ziratha, chaotic female gnomish Electric Mage --- --- --.-- ---- ---.-- |...-- |..-- --....-- |....| |...---......| |-...----..........-- --.....| |-....[...-| |......--|.......<..-- ---.......||...........-- ..........||............| --.......---........-...-- --..d.|(..*.).......-...| |-...|------..----%...-- -QG..| |..| --...| .....| --------...| .----- -------.--....-- ---.--.|.......-- |............--- --^|.........| ----.|.|.---- ------- [Ziratha the Buzzer] St10 Dx16 Co15 In16 Wi7 Ch5 EleGnoFemCha Min:6 $177 HP-1(94) Pw63(112) AC2 Xp9/4819 T4186 Sat Par Latest messages The mad scientist claws you! The mad scientist rips into your breast with maniacal fervor! [-5 -> 16] Warning: HP low! The mad scientist thrusts his knife. The mad scientist hits you! (2x) You dream that you hear the howling of the CwnAnnwn... [-10 -> 6] Warning: HP low! The mad scientist claws you! The mad scientist misses. The mad scientist claws you! The mad scientist thrusts his knife. The mad scientist hits you! (2x) [-4 -> 3] Warning: HP low! The mad scientist claws you! The mad scientist thrusts his knife. The mad scientist hits you! (2x) You die... Your inventory Weapons # - an uncursed +0 silver saber {12} a - a blessed +1 quarterstaff named v1 {16} m - 23 blessed +0 crossbow bolts {12} o - 7 uncursed +0 orcish daggers {28} q - 43 uncursed +0 shuriken {22} A - a blessed +2 silver spear {12} B - 17 uncursed +0 ya {9} L - 20 uncursed +3 orcish arrows {10} V - the uncursed +0 crossbow named Flam0r (alternate weapon; not wielded) {20} W - the uncursed +0 stiletto named Oathkeeper {2} Y - the uncursed +0 dwarvish mattock named Digging Dog {48} Armor # - an uncursed +0 mummy wrapping {2} # - an uncursed +0 mummy wrapping {2} # - an uncursed +0 small shield {12} # - an uncursed +0 gnomish helm {1} s - the uncursed +0 pointed helmet named Casquespire Translate {20} t - a blessed +2 pair of speed boots {8} D - an uncursed +1 dwarvish cloak {4} F - a blessed +0 studded leather armor {80} J - an uncursed +0 orcish cloak {4} P - a blessed +1 set of red dragon scales (being worn) {20} Z - a blessed +0 helm of brilliance {20} Comestibles c - 4 uncursed food rations {4} r - an uncursed clove of garlic {1} w - 2 uncursed tripe rations {2} G - an uncursed candy bar {1} H - an uncursed egg {1} T - 2 uncursed cream pies {1} U - an uncursed lizard corpse {10} X - 8 uncursed apples {5} Scrolls e - an uncursed scroll of enchant armor {1} j - 6 uncursed scrolls of healing {4} k - 4 uncursed scrolls of mana {4} l - 5 uncursed scrolls of phase door {5} n - an uncursed scroll of cure {1} z - an uncursed scroll of undo genocide {1} K - a blessed scroll of healing {1} R - an uncursed scroll of destroy armor {1} Spellbooks h - a blessed spellbook of shocking sphere (0:-1) {1} i - a blessed spellbook of lightning (7:4) {1} v - an uncursed spellbook of toxic (5:2) {1} O - an uncursed spellbook of no effect (0:3) {1} Potions d - an uncursed potion of invisibility {1} u - an uncursed potion of stunning {1} x - an uncursed potion of Jolt Cola {1} I - an uncursed potion of oil {1} S - an uncursed potion of sleeping {1} Rings g - an uncursed ring of teleport control (on right hand) {1} Wands f - an uncursed wand of lightning (2:5) {1} p - an uncursed wand of magic missile (0:3) {1} C - an uncursed wand of speed monster called speed monster (0:0) {1} E - an uncursed wand of slow monster called slow monster (6:0) {1} Tools b - an uncursed oilskin sack {7} M - an uncursed +0 unicorn horn {8} Q - a cursed lock pick {1} Gems y - a cursed +0 stairstrap stone N - a blessed +4 aquamarine stone {1} Contents of the oilskin sack: an uncursed +0 worthless piece of green glass {1} a cursed +0 worthless piece of black glass {1} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 29% Wand drop chance was reduced to 75% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: healing spells (turn 16) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45056 Monster spawn increase reached its maximum at turn 86506 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 803825 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: vampire ogre (freq bonus 18) The monster species that spawned more often: adult leviathan (freq bonus 20) The monster species that spawned more often: trap mushroom (freq bonus 18) The monster species that spawned more often: banishment demon (freq bonus 22) The monster species that spawned more often: sepia colony (freq bonus 22) The monster species that spawned more often: real vibration hound (freq bonus 20) The monster species that spawned more often: bright white spore (freq bonus 10) The monster species that spawned more often: wolf chieftain (freq bonus 20) The monster species that spawned more often: potion trove (freq bonus 36) The monster species that spawned more often: mad mage (freq bonus 28) The monster species that spawned more often: buckyball (freq bonus 30) The monster species that spawned more often: stupid nickname inventor (freq bonus 10) The monster species that spawned more often: cyberdemon (freq bonus 12) The monster species that spawned more often: dire wolf (freq bonus 30) The monster species that spawned more often: watch captain (freq bonus 18) The monster species that spawned more often: The Queen of Hearts (freq bonus 27) The monster species that spawned more often: nexus stalk (freq bonus 27) The monster species that spawned more often: slime vortex (freq bonus 18) The monster species that spawned more often: troglodyte witch doctor (freq bonus 20) The monster species that spawned more often: hidden dwarven wizard (freq bonus 78) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: young adult orange dragon The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: thestral The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: unreal warp patch The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 187) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 70) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 5461 Strength training was 50 Dexterity training was 28 Wisdom training was 24 Constitution training was 17 The escalating chokhmah attack damage was 1 You were fire resistant You were shock resistant You were paralyzed (-2) You had the following problem: Stairs were always trapped. (0) You were prevented from having drain resistance (0) You were prevented from having freezopathy (0) You had infravision You had 3034 points of nutrition remaining You were stealthy You aggravated monsters You had teleport control You were a werewolf You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 69% b - lightning 4 matter 0% 359% c - toxic 8 attack 100% 69% d - no effect 1 elemental 0% 85% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(237) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) power surge 7X LIMIT(0) draw energy 5X LIMIT(0) sigil of control 3X LIMIT(0) tinker 3 R LIMIT(0) Discoveries Weapons quarterstaff (staff) * aklys (thonged club) dwarvish mattock (broad pick) orcish dagger (crude dagger) shuriken (throwing star) ya (bamboo arrow) orcish arrow (crude arrow) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) speed boots (femmy boots) pointed helmet (frequent helmet) dwarvish cloak (hooded cloak) orcish cloak (coarse mantelet) helm of brilliance (metal disk) Scrolls scroll of enchant armor (SERO GRIUS) scroll of healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of mana (VAS CORP BET MANI) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (DZIEWCZYNKA ZAMOCZENIA) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of fire (PHYSIC STUNT DAMAGE SMALLERS) scroll of destroy armor (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of undo genocide (CATACLYSM) Spellbooks spellbook of shocking sphere (transient) spellbook of lightning (switching) spellbook of toxic (aquatic) spellbook of no effect (forgotten) Potions potion of invisibility (cinnamon) potion of gain level (pseudo-violet) potion called dim (nettle) potion of stunning (fragrant olive) potion of Jolt Cola (illegal) potion of oil (stevia) potion of sleeping (freezing) Rings ring of teleport control (gentle) Wands wand of lightning (pourpoor) wand of magic missile (plastic) wand of speed monster called speed monster (holly) wand of slow monster called slow monster (spruce) wand of teleportation (willow) Tools bag called not holding oilskin sack (bag) Gems stairstrap stone (gray) aquamarine stone (blue) worthless piece of green glass (green) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach 2 acid blobs (3 created) a poisonous blob 2 cockatoos 0 jackals (2 created) a thick jackal a wild dog a dog a hunting wolf 0 shock hound pups (1 created) a floating eye a porter floating eye 0 shocking spheres (1 created) a housecat an extremely ugly cat (2 created) a galltrit 0 hobbit gentlemen (1 created) an army dwarf a bugbear a dwarf lord a hidden dwarven wizard (3 created) a 5K guy 0 dwarf kings (2 created) 0 dwarf king permamimics (1 created) a shadow creature of Fiona 0 blue jellies (1 created) 0 varying-colored jellies (1 created) a kobold (2 created) a hidden kobold 2 pleasures a leprechaun a petit mimic (2 created) 0 depression mimics (1 created) a large mimic a dryad a humanoid dryad 0 evasive wood nymphs (1 created) 0 goblins (1 created) a hobgoblin a runt (3 created) an orc-captain a runt shaman 0 green sentai (1 created) an anteater a black rat a rattata an eevee a spike giant a spike urchin a yellow centipede a great spider a petty giant spider a white unicorn (2 created) 0 red nightmares (1 created) a petty steam vortex 0 grid bugs (1 created) a pulse light a large bat a baby deep dragon a baby cyan dragon a baby psychic dragon a baby evil dragon a lichen 2 porter lichens (1 created) a spore lichen an orange fungus 0 green fungi (1 created) 0 cyan molds (1 created) 0 mind growths (1 created) 0 karmic molds (1 created) 3 sub-gnomes a clockwork soldier 0 gnomes (1 created) a gnome stalker 0 panotties (1 created) 2 intermediate gnomes 2 gnome lords 0 gnome friendloaders (1 created) a group gnome lord a gnomish brigand thief a gnomish wizard a gnomish mana wizard an angsty gnome a burrower gnome 0 deep force gnomes (1 created) a lower gnome priest 0 gnome kings (1 created) 5 Keystone Kops an Undead Lieutenant a Policeman Kaptain a kobold mummy a goblin mummy 3 gnome mummies 2 elf mummies a white naga 0 mad scientists (1 created) a garter snake 0 purple snakes (1 created) a snake 0 pythons (1 created) 0 flying trolls (1 created) a vogon a barrow wight a shady monkey an ice bear cub 4 kobold zombies a newt zombie a human zombie a zombie 0 ghasts (1 created) a karakasa a living lecturn a karate scrub a redguard 0 shopkeepers (3 created) 0 hidden barbed devils (1 created) 0 jellyfish (1 created) a newt a twen 0 geckos (1 created) a deminewt 0 iguanas (1 created) 2 rhaumbusuns a lizard (2 created) a master newt a glacier fern spore a goomba a bad egg a killer apple a novice light wall a novice medium wall a novice dark wall a small turret (2 created) a crude turret 0 prehistoric turrets (1 created) 0 dagger turrets (1 created) 0 gem troves (1 created) a potion trove a poison trove 172 creatures born. 122 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 15 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 338 times You killed 115 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (33 of 160) body armor [Basic] (max Expert) (29 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (183 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (148 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (22 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (23 of 160) matter spells [Basic] (max Expert) (101 of 160) Goodbye ziratha the Electric Mage... You died in The Gnomish Mines on dungeon level 6 with 19686 points, and 177 pieces of gold, after 4186 moves. Killer: a monster (mad scientist), while sleeping You were level 9 with a maximum of 94 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 37 20633 ziratha-Abu-Mon-Mal-Neu died in Sokoban on level 5 [max 8]. Killed by a death ray. 91 [94] 38 20105 ziratha-Ele-Arg-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (Pustulence). - [79] *39 19686 ziratha-Ele-Gno-Fem-Cha died in The Gnomish Mines on * level 6. Killed by a monster (mad scientist), while sleeping. - [94] 40 18400 ziratha-Gan-Mim-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [130] 41 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97]