ziratha, chaotic male angelic Electric Mage |.| |... |<- |.| |.--- |...| |--.-- |..A.. ------ [Ziratha the Bolter] St8 Dx13 Co9 In12 Wi10 Ch5 EleAngMalCha Geh:69 $57 HP-4(66) Pw90(90) AC3 Xp5/251 T663 Latest messages Unknown command '^J'. You see here a porter lichen corpse {20}. The mega goblin Banisher swings his curved sword. Your banded mail blocks the mega goblin Banisher's attack. The mega goblin Banisher touches you! [-1 -> 22] The mega goblin hits you! [-3 -> 19] The mega goblin touches you! [-1 -> 18] [-2 -> 16] It is hot here. You smell smoke... You can move again. You feel a bit steadier now. You hear a door open. You hit Danielle's cuddly sneaker! You claw Danielle's cuddly sneaker. You curse at Danielle's cuddly sneaker. Danielle's cuddly sneaker kicks you! (2x) You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} p - 16 uncursed +0 elven arrows {8} w - 40 uncursed +0 arrows {22} z - an uncursed +3 bow {12} A - 2 uncursed +0 orcish daggers {8} C - an uncursed +0 bow {12} Armor b - an uncursed +0 studded leather armor {80} o - an uncursed +0 banded mail (being worn) {160} Comestibles c - 2 uncursed food rations {2} B - a blessed orange {1} Scrolls e - a blessed scroll of earth {1} j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - an uncursed scroll of standard id {1} n - an uncursed scroll of cure {1} t - a blessed scroll of teleportation {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:1) {1} x - a blessed spellbook of force bolt (0:5) {1} Potions d - an uncursed potion of ice {1} v - an uncursed potion of water {1} y - an uncursed potion of fruit juice {1} Rings g - an uncursed +1 ring of adornment {1} r - an uncursed ring of fire resistance (on right hand) {1} Wands f - an uncursed wand of lightning (0:7) {1} Tools s - an uncursed figurine of a sub-gnome {1} u - an uncursed large box {513} Contents of the large box: an uncursed scroll of magic mapping {1} 3 blessed asian pears {2} 20 uncursed +0 elven arrows {10} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: keen memory You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28765 Monster spawn increase reached its maximum at turn 54684 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 383389 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: epidote fungus (freq bonus 3) The monster species that spawned more often: blood fly (freq bonus 12) The monster species that spawned more often: crater spore (freq bonus 32) The monster species that spawned more often: little lurker (freq bonus 4) The monster species that spawned more often: hunger hulk (freq bonus 24) The monster species that spawned more often: venom mushroom (freq bonus 5) The monster species that spawned more often: osyluth (freq bonus 12) The monster species that spawned more often: porter manticore (freq bonus 8) The monster species that spawned more often: bloodworm (freq bonus 20) The monster species that spawned more often: hungry warp patch (freq bonus 2) The monster species that spawned more often: arctic fern spore (freq bonus 28) The monster species that spawned more often: consumed ice boar (freq bonus 6) The monster species that spawned more often: large pseudo rat (freq bonus 2) The monster species that spawned more often: bramble patch (freq bonus 9) The monster species that spawned more often: giant error (freq bonus 12) The monster species that spawned more often: vicious wolf (freq bonus 15) The monster species that spawned more often: cheerful leprechaun (freq bonus 4) The monster species that spawned more often: dark force patch (freq bonus 6) The monster species that spawned more often: petty gold viper (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: shimmering vortex The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: black tear angel The monster species that never randomly spawned: soldier The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: shiver The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: lloigor The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 27) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 40) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 149) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 14) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 5) Next attribute increase check would have come at turn 3338 Strength training was 19 Dexterity training was 10 Wisdom training was 3 Constitution training was 10 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having keen memory (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 2176 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 94% b - lightning 4 matter 74% 294% Techniques known in the end Name Level Status reinforce memory 5X LIMIT(0) dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(902) turn undead 5 R LIMIT(0) invoke deity 5 R LIMIT(0) power surge 3X LIMIT(0) draw energy 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) elven arrow (runed arrow) orcish dagger (crude dagger) Scrolls scroll of earth (NOUS DEVONS GAGNER NOTRE RACE) scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of teleportation (42) scroll of magic mapping (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of shocking sphere (transient) spellbook of lightning (colorglad) spellbook of force bolt (stained) Potions potion of ice (warping) potion of water (clear) potion of fruit juice (fuming) Rings ring of adornment (candlelight) ring of fire resistance (gold) Wands wand of lightning (old-testamentarian) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 grouping ants (2 created) 0 slugs (1 created) a jackal 0 shock hound pups (1 created) 0 gas spores (1 created) 0 poison spheres (1 created) 0 ondies (1 created) 0 flying clear jellies (1 created) 0 ochre jellies (1 created) 0 swamp kobolds (1 created) a demimondaine (2 created) 0 dryads (1 created) 33 mega goblins (58 created) 0 snotlings (1 created) 0 ruthless orcs (7 created) 0 grey orcs (1 created) a sewer rat a drains rat a field vole 0 fire vortices (2 created) 0 porter swarm xans (1 created) a bird 0 huge brown bats (1 created) 0 invisible badguys (1 created) a porter lichen 0 spore lichens (1 created) an immobile growth 0 fast lichens (1 created) 0 red spores (1 created) 0 crunchy molds (1 created) 0 minotaurs (1 created) 0 baby gryphons (1 created) 0 small jabberwocks (1 created) 0 poor liches (1 created) 0 generator liches (1 created) 0 tasloi mummies (4 created) 0 dead potatoes (1 created) 0 dumb men (1 created) 0 vipers (1 created) 0 poison vipers (1 created) 0 raticlaws (1 created) 0 twilight vampires (1 created) 0 vampire lords (1 created) 0 vampire thirsters (1 created) 0 night lords (1 created) 0 phantasms (1 created) a kobold zombie 0 zombies (1 created) 0 ghasts (1 created) 0 juju zombis (1 created) 0 squint-eyed rogues (1 created) 0 gay boys (1 created) 0 pencil elves (1 created) 0 zyborgs (1 created) 0 war elves (1 created) 0 asian women (1 created) 0 flesh lancers (1 created) 0 oscillators (1 created) 0 shopkeepers (1 created) 0 ghosts (1 created) 0 horned devils (1 created) 0 water demons (1 created) 0 chain devils (3 created) 0 bearded devils (1 created) 0 red deaths (1 created) 0 prick witches (1 created) Asmodeus (0 times) 0 krakens (1 created) a gray twen 0 killer tomatoes (1 created) 0 Danielle's cuddly sneakers (1 created) a novice light wall a novice dark wall 0 rotten icky things (1 created) a small turret 0 jumping corpse fish (1 created) 0 small item troves (1 created) a scroll trove 0 large armor troves (1 created) 150 creatures born. 47 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 54 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (74 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in Gehennom on dungeon level 69 with 14456 points, and 57 pieces of gold, after 663 moves. Killer: a monster (Danielle's cuddly sneaker) You were level 5 with a maximum of 66 hit points when you died. You reached the 50th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 48 15348 ziratha-Ama-Dro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a bullet. - [80] 49 15194 ziratha-Kni-Vor-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (Mr. Repinsgub, the shopkeeper). - [104] *50 14456 ziratha-Ele-Ang-Mal-Cha died in Gehennom on level 69. Killed by a monster (Danielle's cuddly sneaker). - [66] 51 11986 go-Wiz-Dop-Fem-Cha died in The Gnomish Mines on level 8. Killed by an arrow. - [84] 52 10834 ziratha-Fla-Moo-Mal-Cha died in The Dungeons of Doom on level 3 [max 5]. Killed by premature death. 98 [98]