ziratha, chaotic female angelic Electric Mage ############################################################################### ###-------##################################################################### ###|.....+,####-----#######-------------------################################# ###|.---.|,,###|<..|#######|..................,,,,############################# ###|.|#|.|#####|....,######|.--------------------,-------.,#-----#---------#### ###|.|#|.|####,-...|,######|.|(.(.((|......|....|,|.......,,+...|#|.)....)|#### ###|.---.-,###,|..>|,######|.|.....(|...#..|....|,|A@.....,,|...|#|[.#...)|#### ###|.....|,###,|...|,######|.|......|......|....|,|.de....,,|...|#|...)...|#### ###-.--.--,###,-----,######|.|.(*...|......|--|--,--|----.,,-----,|*......|#### ####,,,,,,,,,,,,,,,,,,,,###|.---|----)------.|,,,,,,,,*,,,,,,,,,,,--|------#### ########,#,####,####,-----#|....)............|##{########,,,,,,,,,,,,,,,,,,#### #######,,#,,,,#,####,|...|#|.-|--------|----.------------|-----------.-------## #######,-------,####,|...-,..|......|......|----|.|..........|...|---.---|..|## #######,|......,####,|...|#|.|......|......|..%.|.|$.($.)).*.|.).|.......|..|## #######,-.....|#####,|...|#|.|......|......|....-.|`#.$..)).!|...|.......|..|## ########|.....|#####,....|#|.|......|......|....|.|(!.[.*....|.(.|.......|..|## ########-------######|...|#|.--------------------*------------...---------..|## #####################-----#|.................................%..............|## ###########################--------------------------------------------------## ############################################################################### ############################################################################### [Ziratha the Buzzer] St12 Dx14 Co10 In15 Wi6 Ch6 EleAngFemCha Dlvl:5 $0 HP0(88) Pw90(108) AC-5 Xp8/2402 T5906 Latest messages Wonotobo wields a shotgun {15}! Wonotobo fires a shotgun shell! You are hit by a shotgun shell! [-4 -> 30] Wonotobo fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-9 -> 21] You are hit by the 2nd shotgun shell! [-3 -> 18] Wonotobo wields a spear {12}! Wonotobo wields a shotgun {15}! Wonotobo fires 2 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-12 -> 6] Warning: HP low! You dodge the 2nd shotgun shell. Wonotobo throws a spear! You are hit by a spear! You die... Your inventory Weapons i - an uncursed +0 scimitar {16} B - a blessed +0 silver saber {12} Armor h - an uncursed +0 plasteel armor (being worn) {50} A - an uncursed +0 crystal helm (being worn) {20} W - an uncursed +0 pair of jumping boots (being worn) {8} Z - an uncursed +3 T-shirt (being worn) {2} Comestibles # - 2 uncursed food rations {2} d - an uncursed ugh memory to create inventory window {1} n - 2 uncursed cream pies {1} Scrolls # - an uncursed scroll of create familiar {1} # - an uncursed scroll of identify {1} m - 3 uncursed scrolls of phase door {3} s - a blessed scroll of earth {1} Q - an uncursed scroll of enthronization {1} S - 4 uncursed scrolls of mana {4} X - 8 uncursed scrolls of healing {4} Rings # - a cursed ring of shock resistance {1} g - an uncursed ring of poison resistance (on right hand) {1} o - an uncursed ring of levitation {1} q - an uncursed +1 ring of gain dexterity {1} I - an uncursed ring of shock resistance {1} P - a cursed -2 ring of gain intelligence {1} Wands f - an uncursed wand of lightning (0:-1) {1} u - an uncursed wand of fire (0:5) {1} H - an uncursed wand of magic mapping (0:3) {1} L - an uncursed wand of darkness (0:27) {1} O - an uncursed wand of cancellation (0:2) {1} V - an uncursed wand of striking (5:7) {1} Tools b - an uncursed large box {878} c - a heavily cursed +1 conglomerate pick (weapon in hand) {32} j - an uncursed oil lamp {1} k - a blessed lock pick {1} l - a blessed leather leash {1} t - a cursed magic lamp called one {1} w - 3 uncursed +0 torches {60} x - 13 uncursed wax candles {7} y - an uncursed +0 torch {20} z - an uncursed expensive camera (0:0) {1} U - an uncursed wooden harp {1} Y - an uncursed magic lamp called one {1} Gems e - an uncursed +0 worthless piece of radiant glass {1} Contents of the large box: an uncursed potion of gain health {1} an uncursed potion of Jolt Cola {1} an uncursed potion of dimness {1} an uncursed spellbook of forgotten spell (0:1) {1} an uncursed spellbook of freeze sphere (4:4) {1} a cursed -1 dunce cap {2} an uncursed +0 victorian underwear {5} the uncursed +0 bow named Avalanche Strike {12} 45 uncursed +0 bullets {23} 16 blessed +1 orcish arrows {8} 23 uncursed +0 elven arrows {12} an uncursed +0 studded leather armor {80} a blessed +1 set of purple dragon scales {20} an uncursed +0 pair of low boots {4} an uncursed +0 mummy wrapping {2} the uncursed +0 aklys named Jonadab's Evil Patch Artifact {7} an uncursed +0 broadsword {30} an uncursed +0 tsurugi {24} the uncursed +1 flogger named Lixertypie {7} 18 uncursed +0 darts {9} an uncursed +0 hydra bow {12} an uncursed +0 torpedo {8} a blessed +1 quarterstaff named s1v3 {16} an uncursed +0 crossbow {20} an uncursed +0 fly swatter {4} an uncursed +0 silver mace {12} the blessed +2 silver saber named Cooling Shot {12} an uncursed +0 knout {7} an uncursed potion of paralysis {1} an uncursed spellbook of slow monster (4:3) {1} a blessed spellbook of lightning (0:1) {1} a blessed spellbook of shocking sphere (2:2) {1} a cursed scroll of teleportation {1} an uncursed scroll of cure {1} a blessed scroll of enchant armor {1} an uncursed orange {1} an uncursed lembas wafer {1} 3 uncursed food rations {3} an uncursed +0 mummy wrapping {2} an uncursed +0 silver mace {12} 3 uncursed +0 orcish daggers {12} 2841 gold pieces {0} Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 21% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 96% Potion drop chance was reduced to 88% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: healing spells (turn 16) Number of artifacts generated was 7 Number of fake artifacts generated was 5 Monster spawn increase started at turn 11590 Monster spawn increase reached its maximum at turn 25612 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1002960 The monster class that cannot be genocided was mummy The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: immobile colony (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 6) The monster species that spawned more often: energy warp fungus (freq bonus 20) The monster species that spawned more often: leprechaun wizard (freq bonus 6) The monster species that spawned more often: Sabrain (freq bonus 44) The monster species that spawned more often: very old rainbow dragon (freq bonus 32) The monster species that spawned more often: Aldinach (freq bonus 60) The monster species that spawned more often: black naga (freq bonus 8) The monster species that spawned more often: magic mold (freq bonus 10) The monster species that spawned more often: earth spirit (freq bonus 20) The monster species that spawned more often: lion-shaped golem (freq bonus 18) The monster species that spawned more often: giant sludge shoggoth (freq bonus 20) The monster species that spawned more often: flying camo fish (freq bonus 44) The monster species that spawned more often: angry watchman (freq bonus 30) The monster species that spawned more often: sizzling vortex (freq bonus 12) The monster species that spawned more often: ice golem (freq bonus 28) The monster species that spawned more often: grouping ant (freq bonus 12) The monster species that spawned more often: special Aleax (freq bonus 24) The monster species that spawned more often: generic cat girl (freq bonus 12) The monster species that spawned more often: acid hound pup (freq bonus 16) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: message demon The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: hyena The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: sparkling spore The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 20) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 71) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 25) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 4) Next attribute increase check would have come at turn 8929 Strength training was 38 Dexterity training was 14 Wisdom training was 50 Constitution training was 50 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You were prevented from having shock resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1139 points of nutrition remaining You could jump You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 86% b - freeze sphere 1 matter 0% 104% c - lightning 4 matter 0% 326% d - slow monster 2 enchant 0% 66% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(1036) turn undead 8 R LIMIT(0) invoke deity 8 R LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) sigil of control 2X LIMIT(0) Discoveries Artifacts Lixertypie [lawful flogger] Weapons quarterstaff (staff) elven broadsword (runed broadsword) elven arrow (runed arrow) orcish arrow (crude arrow) tsurugi (long samurai sword) scimitar (curved sword) aklys (thonged club) orcish dagger (crude dagger) Armor crystal helm (padded helmet) dunce cap (conical hat) jumping boots (velcro boots) low boots (walking shoes) Scrolls scroll of enchant armor (WUEICHWUEICH WUEICHWUEICH) scroll of healing (COPAC DE INUNDATII) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (TRAETOR HORIGO) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of teleportation (SEXY FARTING BUTT EDITION) scroll of enthronization (DIBING TO ATTACK NEXT) scroll of remove curse (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of inventory id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of create familiar (CRAPPITY CRAP) scroll of identify (01DOTE) scroll of earth (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Spellbooks spellbook of shocking sphere (garbage) spellbook of lightning (perishable) spellbook of slow monster (posh) spellbook of forgotten spell (hungry) spellbook of freeze sphere (torn) Potions potion of paralysis (concocted) potion of oil (slimy) potion of dimness (silver) potion of extra healing (viscous) potion of gain health (simmering) potion of Jolt Cola (brown) Rings ring of poison resistance (tar) ring of shock resistance (topaz) ring of levitation (bone) ring of gain dexterity (illegible) ring of gain intelligence (andalusite) Wands wand of lightning (vajra blade) wand of solar beam (fluted) wand of fire (empty) wand of magic mapping (bent) wand of darkness (pentagonal) wand of cancellation (orthorhombic) wand of striking (contro) Tools oil lamp (lamp) bag called not holding not garbage bag called not holding magic lamp called one (lamp) wax candle (candle) large box (wooden box) leather leash (leash) wooden harp (harp) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 giant grasshoppers (1 created) a killer bee 0 insectoids (1 created) a stinging insect 0 snow ants (1 created) a giant white ant a phasing acid blob a slug 0 mini chickatrices (1 created) 2 jackals (4 created) a gravity jackal an evasive fox 3 exploding jackals 0 stoats (1 created) 2 stalking coyotes a large weasel 0 enemies (1 created) Pero Pero a rabid coyote 2 dogs 0 shock hound pups (1 created) an acid hound pup a hidden gas spore a wizard eye 7 dutons (4 created) 0 freezing spheres (1 created) 7 shocking spheres a signum vitiosum 0 hobbits (1 created) 0 dwarven wizards (1 created) a homunculus a fighter imp 0 mind imps (1 created) a tengu a red jelly a kobold 2 pack kobolds 3 fallens 2 pleasures a small kobold 0 kobold shamans (1 created) a kobold hewer a fallen shaman a pleased shaman 0 leprechauns (2 created) a petit mimic a mimic a large mimic a large phasing mimic a demimondaine a mountain nymph a nymph 0 little mauds (1 created) an evasive wood nymph 0 goblins (1 created) a marine goblin a cave goblin 0 knapsack sheep (1 created) a visor sewer rat a pack rat a giant garbage rat a ferret kit an eevee a sock mole 0 giant brown mice (1 created) 0 wererabbits (1 created) a cave spider 0 metallic green centipedes (2 created) 0 mud spiders (1 created) 0 tiny lurkers (2 created) a pony a larva an armored larva a clear worm mass 0 stone bugs (1 created) a defiler 5 microscopic space fleets 0 white lights (1 created) a red light an echidna a weak crow a giant bat 0 white harpies (1 created) 0 baby golden dragons (1 created) the hidden a lichen (2 created) a spore lichen a colony lichen (0 created) an undefined creature an ivy lichen a cribo a mean growth 2 mean patches (1 created) a green growth 2 red growths (1 created) a red fungus a reddish mold a reddish spore (0 created) a slow patch 0 sepia molds (1 created) a stalking shrieker (0 created) 2 violet stalks (1 created) 2 gnomes a normal gnome a Kop Reinforcer a Keystone Kop (2 created) 5 Uniform Kops a Keystone Warder 2 mummies a kobold mummy a gray ooze 0 brown snakes (1 created) a house snake a nethackbrass horror 3 grid xorns 0 aggravating wallwalkers (1 created) 0 monkeys (1 created) 2 hobbit zombies 5 orc zombies a helper zombie a friendly adventurer 0 elderly gentlemen (1 created) 0 blabbering otakus (1 created) an arcade scrub a battle-scarred veteran a mugger 0 werebees (1 created) an alien warrior a spacewars fighter a bully 0 item masters (3 created) 0 shopkeepers (6 created) 0 watchmen (4 created) 0 watch captains (2 created) a chaser shadow a gecko 0 arctic fern spores (1 created) a burning fern spore a white mushroom patch 0 brown mushroom patches (1 created) a green mushroom patch a shrieker mushroom patch 0 piles of killer coins (1 created) 0 floor grues (1 created) 0 low rub monsters (2 created) 2 small turrets 0 dagger turrets (1 created) a small item trove (2 created) 202 creatures born. 148 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 26 times You eaten food with animal by-products 17 times You eaten meat 16 times You were an atheist You never prayed to the gods You hit with a wielded weapon 126 times You killed 120 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) general combat [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (26 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (8 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (32 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (106 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (6 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (139 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 5 with 12839 points, and 2841 pieces of gold, after 5906 moves. Killer: a spear You were level 8 with a maximum of 88 hit points when you died. You reached the 59th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 57 14456 ziratha-Ele-Ang-Mal-Cha died in Gehennom on level 69. Killed by a monster (Danielle's cuddly sneaker). - [66] 58 12858 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a blast of fire. - [113] *59 12839 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a spear. - [88] 60 11986 go-Wiz-Dop-Fem-Cha died in The Gnomish Mines on level 8. Killed by an arrow. - [84] 61 11333 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a cowardly attack on her breasts. - [107]