ziratha, lawful male hemophage Wild Talent ------ |....| |....| .....| |..<.| |.)N@- ------ [Ziratha the Poschengband Noob] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $6 HP11(11) Pw10(10) AC0 Xp1/1 T7 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful male hemophage Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy There is a staircase up here. You see here a silver saber {12}. The moon is waxing tonight. You begin bashing monsters with your elven bow. You hit the jackal. You kill the jackal! You see here 6 gold pieces {0}. You see here a tripe ration {1}. G - a tripe ration {1}. There is a staircase up here. You see here a silver saber {12}. The RNG turns into a golden naga hatchling! H - a silver saber {12}. You see here 6 gold pieces {0}. 6 gold pieces. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven bow (weapon in hands) {12} b - an uncursed +0 dark elven dagger (alternate weapon; not wielded) {4} c - an uncursed +0 broadsword {30} d - an uncursed +0 catapult {2} e - an uncursed -3 crossbow {20} H - an uncursed +0 silver saber {12} Armor f - an uncursed +0 pair of high boots (being worn) {8} g - an uncursed +0 orcish cloak (being worn) {4} h - an uncursed -3 pair of fumble boots {8} i - an uncursed -1 pair of leather gloves (being worn) {4} j - an uncursed +0 splint mail (being worn) {160} Comestibles p - an uncursed egg {1} q - 3 uncursed melons {2} r - 5 uncursed slime molds {3} G - an uncursed tripe ration {1} Scrolls u - an uncursed scroll of enchant armor {1} v - an uncursed scroll of enchant weapon {1} B - 5 uncursed scrolls of healing {5} C - 4 uncursed scrolls of mana {4} D - 3 uncursed scrolls of phase door {3} E - 2 uncursed scrolls of standard id {2} F - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of cure confusion (6:3) {1} Potions s - an uncursed potion of clairvoyance {1} t - an uncursed potion of Jolt Cola {1} Rings k - an uncursed ring of slow digestion {1} l - an uncursed ring of poison resistance {1} Wands x - an uncursed wand of cancellation (0:4) {1} y - an uncursed wand of sterilize (0:27) {1} Tools m - an uncursed +0 fishing pole {12} n - an uncursed oilskin sack {5} o - an uncursed oil lamp {1} Gems z - 36 uncursed +0 rocks (in quiver) {19} A - an uncursed +0 touchstone The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 80% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spear (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 29283 Monster spawn increase reached its maximum at turn 74408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 258812 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: freemason initiate (freq bonus 2) The monster species that spawned more often: problematic (freq bonus 12) The monster species that spawned more often: sea naga hatchling (freq bonus 4) The monster species that spawned more often: gnosis sephirah (freq bonus 6) The monster species that spawned more often: box jellyfish (freq bonus 10) The monster species that spawned more often: black bear (freq bonus 4) The monster species that spawned more often: giant spawn permamimic (freq bonus 6) The monster species that spawned more often: appearance (freq bonus 5) The monster species that spawned more often: duergar (freq bonus 6) The monster species that spawned more often: siena warp fungus (freq bonus 9) The monster species that spawned more often: bigoted math teacher (freq bonus 8) The monster species that spawned more often: anime woman (freq bonus 4) The monster species that spawned more often: Aphrodite (freq bonus 8) The monster species that spawned more often: orange mold (freq bonus 4) The monster species that spawned more often: disguised undead unicorn (freq bonus 4) The monster species that spawned more often: moon-elf (freq bonus 24) The monster species that spawned more often: desire (freq bonus 12) The monster species that spawned more often: summoned fire golem (freq bonus 24) The monster species that spawned more often: worm anchorite (freq bonus 8) The monster species that spawned more often: Barney the Dinosaur (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 24) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: undead rocker The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: dungeon archer The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: wimp The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: crueltrainer The monster species that never randomly spawned: fire error The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 26) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 19) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 6) Next attribute increase check would have come at turn 1096 Strength training was 1 Dexterity training was 2 Wisdom training was 2 Constitution training was 0 You were prevented from having sleep resistance (0) You were prevented from having fear resistance (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (554) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) dark elven dagger (black runed dagger) Armor high boots (jackboots) orcish cloak (coarse mantelet) fumble boots (roller boots) leather gloves (steel gloves) Scrolls scroll of enchant armor (PUTIUS CONSIO) scroll of enchant weapon (KLAATU BARADA NIKTO) scroll of healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of mana (OMIAZBOYISU531) scroll of phase door (SE FERSE PARUM) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (DU KUMMS HIER NICH REIN) Spellbooks spellbook of cure confusion (propaganda) Potions potion of oil (distilled) potion of clairvoyance (elder flower) potion of Jolt Cola (baloon flower) Rings ring of slow digestion (milled) ring of poison resistance (constant) Wands wand of cancellation (wiry) wand of sterilize (lacquered) Tools oilskin sack (bag) oil lamp (lamp) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 pack kobolds (10 created) 0 breeder mice (1 created) 0 vultures (1 created) 0 sparrows (1 created) 0 lichens (1 created) 0 chameleons (1 created) 16 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye ziratha the Wild Talent... You quit in The Dungeons of Doom on dungeon level 1 with 10 points, and 6 pieces of gold, after 7 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. You reached the 275th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 273 10 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 274 10 ziratha-Fla-Spr-Mal-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] *275 10 ziratha-Wil-Hep-Mal-Law quit in The Dungeons of Doom on level 1. 11 [11] 276 9 Andy-Nin-Lic-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 277 9 Andy-Cam-Kop-Fem-Cha escaped the dungeon [max level 1]. 15 [15]