ziratha, lawful male ent Flame Mage ------ |.)... ##|....| #)...... #)|....| #)|....| #)------ #_)# ##%) ### [Ziratha the Igniter] St6 Dx11 Co11 In18 Wi9 Ch8 FlaEntMalLaw Dlvl:1 $9 HP61(61) Pw69(71) AC-4 Xp5/165 T400 Par Latest messages You are slowing down. You are feeling a dangerous process in your body. You kill the cockatrice! Welcome to experience level 4. You are struggling to keep your movements. Your limbs are stiffening. You miss the pack kobold. You hit the pack kobold. The pack kobold throws a crude spear! You are hit by a crude spear! [-5 -> 50] Your limbs have turned to stone. You have turned to stone. What do you want to read? [eg-ju-y or ?*] (2x) Never mind. You miss the pack kobold. You kill the pack kobold! Welcome to experience level 5. You learn how to perform draw energy! You are a statue. Your inventory Weapons a - a blessed +0 quarterstaff (weapon in hands) {16} E - an uncursed +5 orcish dagger {4} Armor b - an uncursed +0 studded leather armor {80} z - an uncursed +0 peacekeeper mail (being worn) {200} F - an uncursed +0 elven mithril-coat {60} G - an uncursed +0 heavy mail {250} Comestibles c - 2 uncursed food rations {2} l - 11 uncursed oranges {6} m - 6 uncursed apples {4} n - 10 uncursed carrots {6} o - 7 uncursed pears {5} p - 11 uncursed asian pears {7} q - 7 uncursed lemons {4} r - 14 uncursed bananas {8} s - 9 uncursed melons {6} t - 151 uncursed slime molds {81} A - 3 uncursed cream pies {2} Scrolls e - an uncursed scroll of charging {1} u - 4 uncursed scrolls of healing {2} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:1) {1} i - a blessed spellbook of fireball (0:2) {1} j - a blessed spellbook of light (0:3) {1} Potions d - an uncursed potion of invisibility {1} D - an uncursed potion of see invisible {1} Rings g - a blessed +1 ring of increase accuracy {1} Wands f - an uncursed wand of fire (0:0) {1} C - an uncursed wand of healing (0:7) {1} Tools k - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: polymorph control You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 90% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113420 Monster spawn increase reached its maximum at turn 146107 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2724290 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 12) The monster species that spawned more often: ace of clubs (freq bonus 24) The monster species that spawned more often: war lord (freq bonus 18) The monster species that spawned more often: tin golem (freq bonus 12) The monster species that spawned more often: racoon dog drunker (freq bonus 12) The monster species that spawned more often: nobleman (freq bonus 4) The monster species that spawned more often: wererustmonster (freq bonus 8) The monster species that spawned more often: poring (freq bonus 8) The monster species that spawned more often: bloodthirsty soul (freq bonus 8) The monster species that spawned more often: desert elf (freq bonus 3) The monster species that spawned more often: frozen spirit (freq bonus 32) The monster species that spawned more often: halt (freq bonus 8) The monster species that spawned more often: SIR (freq bonus 6) The monster species that spawned more often: Bad Tidings (freq bonus 3) The monster species that spawned more often: grimer (freq bonus 4) The monster species that spawned more often: Muraki Kazutaka (freq bonus 54) The monster species that spawned more often: Kiddy Kong (freq bonus 12) The monster species that spawned more often: Pete (freq bonus 4) The monster species that spawned more often: totally bad warp patch (freq bonus 6) The monster species that spawned more often: real vibration hound (freq bonus 36) The monster species that spawned more often: crater stalk (freq bonus 16) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: porter xorn permamimic The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: sea snake The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 4) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 14) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 4) Next attribute increase check would have come at turn 1057 Strength training was 14 Dexterity training was 15 Wisdom training was 3 Constitution training was 18 You were fire resistant You were paralyzed (-3) You were punished You were prevented from having polymorph control (0) You were prevented from having double attacks (0) You recognized peaceful creatures You had 2161 points of nutrition remaining You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 102% b - fireball 4 matter 0% 297% c - light 1 divine 0% 97% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) ent's potion 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Scrolls scroll of charging (RECOVER DEAD BY SCREAM) scroll of healing (I AM THE BEST) scroll of mana (MODD ARCHWILIO) scroll of phase door (TRUE RISE BY STRANGE SMELL) scroll of standard id (ECNETOPINMO) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of punishment (CLITUS DISCUS) Spellbooks spellbook of flame sphere (unwritten) spellbook of fireball (garbage) spellbook of light (pen-written) Potions potion of invisibility (shining) potion of see invisible (squishy) Rings ring of increase accuracy (tortoise shell) Wands wand of fire (zinc) wand of healing (veggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blue blobs (1 created) a cockatrice (0 created) 5 jackals 0 hell hound pups (1 created) a flaming sphere a kobold 5 pack kobolds (12 created) a hidden kobold 0 papier-mache cows (1 created) 3 evasive sewer rats a lichen 0 spore shriekers (1 created) a Kop Sergeant (2 created) a grid xorn 0 arcade scrubs (1 created) a twen 33 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 27 times You killed 17 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (47 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (21 of 160) Goodbye ziratha the Flame Mage... You turned to stone in The Dungeons of Doom on dungeon level 1 with 749 points, and 9 pieces of gold, after 400 moves. Killer: cockatrice You were level 5 with a maximum of 61 hit points when you turned to stone. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 120 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 121 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46] *122 749 ziratha-Fla-Ent-Mal-Law turned to stone in The * Dungeons of Doom on level 1. Petrified by a cockatrice. 61 [61] 123 728 ziratha-Gan-Lyc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (chasme of Tommy Vercetti). - [48] 124 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33]