ziratha, neutral male asgardish Flame Mage ###------ ---------------------- ------------ #,,|....|#####----- |....................|#|..........|###,#|....-,,,,,|...| |...............>....|,............,,,,,-....|####,|.... ##|....................|,|....).....|#####|....| #,|I..| #,-.........^^.........|,------------ |....| #,....| #,|.........^^^........|,# |....| ##,|...| #,--------------------|-,## ----|-###,*----- #,,######),#,,,,,,,),,,,,,# ##,,,,,,,, ##,##,,,,,,,,,,,---------.--- #,,d###### -----,#-.-----##, |.........<.| ------.-@# #==#|,#|.....| |...........| |......Q,# ###=,,#|`....+ |........)..| |......|## #.-,#|.....|#####|............ -......| #=,,#|.....-,,,,,-...........| |......| ---# -------#####------------- -------- [Ziratha the Igniter] St5 Dx16 Co8 In14 Wi10 Ch7 FlaAsgMalNeu Dlvl:2 $0 HP-1(58) Pw36(74) AC8 Xp5/185 T758 Glb Latest messages [-3 -> 8] Warning: HP low! The quaakboep claws you! Your hands got hit hard! Flame Mage, your life force is running out. [-4 -> 4] Warning: HP low! The quaakboep claws you! You're pushed back! [-1 -> 3] Warning: HP low! The quaakboep hits you! Your hands got hit hard! [-1 -> 2] Warning: HP low! The quaakboep hits you! [-1 -> 1] Warning: HP low! The quaakboep claws you! You die... Your inventory Amulets u - a cursed amulet of blindness {1} Armor b - an uncursed +0 studded leather armor {80} D - an uncursed +0 enchanted (of magic resistance) pair of soft sneakers {2} Comestibles c - 2 uncursed food rations {2} q - an uncursed tripe ration {1} B - a blessed eucalyptus leaf {1} Scrolls e - an uncursed scroll of identify {1} l - 4 uncursed scrolls of healing {2} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} s - a blessed scroll of flood tide {1} x - an uncursed scroll of trap creation {1} C - a blessed scroll of enchant weapon {1} Spellbooks h - a blessed spellbook of flame sphere (0:1) {1} i - a blessed spellbook of fireball (0:2) {1} j - a blessed spellbook of light (5:4) {1} t - an uncursed spellbook of resist sleep (0:3) {1} Potions d - an uncursed potion of paralysis {1} r - an uncursed potion of blood {1} w - a blessed potion of full healing {1} Wands f - an uncursed wand of fire (0:7) {1} y - an uncursed wand of speed monster called speed monster (0:2) {1} Tools k - an uncursed oil lamp {1} Gems v - an uncursed +0 touchstone called ok Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 15 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 23% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shield (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39120 Monster spawn increase reached its maximum at turn 61436 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 141600 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: infernal troglodyte (freq bonus 18) The monster species that spawned more often: Mammon (freq bonus 12) The monster species that spawned more often: bearded gargoyle (freq bonus 24) The monster species that spawned more often: zombie nymph (freq bonus 12) The monster species that spawned more often: greater evil elemental (freq bonus 10) The monster species that spawned more often: poisonous Olog-hai (freq bonus 4) The monster species that spawned more often: clay golem (freq bonus 36) The monster species that spawned more often: Siegfried (freq bonus 16) The monster species that spawned more often: quantum piercer (freq bonus 20) The monster species that spawned more often: Ryouga Hibiki (freq bonus 36) The monster species that spawned more often: Arnold Paole (freq bonus 18) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 9) The monster species that spawned more often: bash ogre lord (freq bonus 9) The monster species that spawned more often: wereastralelemental (freq bonus 10) The monster species that spawned more often: spiny (freq bonus 16) The monster species that spawned more often: spat rubber (freq bonus 18) The monster species that spawned more often: undead wandkeeper (freq bonus 30) The monster species that spawned more often: farting woman (freq bonus 5) The monster species that spawned more often: flying bug (freq bonus 24) The monster species that spawned more often: giant green dragonfly (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: mana colony The monster species that never randomly spawned: avarice The monster species that never randomly spawned: Orkus The monster species that never randomly spawned: jumping ice eel The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: Janine The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: dark potato The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 2) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 6) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 4) Next attribute increase check would have come at turn 1340 Strength training was 18 Dexterity training was 1 Wisdom training was 14 Constitution training was 26 You were poison resistant You had slippery fingers (5) You were prevented from having telepathy (0) You were prevented from having numbopathy (0) You had 1117 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 148% b - fireball 4 matter 28% 293% c - light 1 divine 0% 93% d - resist sleep 1 protect 0% 96% Techniques known in the end Name Level Status reinforce memory 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(1205) phase door 5 R LIMIT(447) invoke deity 5 R LIMIT(0) power surge 3X LIMIT(0) draw energy 1X LIMIT(0) Discoveries Amulets amulet of blindness (mitten) Weapons quarterstaff (staff) Armor soft sneakers (light footwear) Scrolls scroll of identify (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (ABABILA) scroll of flood tide (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of trap creation (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of enchant weapon (ATTACK BY MOVING FAST) Spellbooks spellbook of flame sphere (copied) spellbook of fireball (programmed) spellbook of light (continued) spellbook of resist sleep (russian) Potions potion of paralysis (slimy) potion of oil (bright green tea) potion of blood (blood-red) potion of full healing (forget-me-not) Rings ring of adornment (platinum) Wands wand of fire (viridian) wand of speed monster called speed monster (compost) Tools oil lamp (lamp) Gems touchstone called ok (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 acid blobs (2 created) 0 white blobs (1 created) a turkey chick a jackal (2 created) 0 pack jackals (1 created) a mink 0 hell hound pups (1 created) 0 gas spores (1 created) 9 flaming spheres 0 hobbit revellers (1 created) a hobbit 0 brain eaters (1 created) 0 spotted jellies (1 created) 0 pack kobolds (1 created) a fairy moogle 0 goblins (1 created) 2 group goblins 0 culves (1 created) 0 visor sewer rats (1 created) a wild rabbit (2 created) a baby metroid 2 maggots 0 grid bugs (2 created) 0 buttfucking alphawomen (1 created) 0 nice dutch girls (1 created) a lichen a deathmold 0 moss lichens (1 created) 0 brown mushrooms (1 created) a slow patch 2 conscious growths (1 created) a sub-gnome a newt mummy a slimebesu 0 glibbery slimes (1 created) 0 quaakboeps (1 created) 0 denryus (1 created) 0 grid xorns (1 created) 2 kobold zombies (3 created) 0 aimless-looking merchants (1 created) a battle-scarred veteran 0 sensers (1 created) a dragonball kid 0 shopkeepers (1 created) 0 hata-hatas (1 created) a newt (2 created) a demitwen 0 shrieker mushroom patches (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 0 fire troves (1 created) 0 disintegration troves (1 created) a scroll trove (2 created) 73 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 16 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (36 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 798 points, and 0 pieces of gold, after 758 moves. Killer: a monster (quaakboep) You were level 5 with a maximum of 58 hit points when you died. You reached the 115th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 113 899 ziratha-Gee-Din-Fem-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [95] 114 853 ziratha-Ota-Bat-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (red nightmare). - [65] *115 798 ziratha-Fla-Asg-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (quaakboep). - [58] 116 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 117 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46]