ziratha, chaotic female argonian Flame Mage ---------- --------- ------------##########|........|#|.......| |..........-,,,,,,,,,,..........,|.......| |..........|,#########|........|,........| #--.---------,, |........+:|.......| #,,,# #####,# --------.-,|.......| -#----------,,,,,# #,|.......| |..........|,###,# #,--|------ |..........|,# #,##### #,##,,,,## |...........,# #,,,,,# -.-.-- ,,,,,,,,,##### ------------## #####,# |....| ##,# ,,,,,^# #,##|....| #,#------.-.- #,,,|....| #,,|........| ##,..<..| #,|........| ##|....| #,.........| ------ ##---------- [Ziratha the Spark] St6 Dx7 Co9 In12 Wi5 Ch6 FlaArgFemCha Dlvl:1 $5 HP17(17) Pw20(20) AC8 Xp1/13 T192 Latest messages p - an apple {1}. There is a wall in the way! q - a soapy potion {1}. You kill the sub-gnome! You stepped on a trigger! You are frozen in place! You can move again. You kill the goblin! r - a scroll of mana {1}. What do you want to eat? [cp or ?*,] This goblin corpse tastes terrible! You finish eating the goblin corpse. s - an iron skull cap {12}. This door is locked. (5x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Pick an object. : a lizard (argonian flame mage called ziratha) Accessing Pokedex entry for flame mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} s - a cursed -3 orcish helm {12} Comestibles c - 2 uncursed food rations {2} p - an uncursed apple {1} Scrolls e - an uncursed scroll of taming {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} r - a cursed scroll of mana {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (0:4) {1} j - a blessed spellbook of detect monsters (0:5) {1} Potions d - an uncursed potion of gain energy {1} q - an uncursed potion of healing {1} Rings g - an uncursed ring of fire resistance {1} Wands f - an uncursed wand of fire (6:3) {1} Final attributes You have sinned Your alignment was -4 Your max alignment was 11 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36516 Monster spawn increase reached its maximum at turn 81686 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 394953 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 5) The monster species that spawned more often: giant bright green jellyfish (freq bonus 18) The monster species that spawned more often: desert prick (freq bonus 32) The monster species that spawned more often: star dragon (freq bonus 18) The monster species that spawned more often: jungle ape (freq bonus 20) The monster species that spawned more often: gay boy (freq bonus 4) The monster species that spawned more often: silver colony (freq bonus 8) The monster species that spawned more often: undead gangster (freq bonus 4) The monster species that spawned more often: magic force patch (freq bonus 9) The monster species that spawned more often: white worm mass (freq bonus 5) The monster species that spawned more often: dnethack horror (freq bonus 10) The monster species that spawned more often: Windows Vista (freq bonus 8) The monster species that spawned more often: Mephisto (freq bonus 18) The monster species that spawned more often: irresistible patch (freq bonus 16) The monster species that spawned more often: huge cockroach (freq bonus 16) The monster species that spawned more often: Vilestus (freq bonus 30) The monster species that spawned more often: firebreather (freq bonus 16) The monster species that spawned more often: racoon dog drunker (freq bonus 36) The monster species that spawned more often: limlug (freq bonus 15) The monster species that spawned more often: greater claw bug (freq bonus 10) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: mimic chicken The monster species that never randomly spawned: Sueschen's feminine sandal The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: Officer Victoria The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 35) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 6) Next attribute increase check would have come at turn 354 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 You were fire resistant You were prevented from having magic resistance (0) You were prevented from having see invisible (0) You had 1707 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (821) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 99% b - fireball 4 matter 85% 299% c - detect monsters 4 divine 86% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor orcish helm (iron skull cap) Scrolls scroll of taming (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Spellbooks spellbook of flame sphere (listening) spellbook of fireball (gun-shaped) spellbook of detect monsters (yellow) Potions potion of gain energy (thyme) potion of healing (soapy) Rings ring of fire resistance (carnelian) Wands wand of fire (subsurface) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (1 created) a goblin a sub-gnome 0 arrow turrets (1 created) a food trove 5 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 57 points, and 5 pieces of gold, after 192 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 181st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 179 61 Andy-Roc-Pol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a cyanide trap. - [14] 180 57 ziratha-Sag-Cen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [19] *181 57 ziratha-Fla-Arg-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [17] 182 54 ziratha-Erd-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [3] 183 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19]