ziratha, neutral male asgardish Electric Mage --- ------ ################################################# ---{.--- |..>.| #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# P.:....| |....|### #,-----------------------######################## |w@....| |.....,,## #,|.....................|## |¯(....| ----|-#,,## #,|.....................|,, ---....| #,# #,,## #,|..........{..........|,# -.--- ##,# #`%# #,|.....................|,# #,,# #,# #,-.-------------------.-,# #,## #,###,,,,,,,,,,,,,,,,,,,,,,,,,# -------|--- #,,,#---.----,,,,,,,########### |.........| ###,#|..<...|,#####,,,,,,,,,,,### |.........|#####`,.......|,# ###########,,,# |..........,,,,%,#|......|,# ------.----- |.........|#######|...)..|## |..........| ----------- -------- |..........| |..........| ------------ [Ziratha the Charger] St9 Dx13 Co11 In19 Wi5 Ch4 EleAsgMalNeu Dlvl:1 $7 HP-9(32) Pw36(36) AC3 Xp2/20 T418 Latest messages You hear water falling on coins. You displaced your shock hound pup. Something is written here in the dust. Use "r." to read it. u - an embossed spellbook {1}. What do you want to read? [eg-ik-ou or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "resist sleep" spell to your repertoire. You feel a wrenching sensation. You hit Moldoux, the Defenceless Mold! You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" Welcome to experience level 2. Pick an object. . a grue or a doorway or the floor of a room or the dark part of a room or ice (floor of a room) The great wyrm of power claws you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} q - an uncursed +0 crossbow {20} Armor b - an uncursed +0 studded leather armor {80} p - an uncursed +0 banded mail (being worn) {160} Comestibles c - 2 uncursed food rations {2} t - an uncursed tripe ration {1} Scrolls e - an uncursed scroll of taming {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (0:3) {1} u - an uncursed spellbook of resist sleep (0:0) {1} Potions d - an uncursed potion of numbness {1} s - an uncursed potion of full healing {1} Rings g - an uncursed +1 ring of adornment (on right hand) {1} Wands f - an uncursed wand of lightning (4:3) {1} r - an uncursed wand of clone monster (0:1) {1} Tools j - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 13 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: speed You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 28 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17692 Monster spawn increase reached its maximum at turn 56516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 530611 The monster class that cannot be genocided was centaur The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: energy warp fungus (freq bonus 12) The monster species that spawned more often: giant centipede (freq bonus 12) The monster species that spawned more often: tunnel force wight (freq bonus 63) The monster species that spawned more often: security bot (freq bonus 24) The monster species that spawned more often: timekeeper (freq bonus 4) The monster species that spawned more often: black ooze (freq bonus 6) The monster species that spawned more often: magic-colored spore (freq bonus 32) The monster species that spawned more often: silver slime (freq bonus 30) The monster species that spawned more often: gore colony (freq bonus 16) The monster species that spawned more often: reaper force fungus (freq bonus 24) The monster species that spawned more often: greater ice cattle (freq bonus 18) The monster species that spawned more often: Robat (freq bonus 18) The monster species that spawned more often: giant fire bat (freq bonus 24) The monster species that spawned more often: electro archer (freq bonus 18) The monster species that spawned more often: pestilent trove (freq bonus 36) The monster species that spawned more often: flying demilich (freq bonus 4) The monster species that spawned more often: arctic abyss (freq bonus 12) The monster species that spawned more often: venom warp fungus (freq bonus 32) The monster species that spawned more often: ferrous mushroom (freq bonus 4) The monster species that spawned more often: devourer (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: sailor The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: soft force fungus The monster species that never randomly spawned: hungry warp fungus The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: tin-soldier The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 39) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 2) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 552 Strength training was 3 Dexterity training was 4 Wisdom training was 6 Constitution training was 17 You were shock resistant You were prevented from having speed (0) You were prevented from having reflection (0) You had 1155 points of nutrition remaining You were adorned Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (85) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 14% 296% c - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) appraisal 2 R LIMIT(1727) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (ELF CANT TO BE POISONING) scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (MOVE RAISED BY FEARED) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (WE WILL HURT YOU) scroll of cure (DOENERTELLER VERSACE) Spellbooks spellbook of shocking sphere (old) spellbook of lightning (rainy) spellbook of resist sleep (embossed) Potions potion of numbness (luminescent) potion of full healing (fluorescent) Rings ring of adornment (inka) Wands wand of lightning (steel) wand of clone monster (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a spit demon 0 shock hound pups (1 created) 0 kobolds (1 created) 2 drains rats a field mouse 0 great wyrms of power (1 created) 0 shaded lichens (1 created) Moldoux, the Defenceless Mold 0 slimebesus (1 created) a grid xorn a kobold zombie 0 twens (1 created) 0 fire troves (1 created) a cold trove 15 creatures born. 8 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 87 points, and 7 pieces of gold, after 418 moves. Killer: a monster (great wyrm of power) You were level 2 with a maximum of 32 hit points when you died. You reached the 164th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 162 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] 163 96 Krakonus-Lad-Sok-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [21] *164 87 ziratha-Ele-Asg-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (great wyrm of power). - [32] 165 83 Elronnd-Ama-Ski-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (jelly bee). - [16] 166 82 Andy-Kur-Hem-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [15]