ziratha, chaotic male asgardish Flame Mage ------------ .........#.| |....d.....+ | #.@d.....| |........¯ /.. ...#<#.....| --- ------------ [Ziratha the Spark] St4 Dx7 Co9 In13 Wi6 Ch9 FlaAsgMalCha Dlvl:1 $0 HP-3(19) Pw20(20) AC8 Xp1/0 T11 Latest messages You hit the hell hound pup. The hell hound pup bites you! [-2 -> 14] The hell hound pup bites the hell hound pup. Unknown command '^J'. You hit the hell hound pup! The hell hound pup just misses! The hell hound pup misses the hell hound pup. Unknown command '^J'. You miss the hell hound pup. The hell hound pup misses. The hell hound pup misses the hell hound pup. Unknown command '^J'. You just miss the hell hound pup. The hell hound pup bites you! [-9 -> 5] The hell hound pup misses the hell hound pup. You miss the hell hound pup. The hell hound pup bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of punishment {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:2) {1} i - a blessed spellbook of fireball (0:4) {1} j - a blessed spellbook of light (0:3) {1} Potions d - an uncursed potion of sickness {1} Rings g - an uncursed ring of teleportation {1} Wands f - an uncursed wand of fire (2:0) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: displacement You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 98% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: shield (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36615 Monster spawn increase reached its maximum at turn 98415 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 115362 The monster class that cannot be genocided was blob The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: pleasing patch (freq bonus 8) The monster species that spawned more often: assassin bug (freq bonus 4) The monster species that spawned more often: blank warp patch (freq bonus 6) The monster species that spawned more often: werecockatrice (freq bonus 10) The monster species that spawned more often: juraian priest (freq bonus 8) The monster species that spawned more often: disenchanter bat (freq bonus 24) The monster species that spawned more often: tone golem (freq bonus 20) The monster species that spawned more often: iron man (freq bonus 18) The monster species that spawned more often: activist (freq bonus 24) The monster species that spawned more often: secluded warp fungus (freq bonus 3) The monster species that spawned more often: statue golem (freq bonus 2) The monster species that spawned more often: weretiger (freq bonus 6) The monster species that spawned more often: umbra warp patch (freq bonus 18) The monster species that spawned more often: helcungol (freq bonus 6) The monster species that spawned more often: ring mimic (freq bonus 2) The monster species that spawned more often: cerulean growth (freq bonus 12) The monster species that spawned more often: old black dragon (freq bonus 6) The monster species that spawned more often: Johanna (freq bonus 6) The monster species that spawned more often: hell temptress (freq bonus 8) The monster species that spawned more often: mindcrafter (freq bonus 10) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster species that never randomly spawned: female guard The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: educator The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: pack dog The monster species that never randomly spawned: twelph The monster species that never randomly spawned: tzee The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: centaur grandmaster The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 114) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 36) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 46) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 34) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 2) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 2) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 2) Next attribute increase check would have come at turn 527 Strength training was 5 Dexterity training was 5 Wisdom training was -1 Constitution training was 1 You were fire resistant You were prevented from having displacement (0) You were prevented from having free action (0) You had 1481 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (1160) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of healing (BANDSMAN GROOMS LUCK) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (TROPHY GET) scroll of standard id (MIXING FUCK) scroll of cure (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Spellbooks spellbook of flame sphere (dog eared) spellbook of fireball (deep blue) spellbook of light (heavy) Potions potion of sickness (topaz) Rings ring of teleportation (organic) Wands wand of fire (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (2 created) 0 shaded lichens (1 created) 0 moulds (1 created) 0 gem troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 11 moves. Killer: a monster (hell hound pup) You were level 1 with a maximum of 19 hit points when you died. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 302 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 303 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Fla-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hell hound pup). - [19]