ziratha, lawful male sokosolver Flame Mage ############################################################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### ################################---------------################################ ################################|.....|.....|d|################################ ################################|.>...|.....|@|################################ ################################|.....|..>..|^|################################ ################################|...........|^|################################ ################################|--.---.....|^|################################ ################################|.....|.....|^|################################ ################################|.....-------^|################################ ################################|........^^^^.|################################ ################################-----...----.?|################################ ####################################-----##----################################ ############################################################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### [Ziratha the Spark] St7 Dx11 Co14 In13 Wi6 Ch7 FlaSokMalLaw Dlvl:2 $1 HP-2(29) Pw30(30) AC7 Xp2/31 T373 Latest messages The hell hound pup falls into a pit! Do you really want to step into that pit? [yn] (n) (2x) The hell hound pup growls! You frightened the hell hound pup. Air currents pull you down into a pit! [-4 -> 25] The hell hound pup bites you! [-9 -> 16] You are still in a pit. The hell hound pup bites you! [-9 -> 7] You are still in a pit. The hell hound pup bites you! [-5 -> 3] Warning: HP low! Pick an object. d a dog or other canine (hell hound pup) (base level 7) Accessing Pokedex entry for hell hound pup... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 20, alignment -5. Normal speed (12). Normal generation in groups, with frequency 1. Resists fire. Conveys fire resistance. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical 2d6, breath - fire damage You are still in a pit. The hell hound pup bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of teleportation {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1} q - an uncursed scroll of genocide {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (0:3) {1} j - a blessed spellbook of detect monsters (0:5) {1} Potions d - an uncursed potion of healing {1} Rings g - an uncursed ring of polymorph control {1} Wands f - an uncursed wand of fire (0:2) {1} Tools k - an uncursed magic marker (0:5) {1} r - an uncursed +1 fishing pole {12} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 14 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stealth You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: firearms (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12955 Monster spawn increase reached its maximum at turn 47905 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 372255 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: orange warp fungus (freq bonus 12) The monster species that spawned more often: sucker warp fungus (freq bonus 48) The monster species that spawned more often: master permamimic (freq bonus 96) The monster species that spawned more often: very old orange dragon (freq bonus 10) The monster species that spawned more often: Ariane (freq bonus 36) The monster species that spawned more often: roc (freq bonus 16) The monster species that spawned more often: dark elven warrior (freq bonus 24) The monster species that spawned more often: maelstrom (freq bonus 16) The monster species that spawned more often: great ethereal wyrm (freq bonus 20) The monster species that spawned more often: secluded growth (freq bonus 24) The monster species that spawned more often: black grip arm (freq bonus 14) The monster species that spawned more often: raven (freq bonus 7) The monster species that spawned more often: conscious stalk (freq bonus 21) The monster species that spawned more often: amorphous mushroom (freq bonus 42) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 20) The monster species that spawned more often: blue eyes white dragon (freq bonus 36) The monster species that spawned more often: blue laser (freq bonus 18) The monster species that spawned more often: diminutive kobold (freq bonus 36) The monster species that spawned more often: moroi (freq bonus 8) The monster species that spawned more often: The Norsa (freq bonus 10) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 15) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: pupurin The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: vulture The monster species that never randomly spawned: tu-tara fleshscarler The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: vomiting turret The monster species that never randomly spawned: healthy plains centaur The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 39) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 14) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 3) Next attribute increase check would have come at turn 543 Strength training was 8 Dexterity training was 7 Wisdom training was 3 Constitution training was 10 You were fire resistant You were prevented from having warning (0) You were prevented from having stealth (0) You had 1549 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 107% b - fireball 4 matter 70% 297% c - detect monsters 4 divine 72% 297% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (I AM SO FUCKING TIRED) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (ABOR EFECTOR) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (MAND PENDING MAGIC SPELL) scroll of cure (NIOQUO TARGO) scroll of genocide (MAKED FLOT STONE TO HURTED ENEMYTRAP) Spellbooks spellbook of flame sphere (watery) spellbook of fireball (rolled) spellbook of detect monsters (battered) Potions potion of healing (shining) Rings ring of polymorph control (twisted) Wands wand of fire (aspen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants a jackal 0 hell hound pups (1 created) 0 flaming spheres (1 created) 0 pack kobolds (2 created) 0 mimics (1 created) 0 rabbits (1 created) a lichen a spore lichen a grid xorn 0 gnome zombies (1 created) a twen a mini rub monster 15 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (22 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 175 points, and 1 piece of gold, after 373 moves. Killer: a monster (hell hound pup) You were level 2 with a maximum of 29 hit points when you died. You reached the 148th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 146 185 Andy-Gof-Aqu-Mal-Cha escaped the dungeon [max level 1]. 13 [13] 147 177 ziratha-Aug-Win-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [14] *148 175 ziratha-Fla-Sok-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hell hound pup). - [29] 149 160 ziratha-Sex-Aqu-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [19] 150 154 Andy-Mur-Sux-Fem-Cha escaped the dungeon [max level 1]. 18 [18]