was reduced to 50% Potion drop chance was reduced to 53% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12) You had blown your chance of training the two-handed weapons skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18881 Monster spawn increase reached its maximum at turn 49010 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1222371 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: ice bear cub (freq bonus 16) The monster species that spawned more often: speedlich (freq bonus 2) The monster species that spawned more often: RNG sphere (freq bonus 24) The monster species that spawned more often: zephyr hound (freq bonus 3) The monster species that spawned more often: snark (freq bonus 4) The monster species that spawned more often: sweet thick girl (freq bonus 8) The monster species that spawned more often: Arnold Paole (freq bonus 3) The monster species that spawned more often: blue firebird (freq bonus 24) The monster species that spawned more often: gelatinous glob (freq bonus 22) The monster species that spawned more often: translucent growth (freq bonus 8) The monster species that spawned more often: aoa droplet (freq bonus 12) The monster species that spawned more often: felltwin (freq bonus 27) The monster species that spawned more often: vietnamese beauty (freq bonus 16) The monster species that spawned more often: Aobe (freq bonus 30) The monster species that spawned more often: kalidah (freq bonus 6) The monster species that spawned more often: burning mimic (freq bonus 16) The monster species that spawned more often: magic spore (freq bonus 4) The monster species that spawned more often: eight of spades (freq bonus 8) The monster species that spawned more often: tai chi girl (freq bonus 12) The monster species that spawned more often: erring wight (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster species that never randomly spawned: mauler The monster species that never randomly spawned: green stalk The monster species that never randomly spawned: mazke The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: quinon The monster species that never randomly spawned: sylph The monster species that never randomly spawned: null spore The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: yaki mochi The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 20) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 317) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 20) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 101) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Next attribute increase check would have come at turn 1768 Strength training was 4 Dexterity training was 2 Wisdom training was -1 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were sick from food poisoning (21) You were prevented from having confusion resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1464 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (617) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (FORAGAN MISROCH TULEVEI) scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (VERR YED HORRE) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (9H) scroll of cure (DEATH TO CLEANERS) Spellbooks spellbook of shocking sphere (elemental) spellbook of lightning (salted) Potions potion of ESP (blue flag) Rings ring of protection from shape changers (granite) Wands wand of lightning (hexagonal) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 pack jackals 0 shock hound pups (1 created) a chipmunk 6 kobold zombies (8 created) 0 goblin zombies (1 created) a gnome zombie an orc zombie 15 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You escaped from the dungeon with 28 points, and 0 pieces of gold, after 29 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. You reached the 258th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 256 28 Andy-Sex-Anc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (invisible sexy girl called Natalje). - [15] 257 28 ziratha-Fla-Spr-Fem-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [15] *258 28 ziratha-Ele-Ang-Fem-Law escaped the dungeon [max level 1]. 18 [19] 259 26 Andy-Mus-Min-Fem-Cha escaped the dungeon [max level 1]. 21 [21] 260 25 Andy-Nec-Kop-Mal-Neu escaped the dungeon [max level 1]. 18 [18]