ziratha, chaotic male orcish Flame Mage ------.-- |......:+ +..o....| |..{d.... --------- [Ziratha the Spark] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP16(16) Pw18(18) AC7 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a chaotic male orcish Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of create monster {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:3) {1} i - a blessed spellbook of fireball (6:5) {1} j - a blessed spellbook of light (0:4) {1} Potions d - an uncursed potion of clairvoyance {1} Rings g - an uncursed ring of fire resistance {1} Wands f - an uncursed wand of fire (0:3) {1} Tools k - an uncursed oil lamp {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: half spell damage You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 535 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 87% chance Musable item generation frequency had a negative bias of 14% Potion drop chance was reduced to 82% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12671 Monster spawn increase reached its maximum at turn 40351 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 206967 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: drain turret (freq bonus 3) The monster species that spawned more often: alligator king (freq bonus 16) The monster species that spawned more often: adult yellow dragon (freq bonus 8) The monster species that spawned more often: dream mushroom (freq bonus 20) The monster species that spawned more often: aewrog (freq bonus 15) The monster species that spawned more often: gravity colony (freq bonus 12) The monster species that spawned more often: undead gunner (freq bonus 4) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 12) The monster species that spawned more often: cancer research lady (freq bonus 6) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 8) The monster species that spawned more often: Hisame Shizumaru (freq bonus 6) The monster species that spawned more often: mimic (freq bonus 4) The monster species that spawned more often: Succubus Kop (freq bonus 24) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 5) The monster species that spawned more often: green beetle (freq bonus 3) The monster species that spawned more often: Windows 2000 (freq bonus 8) The monster species that spawned more often: real earth hound (freq bonus 63) The monster species that spawned more often: baby green dragon (freq bonus 12) The monster species that spawned more often: sky whale (freq bonus 10) The monster species that spawned more often: arcadian avenger (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 5) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: fancy growth The monster species that never randomly spawned: chasme The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: duality name teacher The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 98) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 58) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 25) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having automatic searching (0) You were prevented from having half spell damage (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of create monster (UTOR COMPERIO) scroll of healing (COVERED VILE DISAPPER) scroll of mana (EY REFLECT EFF INT) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (BU MISH MISH EMAS) Spellbooks spellbook of flame sphere (sour) spellbook of fireball (trembling) spellbook of light (everlasting) Potions potion of clairvoyance (cluster amaryllis) potion of oil (carcinogenic) Rings ring of fire resistance (dazzling) Wands wand of fire (sycamore) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hell hound pups (1 created) 0 kobolds (2 created) 0 grid bugs (1 created) 0 weak crows (1 created) 0 kobold zombies (2 created) 0 twens (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 293 1 Elvis-Kur-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 294 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] * 0 ziratha-Fla-Orc-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [16]