ziratha, chaotic female angelic Electric Mage ------------------------ -------- |!!!!!!!A!.!!!!.!.!!!!!| |......|## |!!!!!!..).!!!!]!!!!!.!| |.......,# |.........@............| |......|,# -+---- -----------.------------ |^.....|,##|....| `,#### --|---+#,,,....(| #,,,,# ### #,,# #,,#,#|....| ----.- #,,---.-----.-,#------ |....+ ,,,...`......|,# |..`.|#######,|..........,# |.....,,,,,,,,|........(|## ------########----------- [Ziratha the Bolter] St9 Dx6 Co7 In18 Wi6 Ch9 EleAngFemCha Dlvl:3 $5 HP-1(63) Pw73(74) AC3 Xp5/250 T1409 Latest messages Weliki Oestjoeg wields a spear {12}! Weliki Oestjoeg thrusts his spear. Weliki Oestjoeg hits you! [-7 -> 23] Weliki Oestjoeg thrusts his spear. Your splint mail blocks Weliki Oestjoeg's attack. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! "For you, scum ; only 534 for this cherry-blossom potion." U - a cherry-blossom potion (unpaid, 534 zorkmids) {1}. Weliki Oestjoeg wields a shotgun {15}! Weliki Oestjoeg fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-5 -> 18] You are hit by the 2nd shotgun shell. [-3 -> 15] You are hit by the 3rd shotgun shell! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor E - an uncursed +0 splint mail (being worn) {160} Comestibles N - 5 uncursed pears {3} Scrolls l - 2 uncursed scrolls of mana {1} o - an uncursed scroll of cure {1} I - 5 uncursed scrolls of healing {5} Potions Q - an uncursed potion of healing {1} R - an uncursed potion of booze {1} S - a potion of holy water {1} U - an uncursed potion of gain ability {1} Wands f - an uncursed wand of lightning (0:0) {1} D - an uncursed wand of striking called striking (0:2) {1} Tools b - an uncursed large box {504} k - a cursed skeleton key {1} T - 3 uncursed +0 torches {60} Contents of the large box: an uncursed scroll of taming {1} an uncursed wand of striking called striking (0:7) {1} 2 uncursed potions of ESP {2} an uncursed potion of paralysis {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: searching (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 131630 Monster spawn increase reached its maximum at turn 215233 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1940652 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: centaur (freq bonus 5) The monster species that spawned more often: psychic warp fungus (freq bonus 8) The monster species that spawned more often: adventurous wizard (freq bonus 12) The monster species that spawned more often: Undead Kchief (freq bonus 33) The monster species that spawned more often: kadabra (freq bonus 36) The monster species that spawned more often: star dragon (freq bonus 22) The monster species that spawned more often: brown naga (freq bonus 16) The monster species that spawned more often: jubjub bird (freq bonus 16) The monster species that spawned more often: naked grandma (freq bonus 56) The monster species that spawned more often: orc (freq bonus 21) The monster species that spawned more often: blank patch (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 27) The monster species that spawned more often: giant gold frog (freq bonus 84) The monster species that spawned more often: hobbit thief (freq bonus 21) The monster species that spawned more often: Colonel B. Astard (freq bonus 32) The monster species that spawned more often: dear deer lady (freq bonus 7) The monster species that spawned more often: Yasaman (freq bonus 60) The monster species that spawned more often: clairvoyant trove (freq bonus 14) The monster species that spawned more often: full nymph (freq bonus 42) The monster species that spawned more often: triceratops (freq bonus 28) The monster species that spawned more often: decayed warp patch (freq bonus 80) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: sane force patch The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: locust The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: pit ufo The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: super-sweet girl in plateau boots The monster species that never randomly spawned: returned archer The monster species that never randomly spawned: player gremlin The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 19) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 14) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 2) Next attribute increase check would have come at turn 1533 Strength training was 20 Dexterity training was 13 Wisdom training was 33 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having fear resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1787 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 86% b - lightning 4 matter 4% 311% c - detect monsters 4 divine 90% 87% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(783) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (VOLARE) scroll of charging (WE WILL HURT YOU) scroll of rumor (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of taming (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Spellbooks spellbook of shocking sphere (copper) spellbook of lightning (illgotten) spellbook of detect monsters (adamantium) Potions potion of paralysis (ruby) potion of healing (greenish-blue) potion of booze (blue) potion of water (clear) potion of gain ability (cherry-blossom) potion of ESP (brilliant blue) Rings ring of levitation (granite) Wands wand of lightning (royal) wand of striking called striking (dogwood) Tools large box (wooden box) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chick 3 jackals a fox 0 shock hound pups (1 created) 0 training kobolds (1 created) a large kobold 0 petit mimics (1 created) a demimondaine 0 goblins (1 created) 0 marine goblins (3 created) 0 group goblins (2 created) 0 hobgoblins (1 created) 0 wus (1 created) 0 dweeeeeeauweauws (2 created) 0 low snotlings (1 created) 0 goblin shamans (1 created) 0 goblin casters (1 created) 0 orc shamans (2 created) 0 charcoals (1 created) a rabbit a hare a chipmunk a wild rabbit a giant rat 0 millipedes (1 created) an armored larva 2 grid bugs 0 generic errors (4 created) 0 stone bugs (1 created) 0 housebats (1 created) a lichen 0 porter lichens (1 created) an orange mold 0 gnomes (1 created) a Keystone Detective 0 mummies (1 created) 0 eyeglass-wearing retards (1 created) a large rust monster 2 dwarf zombies 0 chimney sweeps (1 created) 0 shopkeepers (2 created) a leopard frog an iguana a dungeon fern spore a yellow mushroom patch 0 novice light walls (1 created) a cold trove an energy trove 61 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 24 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (39 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (36 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 3 with 1100 points, and 0 pieces of gold, after 1409 moves. Killer: a shotgun shell You were level 5 with a maximum of 63 hit points when you died. You reached the 121st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 119 1192 Krakonus-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [60] 120 1162 ziratha-Sha-Dol-Fem-Neu died in The Dungeons of Doom on level 4. Burned by molten lava. - [22] *121 1100 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [63] 122 1048 zor-Lun-Add-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Mr. Gaziantep, the shopkeeper), while panic digging. - [92] 123 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46]