ziratha, neutral male angelic Electric Mage ------------ |..........| |..........| |.....<....| |..........| |..........| -------.---- #### #,,,%,# #%A# #,##### ##,# --.---####### #,### |.....,,,,(,# ##,,# |....|##,,-----------.---- |....|,,,,|..............| |....|##,,............%%.| ------ ###|..............| ---------------- [Ziratha the Buzzer] St4 Dx10 Co16 In16 Wi10 Ch12 EleAngMalNeu Dlvl:3 $0 HP-14(101) Pw48(128) AC10 Xp8/1737 T2647 Bli Latest messages In what direction? [47896321><] The bolt of lightning hits the large permamimic! The bolt of lightning bounces! The bolt of lightning hits the large permamimic! The bolt of lightning hits you! [-18 -> 50] The bolt of lightning bounces! The bolt of lightning hits you! [-25 -> 25] In what direction? [47896321><] You kill the large permamimic! The bolt of lightning bounces! The bolt of lightning hits you! You hear the howling of the CwnAnnwn... [-23 -> 2] Warning: HP low! You are blinded by the flash! The bolt of lightning bounces! The bolt of lightning hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} A - a cursed rusty +0 orcish dagger {4} W - 11 cursed -1 darts {6} Armor I - an uncursed +0 studded leather armor {80} Comestibles Q - 2 uncursed apples {1} S - 3 blessed apples {2} X - an uncursed food ration {1} Y - an uncursed sandwich {1} Wands f - an uncursed wand of lightning (0:1) {1} q - an uncursed wand of polymorph (3:0) {1} R - an uncursed wand of create horde (0:14) {1} Tools b - an uncursed bag of holding called holding {65} k - an uncursed skeleton key {1} P - the invisible blessed stainless crystal ball named The Orb of Fate (0:4) {1} Contents of the bag of holding called holding: an uncursed ring of levitation {1} a blessed spellbook of lightning (0:1) {1} a blessed spellbook of shocking sphere (0:4) {1} a cursed scroll of healing {1} an uncursed scroll of cure {1} an uncursed scroll of standard id {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 7 uncursed scrolls of healing {7} an uncursed tallow candle {1} an uncursed potion of vampire blood {1} an uncursed potion of full healing {1} an uncursed potion of see invisible {1} an uncursed potion of healing {1} a cursed food ration {1} 5 uncursed apples {3} an uncursed tin of hobbit meat {1} an uncursed lembas wafer {1} 24 uncursed slime molds {12} 2 uncursed food rations {2} a cursed -1 grenade launcher {25} an uncursed +0 battle-axe {48} 15 uncursed +0 darts {8} 39 gold pieces {0} Final attributes You have transgressed Your alignment was -34 Your max alignment was 24 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: the Force You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 169) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29947 Monster spawn increase reached its maximum at turn 74739 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 277916 The monster class that cannot be genocided was troll The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: egocentric kamadan (freq bonus 30) The monster species that spawned more often: adelie onsen penguin (freq bonus 56) The monster species that spawned more often: boojum (freq bonus 16) The monster species that spawned more often: thalmor (freq bonus 10) The monster species that spawned more often: Olog-hai (freq bonus 3) The monster species that spawned more often: amorphous spore (freq bonus 8) The monster species that spawned more often: christmas child (freq bonus 12) The monster species that spawned more often: psychic (freq bonus 16) The monster species that spawned more often: blue monster (freq bonus 6) The monster species that spawned more often: gray mushroom (freq bonus 48) The monster species that spawned more often: dufflepud (freq bonus 4) The monster species that spawned more often: hateful whispers (freq bonus 15) The monster species that spawned more often: jubjub bat (freq bonus 24) The monster species that spawned more often: werecockatrice (freq bonus 15) The monster species that spawned more often: conscious mushroom (freq bonus 18) The monster species that spawned more often: azure stalk (freq bonus 72) The monster species that spawned more often: elf-lady (freq bonus 30) The monster species that spawned more often: criminal of the service (freq bonus 12) The monster species that spawned more often: stygian fury (freq bonus 15) The monster species that spawned more often: novice priest (freq bonus 56) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: siena warp patch The monster species that never randomly spawned: xaren The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: Rough Teresa's sneaker The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: pale stalk The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: girly girl The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 3) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 16) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 3) Next attribute increase check would have come at turn 19298 Strength training was 13 Dexterity training was 7 Wisdom training was 15 Constitution training was 4 You were blinded (9) You were possessed by the ghost of Solvejg. (131) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 2345 points of nutrition remaining You aggravated monsters You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 439% b - lightning 4 matter 0% 294% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) battle-axe (double-headed axe) Armor speed boots (spider boots) helm of brilliance (steel helmet) Scrolls scroll of reverse identify (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of phase door (AJMO TO UCINITI) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (PLUS 100 MAGIC MARKER) scroll of wishing (SHELL PROTECT KEY) scroll of identify (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Spellbooks spellbook of shocking sphere (destructive) spellbook of lightning (violet) Potions potion of healing (colorless) potion of speed (violet-red) potion called brn (wormwood) potion of vampire blood (blood-red) potion of full healing (liquid) potion of see invisible (deep blue) Rings ring of levitation (finger-smashing) Wands wand of lightning (mithril) wand of polymorph (nickel) wand of create horde (pronged) Tools bag of holding called holding (bag) skeleton key (key) crystal ball (glass orb) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 evasive soldier ants (1 created) 6 pack jackals a gravity jackal a weasel 0 spit demons (1 created) a hounddog 0 shock hound pups (1 created) a gas spore 44 shocking spheres 0 hobbit revellers (1 created) a white jelly a kobold (2 created) a small kappa (2 created) 0 kappas (1 created) a swamp kappa 0 small flying mimics (1 created) a large permamimic 0 goblins (1 created) a rothe 2 sewer rats a drains rat 0 evasive sewer rats (2 created) a sand rat 2 breeder mice (1 created) 3 giant rats 0 plague eaters (1 created) an eevee a millipede 0 white centipedes (1 created) a large spider a backtaker vortex 3 bats 0 whirlwinds (1 created) 0 lichens (1 created) a colony lichen (2 created) a deathmold a moss lichen (0 created) 2 brown spores (1 created) 0 yellow mushrooms (1 created) 0 red patches (1 created) 0 pale molds (1 created) 0 sucker growths (1 created) 2 creeping vines (0 created) 0 gray molds (1 created) 2 noxious growths (0 created) 0 red naga hatchlings (1 created) a domestic naga hatchling 0 spirit naga hatchlings (1 created) 0 eyeglass-wearing retards (1 created) a small rust monster (2 created) a small snake a white snake a mizuchi 2 dwarf zombies 0 watchmen of Ambarannon (1 created) a filthy street urchin 0 coal miners (1 created) a yakuza member 0 karate scrubs (1 created) 0 woodsmen (1 created) a human 0 bad item masters (6 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a hata-hata 0 rouge jellyfish (1 created) 2 newts 0 gray twens (1 created) 0 iguanas (1 created) 8 colorless mushroom patches (9 created) a dungeon fern spore an arctic fern spore 3 grey mushroom patches a brown mushroom patch 4 silver mushroom patches 4 clear mewlips 7 shrieker mushroom patches 2 yellow mushroom patches (3 created) a goomba a hishi mochi a roast goose a spotted mushroom patch 2 spikey mushroom patches a mercury mushroom patch a noxious mushroom patch a killer tomato a killer apple an oddish an undead lichen a pile of copper coins a small turret 0 gem troves (1 created) 0 disintegration troves (1 created) an attractive trove 181 creatures born. 144 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 15 times You eaten meat 13 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 53 times You killed 99 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used 1 wish You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (29 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (44 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (117 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 3 with 7416 points, and 39 pieces of gold, after 2647 moves. Killer: bolt of lightning You were level 8 with a maximum of 101 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 80 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] 81 7506 ziratha-Gof-Hob-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (angsty gnome). - [66] *82 7416 ziratha-Ele-Ang-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a bolt of lightning. - [101] 83 7375 ziratha-Brd-Her-Fem-Law died in The Dungeons of Doom on level 3. Killed by brainlessness. 56 [74] 84 7199 ziratha-Fla-Asg-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (dread troll). - [81]