ziratha, neutral female angelic Electric Mage #`# ######,# #,,,,,,# #,###### -----------##-------,# |.........|#,...A...,# |.........|#,|.....|####### |.........|#,|.d....,,,,,,` |.........|,,-------####### |..........,## -----------## [Ziratha the Charger] St7 Dx6 Co10 In15 Wi8 Ch5 EleAngFemNeu Dlvl:1 $0 HP19(19) Pw18(18) AC8 Xp1/0 T117 Latest messages WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! With great effort you move the boulder. You try to move the boulder, but in vain. (7x) You stop. Your shock hound pup is in the way! # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of teleportation {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (7:4) {1} i - a blessed spellbook of lightning (0:2) {1} Potions d - an uncursed potion of restore ability {1} Rings g - a blessed +2 ring of increase damage (on right hand) {1} Wands f - an uncursed wand of lightning (0:6) {1} Tools j - an uncursed magic marker (1:20) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: shock resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 76% Monster death drops spawned with only 70% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: axe (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22241 Monster spawn increase reached its maximum at turn 55373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 605550 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: gnome minecarver (freq bonus 72) The monster species that spawned more often: adamantium zombie (freq bonus 6) The monster species that spawned more often: lizardman (freq bonus 9) The monster species that spawned more often: hiding wood nymph (freq bonus 24) The monster species that spawned more often: novel growth (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 5) The monster species that spawned more often: moon rabbit (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 30) The monster species that spawned more often: barbarian (freq bonus 40) The monster species that spawned more often: housebat (freq bonus 16) The monster species that spawned more often: unknown woman (freq bonus 8) The monster species that spawned more often: ethereal missingno (freq bonus 40) The monster species that spawned more often: laughing disenchanter (freq bonus 8) The monster species that spawned more often: sluggish light (freq bonus 4) The monster species that spawned more often: Air Spirit (freq bonus 48) The monster species that spawned more often: sloppy patch (freq bonus 18) The monster species that spawned more often: old sorcerer (freq bonus 3) The monster species that spawned more often: azure fungus (freq bonus 3) The monster species that spawned more often: ivory monk (freq bonus 32) The monster species that spawned more often: buttfucking alphawoman (freq bonus 28) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: machievallian moss The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: bully The monster species that never randomly spawned: agony worm The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: advanced bomb The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 41) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 32) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 50) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 258) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 12) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 15) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 8) Next attribute increase check would have come at turn 316 Strength training was 6 Dexterity training was 6 Wisdom training was 1 Constitution training was 8 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1376 points of nutrition remaining You could fly You had a +2 damage bonus Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 37% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (VIM EMACS NO TEPAD) scroll of healing (HACKEM MUCHE) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of shocking sphere (transient) spellbook of lightning (detestable) Potions potion of restore ability (fuming) Rings ring of increase damage (cameo) Wands wand of lightning (etched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 canermines (1 created) 0 shock hound pups (1 created) 0 goblins (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 117 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 350 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 351 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Ele-Ang-Fem-Neu quit in The Dungeons of Doom on level 1. 19 [19]