ziratha, chaotic female trapper Flame Mage --.------------- |.d............| +d.d..$!.......- |t.............| ---------------- [Ziratha the Spark] St6 Dx10 Co14 In13 Wi6 Ch6 FlaTrpFemCha Dlvl:1 $0 HP23(23) Pw27(27) AC7 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a chaotic female trapper Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Watch out! Bad things can happen on Friday the 13th. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of magic mapping {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (5:5) {1} i - a blessed spellbook of fireball (0:1) {1} j - a blessed spellbook of detect monsters (0:2) {1} Potions d - an uncursed potion of speed {1} Rings g - an uncursed ring of polymorph {1} Wands f - an uncursed wand of fire (0:2) {1} k - an uncursed wand of trap creation (0:0) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: two-handed sword (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61490 Monster spawn increase reached its maximum at turn 104050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 404063 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wall monster (freq bonus 5) The monster species that spawned more often: petit pseudo rat (freq bonus 24) The monster species that spawned more often: karmic force patch (freq bonus 32) The monster species that spawned more often: anthrazite unicorn (freq bonus 18) The monster species that spawned more often: shady monkey (freq bonus 21) The monster species that spawned more often: clinging blob (freq bonus 48) The monster species that spawned more often: skeleton mage (freq bonus 16) The monster species that spawned more often: Magdalena (freq bonus 54) The monster species that spawned more often: petty giant boar (freq bonus 14) The monster species that spawned more often: knight (freq bonus 7) The monster species that spawned more often: brass monkey golem (freq bonus 24) The monster species that spawned more often: random sphere (freq bonus 28) The monster species that spawned more often: phaser mushroom (freq bonus 42) The monster species that spawned more often: magic sphere (freq bonus 8) The monster species that spawned more often: crystal vortex (freq bonus 40) The monster species that spawned more often: cyan fungus (freq bonus 48) The monster species that spawned more often: leprechaun wanderer (freq bonus 7) The monster species that spawned more often: moldy defiler (freq bonus 28) The monster species that spawned more often: galoshes gal (freq bonus 28) The monster species that spawned more often: ice stalk (freq bonus 20) The monster species that spawned more often: evasive hill orc (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: solid warp fungus The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: nine of diamonds The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 18) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 3) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were prevented from having clairvoyance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (M7M6YU) scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (HLY HLS) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (OGRANICHENIYE SAPOGI) Spellbooks spellbook of flame sphere (emanating) spellbook of fireball (korean) spellbook of detect monsters (dull) Potions potion of speed (spiritual) Rings ring of polymorph (black onyx) Wands wand of fire (old-testamentarian) wand of trap creation (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) 0 hell hound pups (3 created) 0 rabbits (1 created) 0 lichens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 295 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 296 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Fla-Trp-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23]