ziratha, lawful female asgardish Electric Mage #### ----------- #`,## |.........| (### #,,,, +.........| .@# +,,## |.........| #8-##,,,`##|.........| #@@,,,##,,,..........| ,,##########---|------- #| #,# . #,### . #,,,# ##----- ###,# #,-...| ------------ #,####,|...|###############,|.<........| #,,,##,#...-,^,,,,,,,,,,,,,,...........| ----.--,|..[|################|..........| |...>..,#.{.| ------------ |.....|#----- |.....| ------- [Ziratha the Buzzer] St11 Dx16 Co10 In19 Wi9 Ch6 EleAsgFemLaw Dlvl:5 $60 HP75(96) Pw102(120) AC-3 Xp8/2050 T5691 Sat Par Latest messages The shadow touches you! [-1 -> 79] You're covered in frost! [-1 -> 78] Your limbs have turned to stone. Your hands are no longer slippery. The maia thrusts his crude dagger. Your plate mail blocks the maia's attack. The maia thrusts his crude dagger. Your mirrored gloves block the maia's attack. You have turned to stone. Your plate mail blocks the shadow's attack. The shadow touches you! [-1 -> 78] You're covered in frost! [-2 -> 76] The maia thrusts his crude dagger. The maia hits you! [-1 -> 75] You are a statue. Your inventory Amulets X - an uncursed amulet of life saving {1} Weapons t - an uncursed +0 dwarvish mattock {48} L - 3 uncursed +0 orcish daggers {12} P - an uncursed +0 bow {12} Q - 5 uncursed +0 arrows {3} Armor n - an uncursed +0 helm of speed {20} A - an uncursed +1 pair of high boots {8} J - an uncursed +0 pair of speed boots {8} K - an uncursed +0 pair of gauntlets of swimming (being worn) {4} T - an uncursed +0 plate mail (being worn) {200} Comestibles c - an uncursed partly eaten food ration {1} i - 3 uncursed cream pies {2} w - an uncursed food ration {1} C - 2 uncursed tripe rations {2} S - an uncursed tin of furry rothe meat {1} Z - 2 uncursed fortune cookies {2} Scrolls b - an uncursed scroll of mana {1} k - 5 uncursed scrolls of healing {4} l - an uncursed scroll of charging {1} m - an uncursed scroll of phase door {1} o - an uncursed scroll of proof weapon {1} q - an uncursed scroll of cure {1} y - an uncursed scroll of fountain building {1} E - an uncursed scroll of light {1} I - an uncursed scroll of gold detection {1} O - an uncursed scroll of confuse monster {1} Spellbooks h - a blessed spellbook of lightning (0:0) {1} p - an uncursed spellbook of cure blindness (0:2) {1} r - a blessed spellbook of shocking sphere (0:1) {1} U - an uncursed spellbook of chemistry (0:0) {1} Y - an uncursed spellbook of berserk (0:4) {1} Potions d - a blessed potion of levitation {1} e - an uncursed potion of gain ability {1} s - an uncursed potion of monster detection {1} B - 2 uncursed potions of full healing {2} D - an uncursed potion of see invisible {1} M - a blessed potion of gain energy {1} N - an uncursed potion of booze {1} R - an uncursed potion of radium {1} Rings g - an uncursed ring of teleport control (on right hand) {1} x - an uncursed ring of protection from shape changers {1} Wands f - an uncursed wand of lightning (0:2) {1} v - an uncursed wand of sleep called sleep? (0:7) {1} F - an uncursed wand of healing called healing (0:2) {1} Tools # - an uncursed inka leash {1} a - a blessed skeleton key {1} j - an uncursed blindfold {1} u - an uncursed +0 unicorn horn {8} G - an uncursed tallow candle {1} H - an uncursed ice box {680} Gems z - an uncursed +0 worthless piece of pink glass {1} V - an uncursed +0 worthless piece of violet glass {1} W - an uncursed +0 worthless piece of green glass {1} Contents of the ice box: a blessed rotted dung worm corpse {10} an uncursed wand of probing (0:2) {1} an uncursed wand of undead turning (2:0) {1} an uncursed +1 ring of protection {1} a blessed scroll of enchant weapon {1} an uncursed scroll of consecration {1} 4 uncursed scrolls of mana {4} an uncursed scroll of mana {1} an uncursed scroll of confuse monster {1} a cursed scroll of cure {1} an uncursed scroll of taming {1} 2 uncursed scrolls of phase door {1} 7 uncursed scrolls of healing {4} an uncursed scroll of destroy armor {1} an uncursed scroll of remove curse {1} a blessed +1 robe of energy suction {16} an uncursed +0 studded leather armor {80} 25 uncursed +0 fleece bolts {13} 18 uncursed +0 arrows {9} 36 uncursed +0 laser beams {18} a blessed +1 quarterstaff named v2 {16} an uncursed +0 jagged star {48} 80 uncursed +0 bullets {41} the uncursed +1 hydra bow named A Connecticut Yankee in King Arthur's Court {12} 667 gold pieces {0} Final attributes You were piously aligned Your alignment was 41 Your max alignment was 41 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 399 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22897 Monster spawn increase reached its maximum at turn 35690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1000500 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: flying penetrator (freq bonus 36) The monster species that spawned more often: mindflay wraith (freq bonus 20) The monster species that spawned more often: alakazam (freq bonus 12) The monster species that spawned more often: sluggish laser (freq bonus 9) The monster species that spawned more often: somatic bomb (freq bonus 12) The monster species that spawned more often: baby red dragon (freq bonus 16) The monster species that spawned more often: immobile force patch (freq bonus 9) The monster species that spawned more often: unreal mold (freq bonus 36) The monster species that spawned more often: reaper mold (freq bonus 14) The monster species that spawned more often: night reaver (freq bonus 6) The monster species that spawned more often: rainer (freq bonus 36) The monster species that spawned more often: phase mold (freq bonus 10) The monster species that spawned more often: adult evil dragon (freq bonus 10) The monster species that spawned more often: stupid looking cos-player (freq bonus 6) The monster species that spawned more often: great blue wyrm (freq bonus 30) The monster species that spawned more often: guardian of the mountains (freq bonus 4) The monster species that spawned more often: terrible bloodthirster (freq bonus 14) The monster species that spawned more often: myu (freq bonus 12) The monster species that spawned more often: stalking coyote (freq bonus 24) The monster species that spawned more often: a-type (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: Sabrina's block-heeled sandal The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 27) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 40) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 4) Next attribute increase check would have come at turn 8663 Strength training was 34 Dexterity training was 12 Wisdom training was 33 Constitution training was 2 You were shock resistant You were poison resistant You were paralyzed (-3) You were prevented from having slow digestion (0) You were prevented from having curse resistance (0) You had automatic searching You had 3463 points of nutrition remaining You had teleport control You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 499% b - lightning 4 matter 0% 279% c - chemistry 1 divine 40% 54% d - berserk 2 chaos 68% 55% e - cure blindness 2 healing 48% 78% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of life saving (circular) Weapons quarterstaff (staff) dwarvish mattock (broad pick) javelin (throwing spear) orcish dagger (crude dagger) Armor helm of speed (yellow helmet) high boots (jackboots) speed boots (ankle boots) gauntlets of swimming (mirrored gloves) robe of energy suction (green robe) Scrolls scroll of consecration (MYS SKIN WITH ACID) scroll of healing (VO AMMITAM SA) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) scroll of enchant weapon (FROTZ) scroll of remove curse (MANANNANMACLIR) scroll of taming (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of destroy armor (NO TNILCYR ALLIK) scroll of charging (EFFAITH ANDWYOL STATWS) scroll of proof weapon (WHY IS THERE NO FUCKING PROMPT) scroll of fountain building (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of light (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of gold detection (S VEKTORI R TENSORI) scroll of confuse monster (FULL HEALTHHY HALF DAMAGE) Spellbooks spellbook of shocking sphere (wrath) spellbook of lightning (curare-impregnated) spellbook of chemistry (cribbed) spellbook of berserk (beautiful) spellbook of cure blindness (stapled) Potions potion of booze (tangerine) potion of extra healing (baloon flower) potion of paralysis (palmarosa) potion of invisibility (greasy) potion of levitation (cooling) potion of gain ability (ruby) potion of monster detection (cloudy) potion of full healing (amber) potion of see invisible (reddish) potion of gain energy (roast mate) potion of radium (raspberry) Rings ring of teleport control (arc) ring of protection from shape changers (romantic) ring of protection (inka) Wands wand of lightning (rusty) wand of mutation (underestimated) wand of undead turning (cypress) wand of probing (kukui wood) wand of sleep called sleep? (doggy) wand of healing called healing (fluted) wand of teleportation (acyclic) Tools inka leash (leash) skeleton key (key) tallow candle (candle) ice box (cooling box) Gems worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a petty giant ant a white blob 0 pack jackals (1 created) a thick jackal 0 coyotes (1 created) 2 stalking coyotes 0 werejackals (1 created) 0 little dogs (1 created) 0 shock hound pups (2 created) 0 gas spores (1 created) 2 floating eyes 60 shocking spheres (69 created) a kitten a hobbit a normal hobbit 0 hobbit lords (1 created) 0 duergars (1 created) a silver jelly a kobold 2 pack kobolds 4 pleasures a cave kobold a small kobold 2 large group kobolds a pleased shaman 2 devilkins a leprechaun an annoying leprechaun 0 mimics (1 created) a demimondaine a deimonidaine a goblin a marine goblin 0 fiendish hobgoblins (1 created) an orc a covetous Uruk-hai a snotling 0 rock piercers (1 created) a lamb a sewer rat 3 evasive sewer rats a quill rat a bestia acerbus a metal mole 2 enormous rats a cave spider a healthy cave spider (2 created) 0 green centipedes (1 created) a tiny lurker (2 created) a pony a winged black unicorn 2 minor fog clouds (3 created) 2 larvae (3 created) 2 armored larvae 2 dung worms 2 grid bugs (4 created) 0 two-winged shapes (1 created) 5 bats 2 flapbats 2 housebats 2 mohats 3 Rame Ducks a flup bat a flup flup an ostrich 0 baby red dragons (1 created) a baby black dragon 0 sylphies (1 created) a shaded lichen (2 created) 0 stalking lichens (1 created) a spore lichen an unalignment thing a deathmold 0 immobile molds (1 created) 0 immobile fungi (1 created) a fast lichen 0 blue molds (1 created) a yellow mold 0 yellow growths (1 created) a yellow patch a yellow spore 2 green fungi (1 created) a cyan spore a reddish mushroom 0 reddish spores (1 created) a reddish force patch a sucker mold 0 mind warp fungi (1 created) a sepia growth a violet spore 2 gnomes (4 created) 0 gnome stalkers (1 created) 2 normal gnomes 0 intermediate gnomes (1 created) a Vampire Kop a Succubus Kop a Radio Kop a Kop Sergeant an Officer Alina an Uniform Sergeant a Detective Sergeant 3 Officer Hannas a Barrier Kop 0 Inspector Lieutenants (1 created) 2 Policeman Lieutenants a RNG Lieutenant a Vampire Kaptain a copper naga hatchling a gray ooze (2 created) a white ooze 0 porter gray oozes (1 created) a mini rust monster 0 small rust monsters (1 created) an armadillo 0 garter snakes (4 created) a northpole monkey (2 created) a tundra bear cub 0 kobold zombies (1 created) 0 ossium animatums (1 created) a human adventurer a friendly adventurer an errand boy 2 stupid looking cos-players (3 created) 0 biker gang members (1 created) a sailor a mangy-looking leper an aimless-looking merchant 0 weary-looking travelers (1 created) 0 maias (1 created) 0 ancipitals (1 created) an incantifier a werelichen an evasive smirking sneak thief a werejackal (0 created) 0 little girls (1 created) a sweet coquette 0 Green-elves (1 created) 0 Grey-elves (1 created) 0 sea elves (1 created) 0 item masters (18 created) 0 shopkeepers (3 created) 0 shadows (1 created) 2 flying rogues a hata-mata 2 newts 0 twens (1 created) a normal frog a leopard frog a deminewt an iguana (2 created) 0 piles of copper coins (10 created) 0 piles of silver coins (4 created) 0 gold mimics (1 created) 0 creeping copper coinses (1 created) 0 piles of killer coins (3 created) 0 spiked coinses (1 created) 0 piles of killer gold coins (1 created) 0 huge piles of evasive coins (1 created) a floor grue 0 novice medium walls (1 created) a low rub monster 0 small turrets (1 created) a jumping jellyfish 0 stun troves (1 created) 315 creatures born. 205 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 24 times You eaten food with animal by-products 18 times You eaten meat 15 times You have communicated with the gods 14 times You prayed to the gods 2 times You hit with a wielded weapon 244 times You killed 125 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (24 of 160) body armor [Basic] (max Expert) (38 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (32 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (200 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (1 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (55 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (156 of 160) Goodbye ziratha the Electric Mage... You turned to stone in The Dungeons of Doom on dungeon level 5 with 9187 points, and 727 pieces of gold, after 5691 moves. Killer: sweet coquette You were level 8 with a maximum of 96 hit points when you turned to stone. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 51 10639 monistowl-Wiz-Red-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (priestess of Moloch), while sleeping. - [102] 52 10422 ziratha-Ele-Pea-Mal-Law died in The Gnomish Mines on level 5. Killed by an orcish arrow. - [76] *53 9187 ziratha-Ele-Asg-Fem-Law turned to stone in The * Dungeons of Doom on level 5. Petrified by a sweet coquette. 75 [96] 54 8690 ziratha-Elp-Gel-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (barking spider), while paralyzed by a monster attack. - [81] 55 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92]