ziratha, chaotic male asgardish Flame Mage #### #,,,P ##,#/I #,,###I ..,,, ...,, ... .? .. ..... nn .......n. ........nnn . ..#....)..n.n. .. ...% .......PP... ..... ............... .. ...n.. . ..P.. ... . [Ziratha the Broiler] St13 Dx3 Co6 In12 Wi7 Ch7 FlaAsgMalCha Dlvl:5 $4 HP0(75) Pw17(90) AC8 Xp6/415 T2062 Latest messages The fawn hits you! [-6 -> 23] You hear a nearby zap. The bolt of fire hits you! You don't feel hot! The bolt of fire bounces! The bolt of fire hits you! You don't feel hot! The sewer slime touches you! [-1 -> 24] [-1 -> 23] The sewer slime breathes poison gas! The blast of poison gas hits you! Your muscles won't obey you! You lose Dexterity [-12 -> 11] Warning: HP low! The blast of poison gas bounces! The blast of poison gas hits you! You die... Your inventory Weapons q - an uncursed +1 orcish dagger {4} F - a blessed +4 orcish dagger {4} T - 53 uncursed +0 shuriken {27} U - the uncursed +0 axe named Durin's Axe (weapon in hand) {24} Armor b - an uncursed +0 studded leather armor (being worn) {80} Scrolls l - 6 uncursed scrolls of healing {6} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of magic mapping {1} x - an uncursed scroll of gain mana {1} L - an uncursed scroll of teleportation {1} Potions V - an uncursed potion of see invisible {1} Rings g - an uncursed ring of levitation {1} Wands s - an uncursed wand of stoning called petrification (0:7) {1} Tools S - an uncursed large box called stash {540} Contents of the large box called stash: a cursed bag of digestion called garbage {5} an uncursed oil lamp {1} the uncursed wand of make invisible called make invisible named Stealing Protection (0:3) {1} an uncursed wand of enlightenment (0:4) {1} a cursed ring of polymorph {1} an uncursed potion of oil {1} a blessed potion of fruit juice {1} an invisible uncursed potion of healing {1} a blessed spellbook of cure confusion (6:4) {1} an uncursed spellbook of stone to flesh (1:1) {1} a blessed spellbook of light (5:5) {1} a blessed spellbook of fireball (0:4) {1} a blessed spellbook of flame sphere (6:1) {1} an uncursed scroll of create monster {1} a cursed fortune cookie {1} an uncursed eucalyptus leaf {1} 2 uncursed food rations {2} a blessed +1 oilskin cloak {4} a blessed +1 mace {12} an uncursed +0 boomerang {1} 4 blessed +7 arrows {2} 75 gold pieces {0} The bag of digestion called garbage is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 236 Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 72% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 48% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: attack spells (turn 19) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31135 Monster spawn increase reached its maximum at turn 42181 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504720 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: dark hound (freq bonus 16) The monster species that spawned more often: automatic dog (freq bonus 48) The monster species that spawned more often: undead topmodel (freq bonus 9) The monster species that spawned more often: magnetic colony (freq bonus 16) The monster species that spawned more often: multi-hued growth (freq bonus 48) The monster species that spawned more often: mythical dawn agent (freq bonus 30) The monster species that spawned more often: Tuxedo Mask (freq bonus 32) The monster species that spawned more often: Planetar (freq bonus 26) The monster species that spawned more often: pit beast (freq bonus 42) The monster species that spawned more often: machine turret (freq bonus 26) The monster species that spawned more often: big flying baby (freq bonus 64) The monster species that spawned more often: giant bat (freq bonus 10) The monster species that spawned more often: naga firespitter (freq bonus 28) The monster species that spawned more often: g-choice (freq bonus 18) The monster species that spawned more often: entitied asshole (freq bonus 16) The monster species that spawned more often: stonechipper (freq bonus 54) The monster species that spawned more often: charmeleon (freq bonus 72) The monster species that spawned more often: ray turret (freq bonus 21) The monster species that spawned more often: housebat (freq bonus 54) The monster species that spawned more often: stone mushroom (freq bonus 10) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster species that never randomly spawned: grandmaster spore lichen The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: nonon The monster species that never randomly spawned: many-eyed otyugh The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: umbreon The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 17) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 4) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 3) Next attribute increase check would have come at turn 2549 Strength training was 25 Dexterity training was 18 Wisdom training was 17 Constitution training was 37 You were fire resistant You were level-drain resistant You were prevented from having sleep resistance (0) You were prevented from having warning (0) You had automatic searching You had 2476 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 155% b - fireball 4 matter 0% 280% c - light 1 divine 0% 80% d - stone to flesh 3 healing 90% 81% e - cure confusion 3 healing 90% 87% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) shuriken (throwing star) Armor oilskin cloak (slippery cloak) Scrolls scroll of create monster (REQUICO SIDES) scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (WAWAE EHA) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (TOUCH ELF MAYBE BURN) scroll of magic mapping (DDOS ATTACK) scroll of gain mana (CHTO VY KHOTITE DOSTICH) scroll of teleportation (KNIRHS YMEV OLI) Spellbooks spellbook of flame sphere (trembling) spellbook of fireball (colluded) spellbook of light (dawn) spellbook of stone to flesh (mysterious) spellbook of cure confusion (discharged) Potions potion of healing (alchemical) potion of oil (hibiscus) potion called nmb (gooey) potion of see invisible (jasmine) potion of fruit juice (spiritual) Rings ring of levitation (iron) ring of polymorph (rainbow) Wands wand of fire (quartz) wand of stoning called petrification (deleted) wand of enlightenment (cherry) wand of make invisible called make invisible (soviet) Tools oil lamp (lamp) bag of digestion called garbage (bag) box of obscure-looking glass devices called medical pack large box called stash (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a worker ant a small locust a jackal a fox a boss dingo 0 hell hound pups (1 created) 0 poison gas spores (1 created) 0 floating eyes (1 created) 0 levitators (1 created) 13 flaming spheres 0 kittens (1 created) 0 hobbit thieves (1 created) a porter flying dwarf a kobold 8 pack kobolds a reston a small kobold 0 swamp kappas (1 created) 0 demimondaines (5 created) 0 deimonidaines (1 created) 0 attractive demimondaines (1 created) 0 blue faeries (6 created) 0 brown faeries (3 created) 0 mountain nymphs (5 created) 0 garo nymphs (3 created) 0 friend nymphs (2 created) 0 speedy mountain nymphs (2 created) 0 mountain force nymphs (1 created) 0 nymphs (4 created) 0 petty mountain nymphs (2 created) 0 pixies (4 created) 0 pixie archers (2 created) 0 dryads (1 created) 0 flying dryads (1 created) 0 naiads (4 created) 0 fawns (2 created) a wood nymph (4 created) 0 little mauds (1 created) 0 teasing nymphs (1 created) 0 evasive wood nymphs (4 created) 0 hiding wood nymphs (1 created) 0 floating nymphs (1 created) 0 morning wood nymphomaniacs (1 created) 0 satres (1 created) 0 water nymphs (1 created) 0 squad nymphs (3 created) 0 hidden water nymphs (1 created) 0 healing water nymphs (1 created) 0 pretty water nymphs (2 created) 0 artillery water nymphs (1 created) 0 sly water nymphs (1 created) 0 fourk nymphs (1 created) 0 gun chicks (1 created) 0 shadow faeries (1 created) 0 kamikaze faeries (1 created) 0 pretty buzzing nymphs (1 created) 0 goblins (1 created) a submarine goblin 20 drains rats a visor sewer rat (2 created) 0 scavengers (1 created) 0 giant rats (2 created) a quill bear 0 sock moles (1 created) 0 metal moles (1 created) 0 cave spiders (1 created) 0 yellow centipedes (1 created) 0 confident spiders (2 created) 0 sand leapers (1 created) a crawling worm mass 0 white worm masses (1 created) 5 grid bugs a housebat a lichen a shaded lichen a spore lichen 0 yellow mushrooms (1 created) a green mold 0 violet fungi (1 created) 0 spore molds (1 created) 0 Officer Sergeants (1 created) 2 adom mummies 0 dcss mummies (1 created) 0 gecko mummies (1 created) 0 sewer slimes (12 created) 0 mini rust monsters (1 created) 0 petty rattlesnakes (1 created) a small snake a garter snake (6 created) 2 lesser umber hulks (6 created) a lesser visor hulk 0 pikablus (1 created) 0 flying umber hulks (1 created) 2 grid xorns 0 orc zombies (1 created) 0 dwarf zombies (2 created) a straw golem 0 animated torches (1 created) a gentleman 0 dark spearwomen (1 created) 0 gay boys (1 created) 0 item masters (2 created) 0 ghosts (1 created) 0 rouge jellyfish (1 created) 0 newts (1 created) 2 twens a gecko 0 leopard frogs (1 created) 0 glacier fern spores (1 created) a white mushroom patch 0 noxious mushroom patches (1 created) 0 orange mewlips (1 created) a novice light wall (3 created) 0 small turrets (1 created) 2 small item troves an energy trove 0 poison troves (1 created) an armor trove 233 creatures born. 86 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 14 times You eaten meat 14 times You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 54 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (4 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (75 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (6 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (53 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 5 with 1942 points, and 79 pieces of gold, after 2062 moves. Killer: poisoned blast You were level 6 with a maximum of 75 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 84 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 85 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72] *86 1942 ziratha-Fla-Asg-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a poisoned blast. - [75] 87 1907 ziratha-Gof-Elf-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (hallucinogen-distorted winter wolf cub). - [72] 88 1861 ziratha-Pol-Sna-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a bashing a petrifying monster. 46 [46]