ziratha, neutral female aquarian Electric Mage --}}---- - ---}-----}- |++?}++| }...........} |.+..$}| |...........|`} |m..?.+| }...........|,# |R@d+..| }..........`|,# -|------ - ------}--.-,# #,,# ###,,,,,,# ##,# }#,,,##,### #,# }###,}#####,,,####,# }.--------## ##,,,,,,,,,,,### #,# |.........,####,,,#,##,##### }## |..<.....|,,,,,,#. } |........|,,,,,,|.. |........|##### |.. ----.....| .... ------- |>..} ---}}- [Ziratha the Charger] St7 Dx10 Co8 In12 Wi7 Ch8 EleAquFemNeu Dlvl:2 $8 HP-8(26) Pw26(26) AC7 Xp2/32 T429 Latest messages You hit the small mimic! (2x) The small mimic claws you! [-8 -> 18] You hit the small mimic. The shock hound pup picks up a spellbook {1}. You miss the small mimic. You hit the small mimic. You miss the small mimic. The small mimic claws you! [-7 -> 11] You miss the small mimic. You hit the small mimic. You miss the small mimic. You hear soft splashing. You miss the small mimic. The small mimic claws you! The small mimic rips into your breast with maniacal fervor! [-8 -> 4] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} u - a cursed rusty -2 orcish dagger {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - an uncursed +0 banded mail {160} r - an uncursed +0 missing cloak {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of identify {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} t - an uncursed scroll of identify {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (3:5) {1} v - an uncursed spellbook of forgotten spell (0:0) {1} Potions d - an uncursed potion of levitation {1} Rings g - an uncursed ring of teleportation {1} p - an uncursed +2 ring of gain wisdom {1} Wands f - an uncursed wand of lightning (0:8) {1} s - an uncursed wand of nothing (0:8) {1} Tools j - an uncursed magic marker (1:73) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear factor You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 39% Monster death drops spawned with only 88% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18711 Monster spawn increase reached its maximum at turn 100311 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1496357 The monster class that cannot be genocided was golem The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: wierdo terror (freq bonus 18) The monster species that spawned more often: uranium dragonfly (freq bonus 7) The monster species that spawned more often: colorless mold (freq bonus 12) The monster species that spawned more often: mysterious lady (freq bonus 12) The monster species that spawned more often: orc sorceror (freq bonus 12) The monster species that spawned more often: insectoid (freq bonus 28) The monster species that spawned more often: thick beauty (freq bonus 7) The monster species that spawned more often: wine village ogre (freq bonus 20) The monster species that spawned more often: clear centipede (freq bonus 3) The monster species that spawned more often: nonexistant cop (freq bonus 64) The monster species that spawned more often: spirit troll (freq bonus 10) The monster species that spawned more often: warhorse (freq bonus 5) The monster species that spawned more often: large centipede (freq bonus 6) The monster species that spawned more often: hippogryph (freq bonus 32) The monster species that spawned more often: weapon xorn (freq bonus 28) The monster species that spawned more often: dark elven druid (freq bonus 9) The monster species that spawned more often: wrinkled warp patch (freq bonus 20) The monster species that spawned more often: ancient red dragon (freq bonus 10) The monster species that spawned more often: legs of the unknown god (freq bonus 9) The monster species that spawned more often: splashwater vortex (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 8) The monster species that never randomly spawned: big bia The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: red condor The monster species that never randomly spawned: shifting sand wall The monster species that never randomly spawned: Wolf-Man packleader The monster species that never randomly spawned: Coure The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: tour bus The monster species that never randomly spawned: alien flower The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 1) Next attribute increase check would have come at turn 924 Strength training was 18 Dexterity training was 8 Wisdom training was 4 Constitution training was 29 You were shock resistant You were prevented from having manaleech (0) You were prevented from having an increased fear factor (0) You had 1073 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (143) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 85% 296% c - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor missing cloak (mysterious cloak) Scrolls scroll of identify (SUS COMNITUS) scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (LA VIVME) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (STRIPE SORROW) Spellbooks spellbook of shocking sphere (adorable) spellbook of lightning (wrath) spellbook of forgotten spell (distant) Potions potion of levitation (hidden tea) Rings ring of teleportation (bloodstone) ring of gain wisdom (wooden) Wands wand of lightning (dragonhide) wand of nothing (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 large cockroaches (1 created) 0 acid blobs (1 created) a cock 0 shock hound pups (1 created) a hidden kobold 0 small mimics (1 created) a sewer rat 0 nasty bugs (1 created) 2 lichens 0 green growths (1 created) a controller 0 shopkeepers (1 created) 0 hata-hatas (2 created) 0 hata-matas (1 created) a newt 0 piles of copper coins (1 created) 19 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 186 points, and 8 pieces of gold, after 429 moves. Killer: a monster (small mimic) You were level 2 with a maximum of 26 hit points when you died. You reached the 136th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 134 210 ziratha-Dol-Sli-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [34] 135 196 Andy-Bos-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (horned devil). - [24] *136 186 ziratha-Ele-Aqu-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (small mimic). - [26] 137 185 Andy-Gof-Aqu-Mal-Cha escaped the dungeon [max level 1]. 13 [13] 138 177 ziratha-Aug-Win-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [14]