ziratha, lawful female snakey Electric Mage ------- |.....| |.....| ------...$.| |.<......d.| |........S.| |..........| ------------ [Ziratha the Charger] St8 Dx9 Co13 In16 Wi8 Ch8 EleSnaFemLaw Dlvl:1 $0 HP18(18) Pw18(18) AC7 Xp1/0 T12 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a lawful female snakey Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You see here a gold piece {0}. You see here a spider-legged crossbow {30}. You see here a gold piece {0}. The shock hound pup picks up a spider-legged crossbow {30}. You see here 6 gold pieces {0}. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in scale gaps) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of taming {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (4:4) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of down level {1} Rings g - an uncursed -2 ring of increase accuracy {1} Wands f - an uncursed wand of lightning (0:1) {1} Tools j - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 222 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 90% Potion drop chance was reduced to 80% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19160 Monster spawn increase reached its maximum at turn 61500 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 273800 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: rainbow fungus (freq bonus 10) The monster species that spawned more often: big bear brother (freq bonus 9) The monster species that spawned more often: onanocter 1a (freq bonus 36) The monster species that spawned more often: drone force fungus (freq bonus 5) The monster species that spawned more often: giant dragon turtle (freq bonus 32) The monster species that spawned more often: lunatic rabbit (freq bonus 10) The monster species that spawned more often: freemason brother (freq bonus 5) The monster species that spawned more often: giant urchin (freq bonus 7) The monster species that spawned more often: frost bird (freq bonus 20) The monster species that spawned more often: sparrow (freq bonus 5) The monster species that spawned more often: azure puddle (freq bonus 18) The monster species that spawned more often: ruby force fungus (freq bonus 40) The monster species that spawned more often: air elemental speed beholder (freq bonus 96) The monster species that spawned more often: oil village (freq bonus 12) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 24) The monster species that spawned more often: Daughter Lily (freq bonus 20) The monster species that spawned more often: asian lady (freq bonus 3) The monster species that spawned more often: winged white unicorn (freq bonus 18) The monster species that spawned more often: giant yellow jellyfish (freq bonus 10) The monster species that spawned more often: domestic spider (freq bonus 10) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 24) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: novel warp fungus The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: red laser The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: limlug The monster species that never randomly spawned: Maurus The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: space wasp The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 14) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 28) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 52) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 20) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 2) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had infravision You had 1489 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (THE RESULT IS THE FRUIT) scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (VI OWNS EMACS) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (MAND PENDING MAGIC SPELL) Spellbooks spellbook of shocking sphere (gun-shaped) spellbook of lightning (dark) Potions potion of down level (deep blue) Rings ring of increase accuracy (antimony) Wands wand of lightning (octogonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 mini gremlins (1 created) 0 grid bugs (1 created) 0 grid xorns (1 created) 0 gray newts (1 created) 0 novice medium walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 282 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 283 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Ele-Sna-Fem-Law quit in The Dungeons of Doom on level 1. 18 [18]