ziratha, chaotic male angelic Electric Mage -------## |.....A,####------------ |.....|&,de,...}}}.#..}| |.....|#####|.}}})}.^{}| |......%,,,,.`#.}}}.}`(| ---...|#####------------ |...| -.--- #`,,,,# , , # . - - -. -#,# ...| , ,......... .....,, ... ,, # {....... <...|,,,, # ...{. ,,,,-........ .`..|,# ,` # #|.....-, -- .... ,,,,,,,,,...... ,# - ## , - - -, ,,,,,,,,,,,,, # # [Ziratha the Bolter] St4 Dx9 Co9 In12 Wi11 Ch7 EleAngMalCha Dlvl:2 $150 HP-6(40) Pw42(72) AC4 Xp4/106 T1297 Latest messages Something is engraved here on the ground. Use "r." to read it. The bar-lgura Elementalist misses. (3x) The bar-lgura Elementalist touches you! [-1 -> 18] You're on fire! You're covered in frost! The frost doesn't seem cold! You get zapped! The zap doesn't shock you! [-1 -> 17] The shocking sphere explodes! The bar-lgura Elementalist gets zapped! The zap doesn't shock the bar-lgura Elementalist! The bar-lgura Elementalist claws you! [-6 -> 11] The bar-lgura Elementalist claws you! [-1 -> 10] The bar-lgura Elementalist bites you! You die... Your inventory Amulets y - an uncursed amulet of magical breathing {1} O - a cursed amulet of restful sleep {1} P - an uncursed amulet of life saving {1} Weapons a - a blessed +1 quarterstaff {16} m - an uncursed +0 bow {12} r - an uncursed +0 orcish dagger (weapon in hand) {4} t - a blessed +1 orcish dagger {4} x - 38 uncursed +0 crossbow bolts {20} Armor b - an uncursed +0 studded leather armor (being worn) {80} u - an uncursed +0 dwarvish iron helm (being worn) {16} v - an uncursed +0 pair of elven boots (being worn) {8} z - an uncursed +0 pair of jumping boots {8} A - an uncursed +0 plate mail {200} B - a cursed -3 helm of detect monsters {20} C - an uncursed +0 pair of speed boots {8} D - an uncursed +0 banded mail {160} Q - a blessed +0 leather armor {60} U - a cursed -2 robe of weakness {16} V - a cursed -1 pair of fumble boots {8} Comestibles c - 3 uncursed food rations {3} s - an uncursed fortune cookie {1} w - an uncursed pancake {1} R - an uncursed tin of stoat meat {1} S - 8 blessed slime molds {4} W - 9 cursed slime molds {5} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 4 uncursed scrolls of phase door {4} n - an uncursed scroll of cure {1} p - 2 uncursed scrolls of charging {2} E - an uncursed scroll of teleportation {1} F - an uncursed scroll of fire {1} G - an uncursed scroll of light {1} X - an uncursed scroll of sleep {1} Spellbooks h - a blessed spellbook of shocking sphere (7:3) {1} i - a blessed spellbook of lightning (5:1) {1} H - an uncursed spellbook of summon undead (0:0) {1} I - an uncursed spellbook of resist petrification (1:4) {1} Y - an uncursed spellbook of cone of cold (0:3) {1} Potions d - an uncursed potion of paralysis {1} o - an uncursed potion of cyanide {1} q - a cursed potion of vampire blood {1} Rings g - an uncursed -2 ring of increase damage {1} J - an uncursed ring of see invisible {1} Z - an uncursed ring of sickness resistance {1} Wands f - an uncursed wand of lightning (0:4) {1} T - an uncursed wand of polymorph (0:1) {1} Tools e - an uncursed +0 torch {20} L - a blessed wax candle {1} M - a cursed magic whistle {1} Gems N - an uncursed +1 worthless piece of green glass {1} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: the Force You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Book drop chance was reduced to 94% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 78% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 21632 Monster spawn increase reached its maximum at turn 67312 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 706334 The monster class that cannot be genocided was turret The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: charcoal fungus (freq bonus 6) The monster species that spawned more often: ferrous warp patch (freq bonus 12) The monster species that spawned more often: Ïaü (freq bonus 12) The monster species that spawned more often: real magma hound (freq bonus 20) The monster species that spawned more often: corrosive light (freq bonus 15) The monster species that spawned more often: shortcross girl (freq bonus 7) The monster species that spawned more often: Hungry Times (freq bonus 6) The monster species that spawned more often: Laura (freq bonus 14) The monster species that spawned more often: walkman fish (freq bonus 6) The monster species that spawned more often: boa constrictor (freq bonus 5) The monster species that spawned more often: rain-guessing dragon (freq bonus 10) The monster species that spawned more often: desert colony (freq bonus 12) The monster species that spawned more often: gore stalk (freq bonus 12) The monster species that spawned more often: gibberling (freq bonus 10) The monster species that spawned more often: rat-thing (freq bonus 5) The monster species that spawned more often: peace-minded teacher (freq bonus 18) The monster species that spawned more often: chasing garter snake (freq bonus 6) The monster species that spawned more often: loudspeaker (freq bonus 48) The monster species that spawned more often: god-forsaken bitch (freq bonus 18) The monster species that spawned more often: sepia force patch (freq bonus 16) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster species that never randomly spawned: floating spirit The monster species that never randomly spawned: real mushroom The monster species that never randomly spawned: 4chan warhorse The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: garo The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: slimy mushroom patch The monster species that never randomly spawned: coyote The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: info boy The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 40) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 15) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 19) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 29) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 1) Next attribute increase check would have come at turn 4794 Strength training was 9 Dexterity training was 3 Wisdom training was 19 Constitution training was 8 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having see invisible (0) You were prevented from using the force like a real jedi (0) You had infravision You had 614 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 213% b - lightning 4 matter 65% 288% c - summon undead 5 attack 95% 94% d - resist petrification 7 protect 99% 96% e - cone of cold 5 matter 95% 97% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) turn undead 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Amulets amulet of magical breathing (hardrock) amulet of restful sleep (Yendorian) amulet of life saving (scarab) Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor elven boots (red sneakers) dwarvish iron helm (hard hat) jumping boots (turbo boots) helm of detect monsters (netradiation helmet) speed boots (buffalo boots) robe of weakness (red robe) fumble boots (velvet pumps) Scrolls scroll of identify (REGNAD) scroll of healing (WET WITH WATER) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (I AM THE KING) scroll of cure (IL NEMICO E STATO VENDUTO) scroll of charging (APONEUROSISPLANTARIS) scroll of teleportation (SVDUNPX SVPXUNPX) scroll of fire (SWAGLAB) scroll of light (ITS ALL MINE) scroll of sleep (RAIN FALL FROM SKY) Spellbooks spellbook of shocking sphere (dripping) spellbook of lightning (amazing) spellbook of summon undead (light cyan) spellbook of resist petrification (inane) spellbook of cone of cold (classy) Potions potion of paralysis (sparkly) potion of cyanide (gooey) potion of vampire blood (blood-red) Rings ring of increase damage (inka) ring of see invisible (nickel) ring of sickness resistance (elysium) Wands wand of lightning (wish parser) wand of polymorph (circular) Tools wax candle (candle) magic whistle (whistle) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 red blobs (1 created) a pack jackal a fox 0 shock hound pups (1 created) 14 shocking spheres (16 created) a whnas a goblin a mega goblin 0 papier-mache cows (1 created) 6 drains rats a field vole 0 wild rabbits (1 created) 0 giant white cave mice (1 created) 0 melee bugs (2 created) a weak crow 0 mind growths (1 created) a goblin zombie 0 human adventurers (2 created) 0 sanctimonious-looking preachers (1 created) 0 coal miners (1 created) 0 karate scrubs (1 created) a furry Nellie Bly (twice) 0 muggers (1 created) a hemophage 0 shopkeepers (1 created) 0 newts (1 created) 0 geckos (1 created) 0 grey mushroom patches (1 created) 0 small item troves (1 created) 0 potion troves (1 created) 61 creatures born. 32 creatures vanquished. 8 bosses born. 2 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 14 monsters You read items or engraved 10 times You never genocided any monsters You polymorphed 2 items You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (43 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 609 points, and 150 pieces of gold, after 1297 moves. Killer: a monster (bar-lgura) You were level 4 with a maximum of 40 hit points when you died. You reached the 145th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 143 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16] 144 628 ziratha-Ele-Vam-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant mimic). - [43] *145 609 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (bar-lgura). - [40] 146 593 ziratha-Bin-Vam-Fem-Neu died in The Dungeons of Doom on level 4. Zapped herself with a wand. - [42] 147 505 monistowl-Wiz-Red-Fem-Cha quit in The Dungeons of Doom on level 1. 67 [67]