ziratha, chaotic female angelic Electric Mage ... ...... .......| .....><# ...)...| ...)...| .......| .I.I.... ..I^I.... ..II.....| ..)......| .....A...| ........ [Ziratha the Buzzer] St3 Dx11 Co10 In15 Wi9 Ch7 EleAngFemCha Dlvl:4 $65 HP-3(76) Pw98(104) AC7 Xp6/487 T1382 Leg Bli Frz Latest messages Your studded leather armor deflects its attack. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You hear a flinging sound. You are hit! [-4 -> 8] Warning: HP low! The poison doesn't seem to affect you. You feel weaker! You lose Strength You hear a flinging sound. It is missed. You are hit! [-7 -> 1] Warning: HP low! You hear a flinging sound. You are hit! You die... Your inventory Amulets D - an uncursed amulet versus poison {1} Weapons a - a blessed +1 quarterstaff {16} p - 35 uncursed +2 ya {18} u - 13 blessed +0 darts {7} E - 5 uncursed +0 orcish daggers {20} L - an uncursed +0 silver saber (weapon in hand) {12} O - a blessed poisoned +1 orcish dagger {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} s - a blessed +5 orcish helm {12} Comestibles c - 3 uncursed food rations {3} I - 2 blessed apples {1} J - 5 uncursed kelp fronds {3} Scrolls l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of standard id {1} o - an uncursed scroll of cure {1} q - an uncursed scroll of scare monster {1} v - a cursed scroll of healing {1} w - 8 uncursed scrolls of healing {8} x - a cursed scroll of lava {1} z - a blessed scroll of healing {1} G - an uncursed scroll of gold detection {1} H - an uncursed scroll of teleportation {1} Q - an uncursed scroll of identify {1} Spellbooks h - a blessed spellbook of shocking sphere (4:1) {1} i - a blessed spellbook of lightning (0:2) {1} A - an uncursed spellbook of wizard lock (3:2) {1} N - an uncursed spellbook of lightning (1:2) {1} Potions d - an uncursed potion of oolong tea {1} y - a blessed potion of sickness {1} C - an uncursed potion of water {1} Rings g - an uncursed ring of cold resistance {1} M - an uncursed ring of protection from shape changers {1} Wands f - an uncursed wand of lightning (1:6) {1} r - an uncursed wand of healing called healing (0:4) {1} B - a blessed wand of charging (1:15) {1} Tools j - an uncursed oil lamp {1} k - an uncursed skeleton key {1} K - 6 uncursed wax candles {4} Gems F - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: freezopathy You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 131 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 85% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26002 Monster spawn increase reached its maximum at turn 70309 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2487600 The monster class that cannot be genocided was lizard The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: anthrazite warp fungus (freq bonus 72) The monster species that spawned more often: Nadja's thick boot (freq bonus 18) The monster species that spawned more often: weatwind (freq bonus 12) The monster species that spawned more often: petty chloroform piercer (freq bonus 10) The monster species that spawned more often: rust digger (freq bonus 12) The monster species that spawned more often: Schezo Wegey (freq bonus 12) The monster species that spawned more often: clay force fungus (freq bonus 60) The monster species that spawned more often: gnome bitch (freq bonus 6) The monster species that spawned more often: psychic stalk (freq bonus 36) The monster species that spawned more often: blood hawk (freq bonus 12) The monster species that spawned more often: Marie (freq bonus 27) The monster species that spawned more often: mystic eye (freq bonus 12) The monster species that spawned more often: falling turret (freq bonus 72) The monster species that spawned more often: wild card (freq bonus 24) The monster species that spawned more often: ebony mushroom (freq bonus 16) The monster species that spawned more often: bramble force fungus (freq bonus 6) The monster species that spawned more often: papier-mache tiger (freq bonus 6) The monster species that spawned more often: Detective Kchief (freq bonus 32) The monster species that spawned more often: culf (freq bonus 14) The monster species that spawned more often: chemical fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster species that never randomly spawned: cuttenclip lieutenant The monster species that never randomly spawned: red card The monster species that never randomly spawned: undead fetish The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: pesky undead devilfish The monster species that never randomly spawned: petty river moccasin The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: old blue dragon The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: sulfur force fungus The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 20) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 43) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 12) Next attribute increase check would have come at turn 2199 Strength training was 50 Dexterity training was 18 Wisdom training was 25 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were blinded (189) You were frozen solid (213) You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had wounded legs (44) You saw invisible You had infravision You had 978 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (629) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 152% b - lightning 4 matter 0% 302% c - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1707) turn undead 6 R LIMIT(0) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet versus poison (rubber) Weapons quarterstaff (staff) ya (bamboo arrow) orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of enchant weapon (HACKEM MUCHE) scroll of healing (POKE MONGO) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (MORAL RISE WHEN BURN) scroll of lava (MERCATOR MORI DEBET) scroll of scare monster (LITTLE STRAWBERRY ME BABY) scroll of gold detection (SAVE SOME POWER AFTER BEATTACK) scroll of teleportation (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of identify (SUSY THENSE) Spellbooks spellbook of shocking sphere (crashy) spellbook of lightning (calligraphed) spellbook of wizard lock (discharged) Potions potion of oolong tea (milky) potion of oil (tangerine) potion of sickness (carcinogenic) potion of water (clear) Rings ring of cold resistance (arc) ring of protection from shape changers (enamel) Wands wand of lightning (pallet) wand of healing called healing (golden) wand of charging (fall) wand of magic missile (secret) Tools oil lamp (lamp) skeleton key (key) wax candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 0 stinging insects (1 created) a white blob a blue blob 3 pack jackals 0 gravity jackals (1 created) 0 badgers (1 created) a gang guy 0 silver foxes (1 created) 0 racoon dog drunkers (1 created) 0 shock hound pups (1 created) 11 shocking spheres a signum vitiosum 0 bashers (1 created) 3 larva imps a homunculus 0 evasive homunculi (1 created) a pack kobold (10 created) a reston 0 kobold shamans (1 created) 0 disintegration kobolds (1 created) 4 tasloi chieves 0 deimonidaines (1 created) a goblin 2 hobgoblins 0 force hobgoblins (1 created) a large rothe a black rat 2 field mice a wild rabbit 0 giant rats (1 created) a spike fiend a daddy longlegs a tearmaggot a green worm mass 0 melee bugs (1 created) a faerie light a pheasant 0 tiny pseudodragons (11 created) 0 baby gray dragons (2 created) a baby silver dragon (3 created) 0 baby mercurial dragons (2 created) 0 baby shimmering dragons (1 created) 0 baby white dragons (3 created) 0 baby orange dragons (1 created) 0 baby black dragons (1 created) 0 baby golden dragons (2 created) 0 baby cyan dragons (3 created) 0 baby rainbow dragons (1 created) 0 baby plain dragons (1 created) 0 baby sky dragons (3 created) 0 baby evil dragons (1 created) 0 humanlike dragons (1 created) 0 young silver dragons (1 created) 0 young sky dragons (1 created) 0 young magic dragons (1 created) 0 above callers (1 created) 0 wimpy hirelings (1 created) 0 boot girls (1 created) 0 young adult deep dragons (1 created) 0 dutch keepers (1 created) 0 white-blue dragons (1 created) 0 baby tatzelworms (1 created) 0 baby lindworms (1 created) a blue spore 0 golden growths (1 created) a natto (0 created) 0 spore shriekers (1 created) 0 aokabis (1 created) a Keystone Inspector an Inspector Lieutenant (2 created) an adom mummy 0 tasloi mummies (1 created) 0 gray oozes (1 created) a kobold zombie 2 goblin zombies a dark female android (2 created) a straw golem a wax golem a sailor a singing happy drunk 0 agents of the black market (1 created) a normal human 0 humans (1 created) 0 heretics (1 created) 0 sensers (1 created) 0 miners (1 created) a newt a twen 0 geckos (1 created) a colorless mushroom patch 0 grey mushroom patches (1 created) 0 yellow mushroom patches (1 created) 0 piles of copper coins (1 created) 0 floor grues (1 created) 0 mini rub monsters (1 created) 0 arrow turrets (1 created) a dart turret 0 disintegration troves (1 created) 0 shock troves (1 created) 152 creatures born. 63 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 34 times You killed 44 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (6 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (48 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (51 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 4 with 2167 points, and 65 pieces of gold, after 1382 moves. Killer: an orcish arrow You were level 6 with a maximum of 76 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 97 2319 ziratha-Yeo-Exp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (master lich). - [70] 98 2271 Krakonus-Pok-Trn-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible superjedi). - [60] *99 2167 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 4. Killed by an orcish arrow. - [76] 100 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 101 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72]