ziratha, chaotic female asgardish Flame Mage ---- --- #############-------- |$. #..| ######,,,,,,,,,,,}.......+ |.. .. ##,,,,,,##,------,#|.....<| +. . #,,,##### |.....,,.......| |.#.$ #,## |....|,,--+----- |%..# #,# ..... #, -%---###,# |... #,,@,,,,,,,, ---- ######,##### # [Ziratha the Igniter] St8 Dx7 Co13 In14 Wi11 Ch8 FlaAsgFemCha Dlvl:2 $10 HP34(36) Pw10(63) AC7 Xp3/59 T539 Sli Latest messages The flaming sphere explodes! The hell hound pup is on fire! The fire doesn't seem to burn the hell hound pup! You miss the slimebesu. The slimebesu misses. The cure slime touches you! [-1 -> 35] You don't feel very well. [-1 -> 34] You hit the slimebesu. You are turning a little green. Pick an object. P a pudding or ooze (slimebesu) (base level 0) Accessing Pokedex entry for slimebesu... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists cold, electricity, poison, acid, petrification. No conveyed resistances. Genocidable, breathless, amphibious, amorphous, acidic, carnivorous, herbivorous. This monster is of neuter gender. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical You are turning a little green. You miss the slimebesu. The flaming sphere explodes! The slimebesu is on fire! The slimebesu is killed! # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} p - an uncursed +0 leather armor {60} q - an uncursed +0 plugsuit (being worn) {2} t - a cursed +0 ring mail named cursed {100} y - a cursed -1 helm of storms {20} Comestibles c - 2 uncursed food rations {2} r - an uncursed fortune cookie {1} w - the uncursed cram ration named The Invisible Man {1} x - an uncursed carrot {1} Scrolls e - a blessed scroll of scare monster {1} k - 7 uncursed scrolls of healing {7} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of cure {1} u - an uncursed scroll of remove curse {1} v - an uncursed scroll of enchant weapon {1} Spellbooks g - a blessed spellbook of flame sphere (0:4) {1} h - a blessed spellbook of fireball (0:5) {1} i - a blessed spellbook of light (0:1) {1} Potions d - an uncursed potion of full healing {1} Rings f - an uncursed ring of aggravate monster {1} s - an uncursed ring of stealth (on right hand) {1} Wands z - an uncursed wand of wonder called nothing/empty (0:0) {1} Tools j - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 82 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 81% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: crossbow (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62890 Monster spawn increase reached its maximum at turn 109550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 327164 The monster class that cannot be genocided was pudding or ooze Today, this monster class was always generated invisible: orc The monster class that was spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: Ctuhlhu (freq bonus 13) The monster species that spawned more often: umber hulk (freq bonus 24) The monster species that spawned more often: fallen shaman (freq bonus 80) The monster species that spawned more often: marine goblin (freq bonus 52) The monster species that spawned more often: Sofia's leather pump (freq bonus 20) The monster species that spawned more often: huge cockroach (freq bonus 60) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 42) The monster species that spawned more often: fake growth (freq bonus 33) The monster species that spawned more often: intelligent piercer (freq bonus 10) The monster species that spawned more often: vaportex (freq bonus 40) The monster species that spawned more often: blue-green warp fungus (freq bonus 40) The monster species that spawned more often: Juen's plateau boot (freq bonus 33) The monster species that spawned more often: crimson force fungus (freq bonus 22) The monster species that spawned more often: brown icky thing (freq bonus 30) The monster species that spawned more often: iba (freq bonus 18) The monster species that spawned more often: pustulent spore (freq bonus 44) The monster species that spawned more often: sanity light (freq bonus 36) The monster species that spawned more often: vampire blender (freq bonus 11) The monster species that spawned more often: petty vampire (freq bonus 44) The monster species that spawned more often: ancient magic dragon (freq bonus 30) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 12) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: Sueschen's feminine sandal The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: loud fungus The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: vamgoyle The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: abnormal force fungus The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 32) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 18) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 59) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 8) Next attribute increase check would have come at turn 3500 Strength training was 15 Dexterity training was 4 Wisdom training was 7 Constitution training was 10 You were fire resistant You were turning into slime (95) You were prevented from having shock resistance (0) You were prevented from having numbopathy (0) You had 735 points of nutrition remaining You were stealthy You caused conflict You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 160% b - fireball 4 matter 28% 295% c - light 1 divine 0% 95% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Not Ready(1082) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor plugsuit (tightly fitting suit) helm of storms (meteoric helmet) Scrolls scroll of scare monster (INEMPTIO) scroll of healing (RANDOM STAT CHANGE MANY) scroll of mana (THX FEMMY) scroll of phase door (SUN STOP STATUS) scroll of standard id (ATTACK BY THROW A GOLD COIN) scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) scroll of remove curse (VITERBI TRELLIS) scroll of enchant weapon (GRASS MUD HORSE) Spellbooks spellbook of flame sphere (lunar) spellbook of fireball (yellow) spellbook of light (crumbling) Potions potion of full healing (incandescent) Rings ring of aggravate monster (alloy) ring of stealth (cameo) Wands wand of fire (silk) wand of wonder called nothing/empty (angular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 hell hound pups (1 created) 0 gas spores (1 created) 12 flaming spheres a hobbit reveller 0 kobolds (1 created) a large kobold a sewer rat a lichen 0 sub-gnomes (1 created) 12 slimebesus (17 created) 2 gray oozes 0 porter gray oozes (2 created) 0 bandarchors (1 created) 0 cure slimes (1 created) 0 friendly adventurers (1 created) a newt a twen 0 nulls (1 created) 0 scroll troves (1 created) 50 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 19 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (37 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (37 of 160) Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 2 with 296 points, and 10 pieces of gold, after 539 moves. Killer: quit You were level 3 with a maximum of 36 hit points when you quit. You reached the 141st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 139 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27] 140 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42] *141 296 ziratha-Fla-Asg-Fem-Cha quit in The Dungeons of Doom on level 2. 34 [36] 142 280 Andy-Kur-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [25] 143 280 ziratha-Mah-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Burned by a fireball. - [29]