ziratha, neutral male nastinator Flame Mage ------- |.{.... |.@...| |...... ------- [Ziratha the Spark] St5 Dx7 Co7 In18 Wi8 Ch6 FlaNasMalNeu Dlvl:1 $0 HP19(19) Pw22(22) AC8 Xp1/0 T6 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a neutral male nastinator Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Watch out! Bad things can happen on Friday the 13th. Pick an object. @ a human or elf or you (nastinator flame mage called ziratha) Accessing Pokedex entry for nastinator... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical What do you want to zap? [f or ?*] In what direction? [47896321><] The wand of fire glows and fades. What do you want to zap? [f or ?*] In what direction? [47896321><] You feel rather warm. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of charging {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (0:4) {1} j - a blessed spellbook of detect monsters (0:3) {1} Potions d - an uncursed potion of fruit juice {1} Rings g - an uncursed ring of teleportation {1} Wands f - an uncursed wand of fire (0:3) {1} Tools k - an uncursed magic marker (1:96) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 473 Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 51% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54280 Monster spawn increase reached its maximum at turn 141170 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1736704 The monster class that cannot be genocided was ogre The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: Radio Katcher (freq bonus 2) The monster species that spawned more often: incapable male nurse (freq bonus 18) The monster species that spawned more often: Dispater (freq bonus 9) The monster species that spawned more often: dim spore (freq bonus 3) The monster species that spawned more often: amorphous patch (freq bonus 12) The monster species that spawned more often: hidden dwarven wizard (freq bonus 6) The monster species that spawned more often: goddamn tablet (freq bonus 12) The monster species that spawned more often: sabre-tooth tiger (freq bonus 9) The monster species that spawned more often: à5Ê_mÌ”í6 (freq bonus 36) The monster species that spawned more often: multi-hued patch (freq bonus 12) The monster species that spawned more often: xorn wizard (freq bonus 36) The monster species that spawned more often: white patch (freq bonus 4) The monster species that spawned more often: budo lichen (freq bonus 8) The monster species that spawned more often: angbander (freq bonus 18) The monster species that spawned more often: jellyfish (freq bonus 9) The monster species that spawned more often: greater fart elemental (freq bonus 8) The monster species that spawned more often: stupid looking cos-player (freq bonus 4) The monster species that spawned more often: barbie (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 3) The monster species that spawned more often: minotaur (freq bonus 5) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 7) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster species that never randomly spawned: spooky The monster species that never randomly spawned: critic The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: wood golem The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: Elvenking The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 2) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 13) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 5) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 10) Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had the following problem: You sometimes had to solve captchas. (0) You were prevented from having magical breathing (0) You were prevented from having a sight bonus (0) You had 1495 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (702) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of healing (VOLARE) scroll of mana (VO FACIAM) scroll of phase door (THEN CALL IT POPO MAIL) scroll of standard id (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of cure (SWAGLAB) Spellbooks spellbook of flame sphere (russian) spellbook of fireball (miracle) spellbook of detect monsters (twisting) Potions potion of fruit juice (cooling) Rings ring of teleportation (arcanium) Wands wand of fire (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 breeder mice (1 created) 0 immobile molds (1 created) 0 aokabis (1 created) 0 flying rogues (1 created) 0 newts (1 created) 0 novice medium walls (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 6 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 295 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 296 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Fla-Nas-Mal-Neu escaped the dungeon [max level 1]. 19 [19]