ziratha, chaotic female asgardish Electric Mage ------#---- |.........| |.........| ##|..^......| #,........^.| ##,-------.--- #,,# #,,,# #,## #,### ------,# --.--##### |.....,# |..>.,,,,## |....|## |.`.|###,)### |....| |...| ##,,,## ---+-- |....| |.{.| ###@,,##|..... |....| ----- ###,,,.....| ------ ####|....| |....- |..<.| ------ [Ziratha the Charger] St7 Dx12 Co17 In16 Wi7 Ch12 EleAsgFemCha Dlvl:1 $17 HP-5(19) Pw21(21) AC7 Xp1/7 T384 Latest messages Unknown command '^J'. (3x) You displaced shocktober. You hit the kobold. (2x) The kobold thrusts his crude short sword. The kobold hits you! [-6 -> 13] You kill the kobold! w - a bow {12}. x - 18 odor shots {9}. Unknown command '^J'. What do you want to eat? [* or ,] Ecch - that must have been poisonous! [-6 -> 7] This kobold corpse tastes terrible! You finish eating the kobold corpse. odor shots - This is a weapon. Color: red. Material: silk. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. These arrows deal extra damage to animals and humanoids because they can't stand the stench. If you fire them with a wildhild bow, you gain a multishot bonus. A glass bolt shoots out at you! You are hit by a glass bolt! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} t - 37 uncursed +0 bullets {22} u - a blessed +1 bullet {1} v - an uncursed +7 bullet {1} w - a cursed +0 bow {12} x - 18 uncursed +0 odor shots {9} Armor q - an uncursed +0 studded leather armor (being worn) {80} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} Potions s - a cursed potion of vampire blood {1} Rings g - an uncursed ring of doom {1} Wands f - an uncursed wand of lightning (0:5) {1} Tools b - an uncursed chest {774} Contents of the chest: an uncursed oil lamp {1} an uncursed potion of water {1} a blessed spellbook of lightning (5:3) {1} a blessed spellbook of shocking sphere (1:4) {1} an uncursed scroll of demonology {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 2 uncursed food rations {2} a blessed +8 long sword {16} 2 gold pieces {0} Final attributes You have transgressed Your alignment was -9 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 49% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: riding (turn 169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67460 Monster spawn increase reached its maximum at turn 142458 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2788241 The monster class that cannot be genocided was nemese The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: Kati's striped sneaker (freq bonus 8) The monster species that spawned more often: metal slug (freq bonus 12) The monster species that spawned more often: spirit drinker (freq bonus 4) The monster species that spawned more often: psycho turret (freq bonus 168) The monster species that spawned more often: cerulean warp fungus (freq bonus 4) The monster species that spawned more often: bright violet warp patch (freq bonus 20) The monster species that spawned more often: deviant gargoyle (freq bonus 5) The monster species that spawned more often: lizard (freq bonus 20) The monster species that spawned more often: toxic cat (freq bonus 8) The monster species that spawned more often: clay mold (freq bonus 3) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 6) The monster species that spawned more often: lesser visor hulk (freq bonus 4) The monster species that spawned more often: winged white unicorn (freq bonus 4) The monster species that spawned more often: Officer Jenny (freq bonus 30) The monster species that spawned more often: black warp patch (freq bonus 20) The monster species that spawned more often: zog (freq bonus 2) The monster species that spawned more often: special xorn (freq bonus 12) The monster species that spawned more often: polka-dotted eye (freq bonus 8) The monster species that spawned more often: joy spike mage (freq bonus 6) The monster species that spawned more often: evasive hill giant (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 8) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: orc chieftain The monster species that never randomly spawned: force hezrou The monster species that never randomly spawned: sticky patch The monster species that never randomly spawned: fancy mold The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: gravel sentai The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 17) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 16) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 435 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 6 You were shock resistant You were prevented from having petrification resistance (0) You were prevented from having curse resistance (0) You had 1534 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 97% b - lightning 4 matter 19% 297% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of demonology (NUVVEMI CESTUNNAVU) scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (POWER PERFORATO AS BARET) scroll of teleportation (OMIAZBOYISU531) Spellbooks spellbook of shocking sphere (immortal) spellbook of lightning (endangered) Potions potion of water (clear) potion of oil (luminescent) potion of vampire blood (blood-red) Rings ring of doom (rainbow) Wands wand of lightning (shapeless) Tools oil lamp (lamp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) a kobold 0 goblins (1 created) 0 little wild pigs (1 created) 0 hole spiders (1 created) 0 grid bugs (2 created) a weak crow 0 Keystone Detectives (2 created) 0 item masters (5 created) 15 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 46 points, and 19 pieces of gold, after 384 moves. Killer: glass bolt You were level 1 with a maximum of 19 hit points when you died. You reached the 191st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 189 52 ziratha-Dea-Oct-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 190 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] *191 46 ziratha-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [19] 192 44 Krakonus-Ble-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a jet of boiling water. - [23] 193 43 ziratha-Kor-Unm-Fem-Neu quit in The Dungeons of Doom on level 1. 12 [12]