ziratha, chaotic male randomized Flame Mage -.-------------- |..............| |..............| |..............| |....xd........| |.............=| |..............| ---------------- [Ziratha the Spark] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha Dlvl:1 $0 HP18(18) Pw19(19) AC7 Xp1/6 T5 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. robe - This is a piece of armor. Color: red. Material: leather. Appearance: red robe. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. What do you want to eat? [bcd or ?*] This thick jackal corpse tastes terrible! You stop eating the thick jackal corpse. What do you want to eat? [bcd or ?*] Never mind. You kill the kobold! Pick an object. x a xan or other mythical/fantastic insect (randomized flame mage called ziratha) Accessing Pokedex entry for flame mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell What do you want to eat? [bcd or ?*] You resume your meal. You finish eating the thick jackal corpse. # You don't know any spells right now. (2x) # Really quit [yes/no]? Your inventory Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: regeneration You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 82% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102940 Monster spawn increase reached its maximum at turn 161560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1532817 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: pustulent warp patch (freq bonus 10) The monster species that spawned more often: mercury mushroom patch (freq bonus 8) The monster species that spawned more often: Annemarie (freq bonus 12) The monster species that spawned more often: tiger cub (freq bonus 18) The monster species that spawned more often: clicking stalk (freq bonus 27) The monster species that spawned more often: porter lethe vortex (freq bonus 24) The monster species that spawned more often: indigo force patch (freq bonus 4) The monster species that spawned more often: wooden force fungus (freq bonus 10) The monster species that spawned more often: Ryouga Hibiki (freq bonus 14) The monster species that spawned more often: flying dryad (freq bonus 24) The monster species that spawned more often: baal subject mummy (freq bonus 8) The monster species that spawned more often: giant pack rat (freq bonus 12) The monster species that spawned more often: jumping champion (freq bonus 18) The monster species that spawned more often: domestic naga (freq bonus 5) The monster species that spawned more often: giant slug (freq bonus 36) The monster species that spawned more often: thrasher (freq bonus 84) The monster species that spawned more often: ogre lord (freq bonus 30) The monster species that spawned more often: edgy sphere (freq bonus 4) The monster species that spawned more often: undead gamer (freq bonus 24) The monster species that spawned more often: admonisher type (freq bonus 16) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: chemical mold The monster species that never randomly spawned: floating cunt The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: steel lord The monster species that never randomly spawned: card mushroom The monster species that never randomly spawned: Robin The monster species that never randomly spawned: unraveler The monster species that never randomly spawned: eldritch rubber The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 29) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 27) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 2) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 52) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1) Next attribute increase check would have come at turn 455 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having regeneration (0) You were prevented from having an increased fear factor (0) You had 1744 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (282) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (KARSUS) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (1 created) 0 gas spores (1 created) a kobold 0 flapbats (2 created) 0 spore lichens (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (1 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 207th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 205 25 ziratha-Poi-Min-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 206 24 ziratha-Erd-Tur-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [5] *207 24 ziratha-Fla-Ran-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 208 21 Andy-Dun-Iro-Fem-Cha escaped the dungeon [max level 1]. 22 [22] 209 20 ziratha-Pri-Aur-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]