ziratha, neutral male asgardish Flame Mage ------ |....| --------- |....|##|.......| |....|#,........| |..).|#,|.......| #|....|#,|..>....| ,..[..|#,|.......| |..d##,,--|------ |#.%.|,###,# |...@-,# #,# ------## #,# #,# #,##### #,,,,,# -----.------- --- |...............| |<..............| ----------------- [Ziratha the Broiler] St12 Dx10 Co10 In11 Wi10 Ch5 FlaAsgMalNeu Dlvl:3 $42 HP-5(84) Pw57(112) AC7 Xp6/544 T1458 Sat Latest messages You trip over a hooded cloak {4}. You miss the killer tripe ration. The killer tripe ration bites you! [-7 -> 26] D - a large round shield {40}. The killer tripe ration bites you! [-16 -> 10] Warning: HP low! The flaming sphere explodes! The killer tripe ration is on fire! You slip and nearly fall. The killer tripe ration bites you! Flame Mage, your life force is running out. [-4 -> 6] Warning: HP low! What do you want to zap? [fC or ?*] Nothing happens. The hell hound pup misses the killer tripe ration. The killer tripe ration bites you! You die... Your inventory Amulets t - an uncursed amulet of ESP {1} Weapons a - a blessed +1 quarterstaff named v2c32 {16} s - an uncursed +1 orcish dagger {4} x - an uncursed +0 bullwhip {8} z - an uncursed +0 elven bow {12} B - an uncursed +0 silver saber (weapon in hand) {12} Z - an uncursed +0 inkutlass {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} D - an uncursed +0 dwarvish roundshield {40} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} l - 6 uncursed scrolls of healing {6} m - 6 uncursed scrolls of mana {6} o - an uncursed scroll of cure {1} p - an uncursed scroll of destroy armor {1} q - a blessed scroll of enchant armor {1} u - an uncursed scroll of blank paper {1} v - 3 uncursed scrolls of identify {3} Spellbooks h - a blessed spellbook of flame sphere (0:2) {1} i - a blessed spellbook of fireball (2:4) {1} j - a blessed spellbook of light (0:1) {1} n - an uncursed spellbook of slow monster (0:2) {1} Potions d - an uncursed potion of gain ability {1} r - an uncursed potion of levitation {1} w - an uncursed potion of full healing {1} A - an uncursed potion of gain energy {1} Rings g - an uncursed ring of levitation {1} Wands f - an uncursed wand of fire (0:3) {1} C - an uncursed wand of extra healing called healing (7:0) {1} Tools k - an uncursed magic marker (0:77) {1} y - a cursed tin whistle {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 14 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: invisibility You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 15% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: knife (turn 100) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18075 Monster spawn increase reached its maximum at turn 45824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220864 The monster class that cannot be genocided was blob The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: venom force patch (freq bonus 48) The monster species that spawned more often: bad fungus (freq bonus 11) The monster species that spawned more often: Bear-Man (freq bonus 60) The monster species that spawned more often: arctic avenger (freq bonus 72) The monster species that spawned more often: king toad (freq bonus 18) The monster species that spawned more often: chemical colony (freq bonus 56) The monster species that spawned more often: Almuth (freq bonus 40) The monster species that spawned more often: dire wolf (freq bonus 27) The monster species that spawned more often: special caster lich (freq bonus 8) The monster species that spawned more often: totally bad patch (freq bonus 32) The monster species that spawned more often: novice warrior (freq bonus 18) The monster species that spawned more often: black mold (freq bonus 32) The monster species that spawned more often: secluded growth (freq bonus 16) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 16) The monster species that spawned more often: ultramarine mold (freq bonus 60) The monster species that spawned more often: garo nymph (freq bonus 24) The monster species that spawned more often: clefable (freq bonus 8) The monster species that spawned more often: wereumberhulk (freq bonus 8) The monster species that spawned more often: agate mushroom (freq bonus 18) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 14) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 10) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: icer turret The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: crystal statue The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: cloud stalker The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 23) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 14) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 120) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 3) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 2794 Strength training was 28 Dexterity training was 21 Wisdom training was 18 Constitution training was 42 You were fire resistant You were sleep resistant You were disintegration-resistant You were prevented from having automatic searching (0) You were prevented from having invisibility (0) You had 2950 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 286% b - fireball 4 matter 0% 291% c - light 1 divine 0% 91% d - slow monster 2 enchant 0% 93% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(3779) phase door 6 R LIMIT(820) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of ESP (splatted) Weapons quarterstaff (staff) orcish dagger (crude dagger) elven bow (runed bow) Armor dwarvish roundshield (large round shield) Scrolls scroll of enchant weapon (CONVICT PATCH) scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (MANANNANMACLIR) scroll of phase door (FROTZ) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of ice (DIFFER SEX CANT USE STUNTS) scroll of destroy armor (HITME) scroll of enchant armor (FORGETABOUTIT) scroll of blank paper (unlabeled) scroll of identify (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Spellbooks spellbook of flame sphere (uninscribed) spellbook of fireball (clueless) spellbook of light (posh) spellbook of slow monster (salted) Potions potion of gain ability (silver) potion of levitation (wormwood) potion of full healing (fluorescent) potion of gain energy (laurel) Rings ring of levitation (milled) Wands wand of fire (arcanium) wand of extra healing called healing (balsa) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a wax bee 2 red hornets 2 normal ants 0 acid blobs (1 created) a nexus blob (2 created) 2 cocks 0 chickens (1 created) a jackal (2 created) a pack jackal a thick jackal 0 martens (1 created) 0 hell hound pups (1 created) 33 flaming spheres (36 created) a panther woman a mini gremlin a porter flying dwarf a homunculus a petit mimic 0 goblins (1 created) a mega goblin a hobgoblin a baby river hog 0 rothes (1 created) 2 drains rats (3 created) a visor sewer rat a black rat a wild rabbit a pseudo rat 2 eevees 0 cave spiders (1 created) a hole spider 3 yellow centipedes 2 white centipedes a grey centipede 0 tearmaggots (1 created) 3 insect swarms a nightingale a pheasant a lichen 3 porter lichens a spore lichen a brown patch (0 created) 0 yellow growths (1 created) 2 yellow stalks a golden growth 0 golden patches (1 created) 0 red growths (1 created) a creeping mold (0 created) a green naga hatchling 0 domestic naga hatchlings (1 created) a grid xorn an insolent monkey 3 karakasas a yokuda 0 shopkeepers (1 created) a newt a twen 0 geckos (1 created) a sukkiri flower 0 arctic fern spores (1 created) 0 eggmen (2 created) 0 fried chickens (2 created) 0 swamp fern spores (1 created) a gray mewlip 0 mercury mushroom patches (1 created) 0 killer tomatoes (1 created) 0 killer tripe rations (1 created) a green icky thing a fire trove an energy trove (2 created) 124 creatures born. 96 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 10 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 54 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (13 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (64 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (33 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 3 with 2350 points, and 42 pieces of gold, after 1458 moves. Killer: a monster (killer tripe ration) You were level 6 with a maximum of 84 hit points when you died. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 81 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 82 2400 Andy-Jes-Spr-Fem-Neu escaped the dungeon [max level 1]. 12 [12] *83 2350 ziratha-Fla-Asg-Mal-Neu died in The Dungeons of Doom * on level 3. Killed by a monster (killer tripe ration). - [84] 84 2330 ziratha-Gan-Hrb-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (troll mummy). - [50] 85 2319 ziratha-Yeo-Exp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (master lich). - [70]