ziratha, chaotic female angelic Electric Mage -|-+---- ,....#..##| |....d*k.| +....#KA.| ---------- [Ziratha the Buzzer] St3 Dx3 Co3 In3 Wi3 Ch3 EleAngFemCha Dlvl:4 $7 HP-4(87) Pw126(126) AC2 Xp7/1219 T3941 Hun Par Snd Latest messages The mountain kobold wields a crude short sword {12}! The crude short sword welds itself to the mountain kobold's hand! The mountain kobold tries to wield a pronged polearm {60}. The mountain kobold's crude short sword is welded to her hand! Unknown command '^J'. (18x) # (2x) Are you sure you want to pray? [yn] (n) You begin praying to Marilyn Monroe. The automatic little dog misses the mountain kobold. The Kop Reinforcer picks up a poisoned arrow {1}. Your crystal plate mail deflects the Kop Reinforcer's attack. The Inspector Sergeant wields a rubber hose {8}! The Inspector Sergeant swings his rubber hose. The Inspector Sergeant hits you! [-2 -> 1] Warning: HP low! The automatic little dog misses the Inspector Sergeant. The mountain kobold thrusts her crude short sword. The mountain kobold hits you! You die... Your inventory Weapons q - the uncursed +0 dark elven bow named Plague (weapon in hands) {12} Armor w - an uncursed +0 crystal plate mail (being worn) {200} C - an uncursed burnt +0 pair of high stilettos (being worn) {8} Potions I - a cursed potion of levitation {1} Wands r - an uncursed wand of digging (0:1) {1} Gems i - a cursed +0 low stat stone called bad also L - an invisible cursed +0 alignment stone called bad? named str 3??? bad! X - a cursed +0 loadstone called lodestone Final attributes You have transgressed Your alignment was -11 Your max alignment was -11 You carried 1 sins You could not have this property at all: free action You could not have this property extrinsically: see invisible You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 50% Potion drop chance was reduced to 72% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 16) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23796 Monster spawn increase reached its maximum at turn 60390 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 264600 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: turret (freq bonus 5) The monster species that spawned more often: small orangutan (freq bonus 14) The monster species that spawned more often: grey beetle (freq bonus 24) The monster species that spawned more often: bright white warp fungus (freq bonus 14) The monster species that spawned more often: coin turret (freq bonus 18) The monster species that spawned more often: great wyrm of many colors (freq bonus 84) The monster species that spawned more often: ixitxachitl (freq bonus 36) The monster species that spawned more often: great deep dragon (freq bonus 7) The monster species that spawned more often: troll zombie (freq bonus 12) The monster species that spawned more often: gnome illusionist (freq bonus 7) The monster species that spawned more often: solid spore (freq bonus 22) The monster species that spawned more often: giant mumak (freq bonus 24) The monster species that spawned more often: epidote fungus (freq bonus 48) The monster species that spawned more often: soulless shadow (freq bonus 18) The monster species that spawned more often: giant grey ant (freq bonus 18) The monster species that spawned more often: purple patch (freq bonus 12) The monster species that spawned more often: crude orc (freq bonus 28) The monster species that spawned more often: ordinator (freq bonus 7) The monster species that spawned more often: vacuum fungus (freq bonus 48) The monster species that spawned more often: master spore lichen (freq bonus 40) The monster species that spawned more often: hellfire colossus (freq bonus 42) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: nausea stalk The monster species that never randomly spawned: great spider The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: vip rubber The monster species that never randomly spawned: unalignment thing The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: red puyo The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 40) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 16) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 47) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 5) Next attribute increase check would have come at turn 6286 Strength training was 50 Dexterity training was -50 Wisdom training was 27 Constitution training was 50 You were paralyzed (-2) You had the following problem: Your maximum alignment decreased over time. (0) You had the following problem: All of your stats were lowered. (0) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 399 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (143) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 7% 231% b - lightning 4 matter 52% 266% c - dig 5 matter 95% 68% d - enchant armor 7 enchant 99% 79% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) turn undead 7 R Prepared(0) invoke deity 7 R Not Ready(1453) power surge 5X Prepared(0) draw energy 3X Prepared(0) sigil of control 1X Prepared(0) Discoveries Weapons quarterstaff (staff) dark elven bow (black runed bow) Armor high stilettos (hiking boots) Scrolls scroll of flood (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of healing (ZTORF) scroll of mana (REGNAD) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of identify (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of enthronization (MY NAME IS MISTER SIR) scroll of remove curse (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of shocking sphere (fiery) spellbook of lightning (crepuscle) spellbook of dig (complete) spellbook called can't read yet (insulated) spellbook of enchant armor (stellar) Potions potion of monster detection (rosemary) potion of oil (greenish-blue) potion of levitation (hidden tea) Rings ring of slow digestion (glass) Wands wand of lightning (slender) wand of wonder called nothing/empty? (chrome) wand of speed monster (ironwood) wand of digging (terminal) Tools oil lamp (lamp) Gems loadstone called lodestone (gray) alignment stone called bad? (gray) low stat stone called bad also (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a killer bee (2 created) 0 honey bees (1 created) a worker ant a normal ant a giant ant (2 created) an acid blob a white blob 0 grating blobs (1 created) 2 cockatoos a jackal 3 pack jackals a xof a stalking coyote (2 created) a large weasel 0 little dogs (1 created) 0 automatic little dogs (1 created) 0 shock hound pups (1 created) a floating eye 22 shocking spheres 0 armed panthers (1 created) 0 housecats (1 created) 0 dwarves (2 created) 8 cocoon imps 0 bathing cap wearers (1 created) a kobolt 0 poison kobolds (1 created) a kobold lord a kobold caster 0 mountain kobolds (1 created) a petit mimic (2 created) 2 deimonidaines a naiad a goblin 0 hobgoblins (1 created) a furry rothe a sewer rat a drains rat a chipmunk a ferret kit a moon rabbit 3 cave spiders (4 created) 2 hole spiders 4 crawling worm masses 17 larvae 6 armored larvae a white worm mass a maggot 3 crawling maggots a tearmaggot 2 evasive maggots a sukiya a dung worm an ego dung worm 2 undead worms a caterpie 0 forest maggots (1 created) an acid worm a blue worm mass 5 grid bugs a natural bug 0 spark bugs (1 created) 0 sportal wombats (1 created) a chaffinch 2 Rame Ducks a baby sky dragon an invisible badguy (2 created) 2 lichens (1 created) a stalking lichen (0 created) a spore lichen a deathmold a lich lichen a moss lichen (0 created) 0 brown growths (1 created) a blue growth a yellow growth 0 blink spores (1 created) 2 orange patches (0 created) a golden patch 0 green molds (1 created) 0 red molds (1 created) a pale force patch (0 created) 3 reddish growths 0 slow patches (1 created) 0 kestrels (1 created) 0 Kop Reinforcers (1 created) 0 Keystone Kops (5 created) 0 Succubus Kops (1 created) 0 Keystone Officers (1 created) 0 Kop Sergeants (4 created) an Uniform Sergeant 0 Inspector Sergeants (1 created) a Policeman Sergeant (2 created) 0 Kop Lieutenants (2 created) 0 Detective Kaptains (1 created) 0 yellow naga hatchlings (1 created) 0 spirit naga hatchlings (1 created) 0 gray oozes (1 created) a purple snake 0 porter pythons (1 created) a grid xorn a nausorn an aggravating wallwalker 0 insolent monkeys (1 created) 2 kobold zombies 2 gnome zombies 2 hobbit zombies an orc zombie 0 elf zombies (1 created) a karakasa an errand boy a blabbering otaku a boil-covered wretch a wide-eyed tourist an aimless-looking merchant a coal miner 0 item masters (5 created) 0 shopkeepers (2 created) 0 soldiers (1 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 tuna (1 created) 0 legged tuna (1 created) a newt a rock lizard 2 iguanas 0 clear mewlips (1 created) a shrieker mushroom patch 0 novice light walls (1 created) 2 novice dark walls 0 empire state buildings (1 created) a fire trove a health trove a poison trove 228 creatures born. 165 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 6 times You prayed to the gods 5 times You hit with a wielded weapon 52 times You killed 111 monsters You read items or engraved 45 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) general combat [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (49 of 160) devices [Basic] (max Expert) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (2 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (121 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (59 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 5145 points, and 7 pieces of gold, after 3941 moves. Killer: a monster (mountain kobold), while praying unsuccessfully You were level 7 with a maximum of 87 hit points when you died. You reached the 90th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 88 5726 ziratha-Ele-Wra-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (farting boy). - [84] 89 5451 ziratha-Off-Cor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stone golem). - [68] *90 5145 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom * on level 4. Killed by a monster (mountain kobold), while praying unsuccessfully. - [87] 91 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59] 92 4038 Andy-Gra-Ven-Mal-Cha escaped the dungeon [max level 1]. 20 [20]