ziratha, lawful female homicidal Doll Mistress ---- -... |... ..#| | $..| |..@@. +....| |....| .....| ------ [Ziratha the Puppet Trainer] St11 Dx13 Co7 In16 Wi9 Ch10 DolHomFemLaw Dlvl:1 $0 HP15(15) Pw5(5) AC10 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female homicidal Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 worm tooth (weapon in hand) {2} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} Comestibles d - an uncursed newt corpse {10} e - an uncursed grid bug egg {1} f - 3 uncursed carrots {2} g - an uncursed lembas wafer {1} h - an uncursed fortune cookie {1} i - an uncursed sparrow egg {1} j - an uncursed grid xorn egg {1} k - an uncursed candy bar {1} l - an uncursed tin of kirinki meat {1} m - an uncursed egg {1} n - 9 uncursed slime molds {5} o - an uncursed banana {1} p - 2 uncursed cram rations {2} Scrolls u - 5 uncursed scrolls of healing {5} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} Spellbooks q - an uncursed spellbook of magic missile (0:4) {1} r - an uncursed spellbook of full healing (2:5) {1} Potions s - an uncursed potion of paralysis {1} Tools t - 7 uncursed wax candles {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: glib combat You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 314 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 90% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19057 Monster spawn increase reached its maximum at turn 67277 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1557975 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: three of diamonds (freq bonus 5) The monster species that spawned more often: amnesia grue (freq bonus 15) The monster species that spawned more often: Glasya (freq bonus 10) The monster species that spawned more often: fomorian giant (freq bonus 18) The monster species that spawned more often: leprechaun caster (freq bonus 72) The monster species that spawned more often: rubber gum monster (freq bonus 21) The monster species that spawned more often: red worm (freq bonus 5) The monster species that spawned more often: ancient (freq bonus 8) The monster species that spawned more often: white shark (freq bonus 8) The monster species that spawned more often: taker spore (freq bonus 4) The monster species that spawned more often: Warder Sergeant (freq bonus 5) The monster species that spawned more often: wereflyfish (freq bonus 20) The monster species that spawned more often: Martti Ihrasaari (freq bonus 20) The monster species that spawned more often: nexus turret (freq bonus 27) The monster species that spawned more often: hellfire orb (freq bonus 24) The monster species that spawned more often: real crystal hound (freq bonus 10) The monster species that spawned more often: dull colony (freq bonus 30) The monster species that spawned more often: cockatoo (freq bonus 5) The monster species that spawned more often: infected fly (freq bonus 4) The monster species that spawned more often: ultra nothing (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 7) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster species that never randomly spawned: happy trove The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: Stella The monster species that never randomly spawned: petty giant tarantula The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: charcolt The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 175) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 22) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 17) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 40) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 18) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% b - full healing 6 healing 98% 500% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (ASHPD) scroll of mana (REGNAD) scroll of phase door (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (FRINDS ELF ATTACK) Spellbooks spellbook of magic missile (litter) spellbook of full healing (stalking) Potions potion of paralysis (palmarosa) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goodwives (1 created) 1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Doll Mistress... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 318 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 319 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Dol-Hom-Fem-Law quit in The Dungeons of Doom on level 1. 15 [15]