ziratha, chaotic female angelic Electric Mage ------- |.....| ##|.....|## -----## #,-......,# |....,## #,|.....|,# |...|,,# ----- | ##,-------,# -------------#|...|#,##### |.%.| |....... ,,,,Af####,####### ##|...........|,....|#,,,,,##|...| ##,##e,d,,,,,,,,,` #,............|,-----#####,,,-<..| ##,####,---------,##,|.......`...|,# ####----- #,,# #,........|,,,,-.-----------,# #,## ##|.....}}|,,,##,,# #,,,,,# ##,######|.......|,#,###,# #,##### #,,,,,,,,|.......-,#,,#-.------,# #,,######---------###,#|......|,# #,,# #,,|......|,# #,,# ##,|......|,# . #,........,# - ##--------## [Ziratha the Charger] St6 Dx8 Co10 In9 Wi5 Ch6 EleAngFemCha Dlvl:1 $14 HP0(31) Pw8(35) AC7 Xp2/39 T240 Latest messages The kitten gets zapped! The kitten is killed! The shock hound pup eats a kitten corpse {150}. The shocking sphere explodes! You hear someone counting money. You hear some noises. The shocking sphere explodes! The lynx gets zapped! The lynx claws you! [-3 -> 18] Your studded leather armor blocks the lynx's attack. The lynx bites you! [-10 -> 8] The panther woman is killed! The lynx claws you! The lynx rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff named v1 (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 4 uncursed food rations {4} Scrolls e - an uncursed scroll of earth {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of magic mapping {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (1:2) {1} Potions d - a blessed potion of healing {1} Rings g - an uncursed +2 ring of gain dexterity {1} p - a cursed ring of curse {1} Wands f - an uncursed wand of lightning (0:2) {1} Tools j - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: polymorph control You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 32% Potion drop chance was reduced to 66% Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: protection spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25463 Monster spawn increase reached its maximum at turn 73413 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 661106 The monster class that cannot be genocided was mummy The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: Mephisto (freq bonus 9) The monster species that spawned more often: hehehe-he guy (freq bonus 66) The monster species that spawned more often: petty scary monster (freq bonus 54) The monster species that spawned more often: copper draconian (freq bonus 24) The monster species that spawned more often: master robot (freq bonus 33) The monster species that spawned more often: petty large snake (freq bonus 33) The monster species that spawned more often: nightly spore (freq bonus 14) The monster species that spawned more often: (ò¾åœóÁ‡7ˆÉ¶~T¥È5Í…[  (freq bonus 51) The monster species that spawned more often: amnesia mimic (freq bonus 33) The monster species that spawned more often: Throne Archon (freq bonus 10) The monster species that spawned more often: Judge Fire (freq bonus 18) The monster species that spawned more often: net sprow (freq bonus 24) The monster species that spawned more often: berserker (freq bonus 22) The monster species that spawned more often: umber hulk (freq bonus 20) The monster species that spawned more often: ninja boy (freq bonus 20) The monster species that spawned more often: plague bat (freq bonus 30) The monster species that spawned more often: troldesh shade (freq bonus 48) The monster species that spawned more often: dried corpse (freq bonus 27) The monster species that spawned more often: evil doctor (freq bonus 36) The monster species that spawned more often: toxic colony (freq bonus 54) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: mesmerizing nymph The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: wrinkled fungus The monster species that never randomly spawned: abyss penetrator The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: fliction trove The monster species that never randomly spawned: hedrow warrior The monster species that never randomly spawned: undead fencer The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 34) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 14) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 19) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 12) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Next attribute increase check would have come at turn 1970 Strength training was 17 Dexterity training was 15 Wisdom training was 12 Constitution training was 7 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having polymorph control (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1431 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (266) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 138% b - lightning 4 matter 90% 298% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) turn undead 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (ELF FIND HONEY SOMEWHERE) scroll of healing (SPARKLING EDWARD CULLEN) scroll of mana (MY SPUTA WILL FLOW DOWN) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of cure (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of magic mapping (POWER PERFORATO AS BARET) Spellbooks spellbook of shocking sphere (right-handed) spellbook of lightning (pregnant) Potions potion of healing (concocted) Rings ring of gain dexterity (signet) ring of curse (geode) Wands wand of lightning (fogwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 2 pack jackals a gravity jackal a little dog 0 shock hound pups (1 created) 6 shocking spheres (8 created) 0 scrawny cats (3 created) a fluffy cat (4 created) a kitten (3 created) a panther woman 0 leopards (1 created) 0 lynxes (1 created) 0 evasive sewer rats (2 created) a rabbit a lichen an aggravating wallwalker 0 karate scrubs (1 created) a floor grue 2 novice light walls 37 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (34 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 169 points, and 14 pieces of gold, after 240 moves. Killer: a monster (lynx) You were level 2 with a maximum of 31 hit points when you died. You reached the 181st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 179 177 ziratha-Aug-Win-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [14] 180 175 ziratha-Fla-Sok-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hell hound pup). - [29] *181 169 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (lynx). - [31] 182 160 ziratha-Sex-Aqu-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [19] 183 154 Andy-Mur-Sux-Fem-Cha escaped the dungeon [max level 1]. 18 [18]