ziratha, chaotic male angelic Electric Mage ------------- -----------------###|...........| |................,,,|...........---- |...............|##,|..............|## |................,#,|..............-,# --------------|--,,,.A....e........|,# #,,,,,,###,#-)--------------,# -----------|-##### #,##o### #,# ##----------- |............,,,####,##,,,# ##,# #,..........| |.........<.|##,,,,#,----.--- #,`# #,|.........| |...........+,,,,,,,,....(..| #,---------- ##,|.........| -------------#####),,|......| #,|........|##,,|.`.......| ###,..`....| #,|.........},,#----------- ##|.....{| #,|........|#### -------- #,|...>....| #,|........| #`.........| #---------- [Ziratha the Charger] St5 Dx8 Co5 In7 Wi5 Ch6 EleAngMalCha Dlvl:1 $0 HP-7(19) Pw19(19) AC7 Xp1/12 T295 Brd Latest messages The jackal bites you! [-2 -> 4] You miss the jackal. (3x) The jackal bites you! [-1 -> 3] Warning: HP low! You hit the jackal. You miss the jackal. You curse at the jackal. You kill the jackal! You have a little trouble lifting j - an uncursed scroll of healing {6}. You have a little trouble lifting j - an uncursed scroll of healing {7}. You see here a jackal corpse {300}. What do you want to eat? [* or ,] This jackal corpse tastes terrible! You finish eating the jackal corpse. Unknown command '^J'. The goblin cop shoots an arrow! You are hit by an arrow! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} o - a cursed +0 sexy leather pump {2} t - an uncursed +0 orcish short sword (weapon in hand) {12} Armor v - an uncursed +0 studded leather armor (being worn) {80} Scrolls e - a blessed scroll of magic mapping {1} j - 7 uncursed scrolls of healing {7} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of cure {1} p - an uncursed scroll of teleportation {1} q - an uncursed scroll of enchant armor {1} r - an uncursed scroll of standard id {1} Potions d - an uncursed potion of heroism {1} x - a blessed potion of full healing {1} Rings g - an uncursed ring of stealth (on right hand) {1} Wands f - an uncursed wand of lightning (0:3) {1} Tools b - an uncursed large box {503} Contents of the large box: a blessed spellbook of lightning (0:4) {1} a blessed spellbook of shocking sphere (5:4) {1} 2 uncursed food rations {2} 18 gold pieces {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: warning You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 47% Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10621 Monster spawn increase reached its maximum at turn 28019 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 416955 The monster class that cannot be genocided was orc The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: marihuana wolf (freq bonus 4) The monster species that spawned more often: Aballino (freq bonus 18) The monster species that spawned more often: nine of spades (freq bonus 3) The monster species that spawned more often: web turret (freq bonus 18) The monster species that spawned more often: gore warp fungus (freq bonus 12) The monster species that spawned more often: devious kraken (freq bonus 2) The monster species that spawned more often: blood brothers (freq bonus 24) The monster species that spawned more often: sane warp fungus (freq bonus 6) The monster species that spawned more often: Sabine's zipper boot (freq bonus 24) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 6) The monster species that spawned more often: spear throwing cat (freq bonus 4) The monster species that spawned more often: sulfuric acid cloud (freq bonus 5) The monster species that spawned more often: acid vortex (freq bonus 6) The monster species that spawned more often: Chirin (freq bonus 6) The monster species that spawned more often: legion devil zapper (freq bonus 6) The monster species that spawned more often: freaking dryad (freq bonus 9) The monster species that spawned more often: petty gnoll shaman (freq bonus 36) The monster species that spawned more often: barrow wight (freq bonus 20) The monster species that spawned more often: wooden golem (freq bonus 8) The monster species that spawned more often: evasive troll (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: acid beast The monster species that never randomly spawned: pit archer The monster species that never randomly spawned: long dick The monster species that never randomly spawned: bad force patch The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: shortcross girl The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 43) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 39) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 2) Next attribute increase check would have come at turn 401 Strength training was 4 Dexterity training was 2 Wisdom training was 6 Constitution training was 17 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You were prevented from having warning (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1409 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 148% b - lightning 4 matter 90% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) orcish short sword (crude short sword) Scrolls scroll of magic mapping (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (M7M6YU) scroll of phase door (CLONE MONSTER) scroll of standard id (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of teleportation (SILLY LITTLE NYMPHS) scroll of enchant armor (NUMB IF HITTED SERIOUS IF HURT) Spellbooks spellbook of shocking sphere (coarse) spellbook of lightning (gehenna) Potions potion of heroism (reddish) potion of full healing (slimy) Rings ring of stealth (mithril) Wands wand of lightning (wax) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 shock hound pups (1 created) 2 shocking spheres (4 created) a small kobold 2 demimondaines 0 goblin cops (1 created) 0 shaded lichens (1 created) a kobold zombie 0 newts (1 created) 0 twens (1 created) a scroll trove 15 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (1 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (28 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 65 points, and 18 pieces of gold, after 295 moves. Killer: an arrow You were level 1 with a maximum of 19 hit points when you died. You reached the 219th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 217 78 monistowl-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 218 66 Andy-Kur-Yok-Mal-Cha escaped the dungeon [max level 1]. 23 [23] *219 65 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [19] 220 63 Andy-Jed-Scu-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 221 62 Andy-Blo-Dop-Fem-Neu escaped the dungeon [max level 1]. 20 [20]