ziratha, neutral male sea elven Flame Mage ------- ----....F.---- |............| .............| |@...(.......| |d...........| ----!...d.---- ------- [Ziratha the Spark] St5 Dx8 Co6 In14 Wi9 Ch6 FlaSeaMalNeu Dlvl:1 $0 HP-21(16) Pw23(23) AC7 Xp1/0 T1 Brn Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a neutral male sea elven Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command '^J'. (2x) You don't have enough energy to cast that spell. The required amount was 32. (2x) What do you want to zap? [f or ?*] In what direction? [47896321><] You've set yourself afire! You were burned! Your studded leather armor smoulders! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed burnt +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of lava {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:2) {1} i - a blessed spellbook of fireball (1:1) {1} j - a blessed spellbook of light (0:4) {1} Potions d - an uncursed potion of object detection {1} Rings g - an uncursed ring of teleport control {1} Wands f - an uncursed wand of fire (0:0) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: infravision You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 10% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22768 Monster spawn increase reached its maximum at turn 65558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4827108 The monster class that cannot be genocided was centaur The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: huge lizard (freq bonus 8) The monster species that spawned more often: chaos plague bearer (freq bonus 8) The monster species that spawned more often: hidden warp fungus (freq bonus 9) The monster species that spawned more often: great bile wyrm (freq bonus 2) The monster species that spawned more often: inertia force fungus (freq bonus 12) The monster species that spawned more often: gater devil (freq bonus 12) The monster species that spawned more often: Riverman (freq bonus 10) The monster species that spawned more often: Greta's hugging boot (freq bonus 12) The monster species that spawned more often: flying leocrotta (freq bonus 4) The monster species that spawned more often: irresistible patch (freq bonus 6) The monster species that spawned more often: old regiment teacher (freq bonus 4) The monster species that spawned more often: speedhorse (freq bonus 8) The monster species that spawned more often: black naga hatchling (freq bonus 5) The monster species that spawned more often: xorn wizard (freq bonus 18) The monster species that spawned more often: sucking fiend (freq bonus 8) The monster species that spawned more often: spike smasher (freq bonus 2) The monster species that spawned more often: vacuum colony (freq bonus 24) The monster species that spawned more often: nausea spore (freq bonus 6) The monster species that spawned more often: Marvin (freq bonus 6) The monster species that spawned more often: big tool trove (freq bonus 27) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 5) The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: sootball The monster species that never randomly spawned: clockwork soldier The monster species that never randomly spawned: poison sphere The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: harmonic alien pod The monster species that never randomly spawned: rainbow dragon The monster species that never randomly spawned: Yumi Saotome The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 29) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 27) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 18) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 250 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were burned (4) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (228) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lava (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of healing (ONA DYSHIT BOLSHE VY UMERET) scroll of mana (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of phase door (LIFE RESTORATION) scroll of standard id (CLONE MONSTER) scroll of cure (I WANT TO SEE URANUS TOO) Spellbooks spellbook of flame sphere (wet) spellbook of fireball (calligraphed) spellbook of light (jetting) Potions potion of object detection (prickly ash) Rings ring of teleport control (pearl) Wands wand of fire (erroneous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aes (1 created) 0 hell hound pups (1 created) 0 marine goblins (4 created) 0 shaded lichens (1 created) 0 deathmolds (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: zapped himself with a wand You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 295 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 296 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Fla-Sea-Mal-Neu died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [16]