ziratha, chaotic male moonelven Flame Mage #### -----## ----------- #,,,#------- |.#..,# ------#####----------##|..>......|## ------------,,-.....| |#.<|,####|.....,,,,,|........-,,-..........,### --..........--#|.....| |....,,,,,|....|####,|.)......|,,|......)..|,,,###|.............,|.....| --|--,###,|....| #,.........|,,|.........|##,,,,.............|,-.....| #,,##,# #,-....| ##|........|,,----------- #####|............|#--....| #,###,# ##------ ----------,,# --..........-- ------ #,# #,# ##,,,# ------------ #,# #,# ##,,#,# ---|- #,-------- ###,###,# ###--------- |.`.|##,|......|#----------#,,,# #,# #,,-./*$...| |...-,,,|......|,.........|#,### #,# -----------#,#|?!.*.$.| |...|##,|......|,|........|#,# #@###|..........,,#|?...$.$| |...| #,|......[,|........|#,# #`,,,|)........|###|...%%..| |...| #,...|...|#|........|#,# ###,..........| |....%..| ----- #,|......| |........|,`# ##----------- --------- #,|......| |...`.....,# #,|......| ----------## #,-------- ### [Ziratha the Broiler] St10 Dx17 Co13 In16 Wi11 Ch9 FlaMooMalCha Dlvl:3 $51 HP98(98) Pw104(104) AC-7 Xp9/2565 T4006 Sat Latest messages You displaced your hell hound pup. You hear a hurling sound. The carafe crashes on your head and breaks into shards. [-1 -> 81] Something seems to be holding you. You can move again. You kill the cave spider! Welcome to experience level 9. You enter a killer room! This is actually an ADOM tension room. There is a wall in the way! "Hello, ziratha! Welcome again to Aklavik's general store!" Autopickup: OFF. "For you, most gracious creature; only 100 for this silver saber." j - a silver saber (unpaid, 100 zorkmids) {12}. A silver saber {12} for 100 zorkmids. Pay? [yn] (n) You bought a silver saber {12} for 100 gold pieces. "Thank you for shopping in Aklavik's general store!" You enter a killer room! This is actually an ADOM tension room. There is a wall in the way! (2x) You suddenly die. Your inventory Weapons a - a blessed +1 quarterstaff named s2v3 {16} d - an uncursed +0 yumi (weapon in hands) {12} j - a blessed +0 silver saber {12} L - an uncursed +0 worm tooth {2} M - 17 uncursed +0 arrows (in quiver) {11} Armor h - an uncursed +0 robe of power {16} r - an uncursed +0 pair of gauntlets of swimming (being worn) {4} I - an uncursed +0 randomized helmet (being worn) {20} N - an uncursed +0 bronze plate mail (being worn) {200} R - an uncursed +0 lab coat (being worn) {4} V - an uncursed +0 helmet {20} Y - an uncursed +0 pair of low boots (being worn) {4} Comestibles i - an uncursed slime mold {1} Scrolls e - 3 uncursed scrolls of remove curse {3} l - 8 uncursed scrolls of healing {8} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {2} p - an uncursed scroll of cure {1} t - an uncursed scroll of teleportation {1} w - 2 uncursed scrolls of identify {2} D - an uncursed scroll of consecration {1} Q - an uncursed scroll of wishing {1} S - a blessed scroll of mana {1} T - a blessed scroll of fire {1} W - a blessed scroll of healing {1} Spellbooks K - an uncursed spellbook of insulate (0:3) {1} Rings G - a blessed +1 ring of adornment (on right hand) {1} Wands C - an uncursed wand of locking called nothing? (0:7) {1} Tools b - an uncursed bag of holding called holding {75} c - an uncursed tin whistle {1} k - an uncursed oil lamp {1} B - a cursed skeleton key {1} F - 2 uncursed wax candles {1} U - 6 uncursed tallow candles {3} Contents of the bag of holding called holding: an uncursed potion of extra healing {1} a blessed potion of blood {1} an uncursed potion of paralysis {1} an uncursed potion of acid {1} an uncursed potion of ESP {1} 3 uncursed potions of water {3} an uncursed wand of striking (0:13) {1} an uncursed wand of cold called ice (0:0) {1} an uncursed wand of fire (2:1) {1} an uncursed wand of fire (0:2) {1} an uncursed ring of regeneration {1} a cursed -6 ring of protection called cursed {1} an uncursed ring of sleeping {1} an uncursed ring of fear resistance {1} an uncursed spellbook of cancellation (3:0) {1} an uncursed spellbook of acid sphere (7:2) {1} a blessed spellbook of detect monsters (4:3) {1} a blessed spellbook of fireball (0:5) {1} a blessed spellbook of flame sphere (4:2) {1} 3 uncursed carrots {2} a cursed pear {1} 2 uncursed tripe rations {2} 5 uncursed food rations {5} a cursed orange {1} an uncursed tin of red naga hatchling meat {1} a blessed tin of novice mage meat {1} an uncursed +0 orcish dagger {4} 17 uncursed +0 orcish arrows named Elvagil {9} an uncursed +2 orcish dagger {4} an uncursed +0 scalpel {2} an uncursed +0 natural stick {12} an uncursed +1 bullwhip named uncursed {8} 14 cursed +0 bullets {7} an uncursed +0 zoom shot crossbow {20} an uncursed +0 elven dagger {4} 78 uncursed +0 shuriken named Needle-like the new log {39} 4 gold pieces {0} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: infravision You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 80% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: scimitar (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11233 Monster spawn increase reached its maximum at turn 28415 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 84650 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: flayer blowdart (freq bonus 16) The monster species that spawned more often: Fanny (freq bonus 18) The monster species that spawned more often: lead statue (freq bonus 27) The monster species that spawned more often: elemental lich (freq bonus 18) The monster species that spawned more often: swamp lizard (freq bonus 4) The monster species that spawned more often: evasive hill orc (freq bonus 30) The monster species that spawned more often: threshold stalk (freq bonus 6) The monster species that spawned more often: large death dog (freq bonus 12) The monster species that spawned more often: antimatter grue (freq bonus 3) The monster species that spawned more often: volt warp fungus (freq bonus 12) The monster species that spawned more often: Helen's lady pump (freq bonus 12) The monster species that spawned more often: tapicoa pudding (freq bonus 2) The monster species that spawned more often: jungle phalanx (freq bonus 6) The monster species that spawned more often: voracious bee (freq bonus 2) The monster species that spawned more often: boot girl (freq bonus 6) The monster species that spawned more often: eastern tengu (freq bonus 36) The monster species that spawned more often: inka exterminator (freq bonus 8) The monster species that spawned more often: stone golem (freq bonus 16) The monster species that spawned more often: wretched defiler (freq bonus 8) The monster species that spawned more often: orc spellsword (freq bonus 28) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 18) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 48) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: nalfeshnee The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: crackwhore The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: smart spider The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: undead amazon The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 206) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 15) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 3) Next attribute increase check would have come at turn 5151 Strength training was 39 Dexterity training was 5 Wisdom training was 15 Constitution training was 0 The escalating chokhmah attack damage was 3 You were fire resistant You were poison resistant You were acid resistant You were going to die prematurely You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 2834 points of nutrition remaining You were adorned You were stealthy You could swim You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 195% b - acid sphere 1 matter 0% 151% c - fireball 4 matter 0% 270% d - detect monsters 4 divine 0% 260% e - cancellation 7 matter 99% 86% f - insulate 2 protect 0% 96% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(5464) phase door 9 R Not Ready(1502) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) Discoveries Weapons quarterstaff (staff) dwarvish mattock (broad pick) yumi (long bow) orcish dagger (crude dagger) orcish arrow (crude arrow) elven dagger (runed dagger) shuriken (throwing star) Armor helmet (steel helmet) leather gloves (shitty gloves) robe of power (pink robe) gauntlets of swimming (velvet gloves) randomized helmet (yellow helmet) lab coat (white coat) low boots (walking shoes) Scrolls scroll of remove curse (FLOW ABLES IS BACKWARD) scroll of healing (EIRIS SAZUN IDISI) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (DIFFER SEX CANT USE STUNTS) scroll of teleportation (SHELL PROTECT KEY) scroll of identify (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of growth (GEEEEE) scroll of flood (SPAMCATCHMAIL AT GMX DOT DE) scroll of consecration (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of wishing (JUGEMJUGEMGOGOUNO) scroll of fire (AWAKED FASTLY) Spellbooks spellbook of flame sphere (crashy) spellbook of fireball (ochre) spellbook of detect monsters (mossy) spellbook of acid sphere (zylon) spellbook of cancellation (radiant green) spellbook of insulate (antique) Potions potion of paralysis (hidden tea) potion of oil (red) potion called dim (brown oolong tea) potion of extra healing (freezing) potion of blood (blood-red) potion of acid (orange tea) potion of ESP (radiating) potion of water (clear) Rings ring of fear resistance (chinese) ring of adornment (candlelight) ring of protection called cursed (quartz) ring of regeneration (insulating) ring of sleeping (pinewood) Wands wand of fire (zinc) wand of cold called ice (aluminum) wand of locking called nothing? (old-testamentarian) wand of striking (ceramic) Tools oil lamp (lamp) bag of holding called holding (bag) tin whistle (whistle) skeleton key (key) wax candle (candle) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 4 acid blobs 2 shader acid blobs 2 phasing acid blobs a white blob a blue blob a giant snail 4 jackals (6 created) 3 pack jackals a wild dog a petty wild dog a little dog 0 hell hound pups (1 created) 0 floating noses (1 created) 0 werefloatingeyes (1 created) 18 flaming spheres (19 created) 14 acid spheres a porter flying dwarf a hobbit lord (2 created) a hobbit wizard a church novice 0 bathing cap wearers (1 created) 0 vacuum jellies (1 created) 2 kobolds 2 pack kobolds a hidden kobold a large kobold 0 special kobold lords (1 created) 0 leprechauns (1 created) a petit mimic a petit permamimic 0 mimics (1 created) 0 demimondaines (1 created) a pixie 0 mega goblins (1 created) 0 evasive hill orcs (1 created) a rothe 2 large rothes 3 sewer rats (5 created) an evasive sewer rat a rabbit a breeder mouse 2 giant rats a GR a petit pseudo rat a rattata a quill bear 2 prick bears a rabid rabbit a normal pseudo rat 2 giant red mice (1 created) a fire rat 4 cave spiders (6 created) 2 hole spiders 3 healthy cave spiders 2 spiderlings a centipede a giant spider a scorpion 3 crawling maggots (4 created) a dung worm a caterpie a large worm 0 natural bugs (1 created) 0 generic errors (1 created) a yellow light 0 echidnas (1 created) a mohat a vulture an emu 0 lichens (1 created) a mould 0 blue spores (1 created) a blink mold (0 created) 0 green molds (1 created) 0 green spores (1 created) 0 cyan force fungi (1 created) 0 reddish stalks (1 created) a slow growth a sepia patch 2 gnome stalkers 0 red naga hatchlings (1 created) a green naga hatchling a golden naga hatchling an undead naga hatchling a nexus naga hatchling a neo inka 0 small rust monsters (1 created) a garter snake a two-footed snake 0 river moccasins (1 created) a grid xorn a nethorn a monkey 0 kobold zombies (1 created) a zombie an aimless-looking merchant a drow novice 4 muggers a turkish bandit a blacky 0 item masters (5 created) 0 bad item masters (2 created) a division thief 0 shopkeepers (4 created) 2 watchmen (4 created) 0 watch captains (3 created) a mana stealer 4 small boos 3 shadows a garo 4 phantom ghosts a child spirit a sentient mochi 0 newts (1 created) a twen a gecko 0 soft boiled eggmen (1 created) 0 apprentice dark walls (1 created) 2 white icky things a stronger turret 0 fire troves (1 created) 0 hallu troves (1 created) 0 poison troves (1 created) 0 unihorn troves (1 created) an acid trove 215 creatures born. 161 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 27 times You eaten food with animal by-products 24 times You eaten meat 23 times You were an atheist You never prayed to the gods You hit with a wielded weapon 220 times You killed 107 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (42 of 160) devices [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (191 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (59 of 160) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 3 with 10834 points, and 55 pieces of gold, after 4006 moves. Killer: premature death You were level 9 with a maximum of 98 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 47 15194 ziratha-Kni-Vor-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (Mr. Repinsgub, the shopkeeper). - [104] 48 11986 go-Wiz-Dop-Fem-Cha died in The Gnomish Mines on level 8. Killed by an arrow. - [84] *49 10834 ziratha-Fla-Moo-Mal-Cha died in The Dungeons of Doom on level 3 [max 5]. Killed by premature death. 98 [98] 50 10639 monistowl-Wiz-Red-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (priestess of Moloch), while sleeping. - [102] 51 10422 ziratha-Ele-Pea-Mal-Law died in The Gnomish Mines on level 5. Killed by an orcish arrow. - [76]