ziratha, neutral female angelic Flame Mage ----------- |J.J..d.$.| .......%%.. |.....JJJ.| -------A--- #,## #,,## ,,ee,,, ####,### -----|---------- |.......<......| |#.............| |..............| |........#.....| |..............| |.............#| --------------- [Ziratha the Broiler] St7 Dx15 Co16 In12 Wi9 Ch6 FlaAngFemNeu Dlvl:2 $35 HP-2(85) Pw42(118) AC5 Xp6/332 T525 Sat Latest messages The mini jabberwock claws you! [-1 -> 30] The baby gryphon bites you! [-12 -> 18] The baby gryphon claws you! The baby gryphon rips into your breast with maniacal fervor! [-5 -> 13] Warning: HP low! [-2 -> 11] Warning: HP low! The baby gryphon misses. The baby gryphon bites you! You hear the howling of the CwnAnnwn... [-6 -> 5] Warning: HP low! The baby gryphon claws you! [-2 -> 3] Warning: HP low! The baby gryphon claws you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} s - an uncursed +0 orcish helm (being worn) {12} Comestibles c - 2 uncursed food rations {2} q - an uncursed carrot {1} t - an uncursed fortune cookie {1} x - an uncursed partly eaten ice monster corpse {1072} Scrolls e - an uncursed scroll of reverse identify {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} w - an uncursed scroll of enchant armor {1} Spellbooks h - a blessed spellbook of flame sphere (0:2) {1} i - a blessed spellbook of fireball (5:4) {1} j - a blessed spellbook of light (3:1) {1} Potions d - an uncursed potion of healing {1} r - an uncursed potion of hallucination {1} Rings g - an uncursed ring of stealth (on right hand) {1} Wands f - an uncursed wand of fire (0:5) {1} Tools k - an uncursed oil lamp {1} Gems u - a cursed -3 worthless piece of radiant glass {1} Chains v - a blessed +1 iron chain {120} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 13 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: warning You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 14% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14345 Monster spawn increase reached its maximum at turn 55421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 665550 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: pile of coins (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: stone fungus (freq bonus 12) The monster species that spawned more often: serbian thief (freq bonus 20) The monster species that spawned more often: dwarf mummy (freq bonus 24) The monster species that spawned more often: l33t hack0r (freq bonus 4) The monster species that spawned more often: wooden figurine (freq bonus 9) The monster species that spawned more often: lava dragon (freq bonus 4) The monster species that spawned more often: ixitxachitl (freq bonus 10) The monster species that spawned more often: wererustmonster (freq bonus 8) The monster species that spawned more often: hellish lich (freq bonus 14) The monster species that spawned more often: ferrous stalk (freq bonus 14) The monster species that spawned more often: grandmaster twen (freq bonus 36) The monster species that spawned more often: nausea mold (freq bonus 8) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 33) The monster species that spawned more often: clap monster (freq bonus 24) The monster species that spawned more often: Marleen's sneaker (freq bonus 120) The monster species that spawned more often: porter tiger (freq bonus 10) The monster species that spawned more often: nightcreeper (freq bonus 6) The monster species that spawned more often: pheasant (freq bonus 10) The monster species that spawned more often: mimicry rubber (freq bonus 12) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 8) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: butcher shaman The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: petty heath The monster species that never randomly spawned: blue ogre The monster species that never randomly spawned: white icky thing The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: Vilea's sister The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 27) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 37) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 15) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Next attribute increase check would have come at turn 1228 Strength training was 12 Dexterity training was 2 Wisdom training was 13 Constitution training was 4 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having warning (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 2536 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 235% b - fireball 4 matter 0% 295% c - light 1 divine 0% 95% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) turn undead 6 R LIMIT(0) invoke deity 6 R LIMIT(11241) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor orcish helm (iron skull cap) Scrolls scroll of reverse identify (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of healing (VO AMMITAM SA) scroll of mana (VELOX NEB) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (SPEE WORK WHEN TOUCH) scroll of enchant armor (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of flame sphere (fat) spellbook of fireball (backward) spellbook of light (ethereal) Potions potion of healing (marigold) potion of oil (reddish) potion of hallucination (effervescent) Rings ring of stealth (carnelian) Wands wand of fire (brass) Tools oil lamp (lamp) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 hell hound pups (1 created) 18 flaming spheres (22 created) a kobold an aqua kobold a small kappa a marine goblin a snow rabbit a millipede 2 larvae 2 grid bugs 2 tron bugs (10 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 immobile molds (1 created) a yellow spore 5 ice monsters (7 created) 5 mana maulers (6 created) 6 mini jabberwocks (8 created) 0 arctic avengers (1 created) 0 green monsters (1 created) 0 baby gryphons (2 created) 0 item masters (4 created) 0 potion troves (1 created) 78 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 13 times You killed 24 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (53 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 1410 points, and 35 pieces of gold, after 525 moves. Killer: a monster (baby gryphon) You were level 6 with a maximum of 85 hit points when you died. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 87 1422 ziratha-Mys-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (dungeon ghoul). - [65] 88 1420 ziratha-Top-Nav-Fem-Cha died in The Dungeons of Doom on level 4 [max 7]. Killed by a dart. - [40] *89 1410 ziratha-Fla-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (baby gryphon). - [85] 90 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51] 91 1274 ziratha-Drd-Vgo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (raticlaw). - [35]