ziratha, lawful male curser Electric Mage ------------- |...........+ |{..........| |....@......| |.....d.....| -------.----- [Ziratha the Charger] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC7 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a lawful male curser Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a cursed +1 quarterstaff (weapon in hands) {16} Armor b - a cursed +0 studded leather armor (being worn) {80} Comestibles c - 2 cursed food rations {2} Scrolls e - a cursed scroll of scare monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a cursed spellbook of shocking sphere (0:1) {1} i - a cursed spellbook of lightning (6:2) {1} Potions d - a cursed potion of hallucination {1} Rings g - a cursed ring of sleeping {1} Wands f - a cursed wand of lightning (0:3) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 294 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 78% Wand drop chance was reduced to 97% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69770 Monster spawn increase reached its maximum at turn 116387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 657986 The monster class that cannot be genocided was golem The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: great eagle (freq bonus 21) The monster species that spawned more often: troll priest (freq bonus 18) The monster species that spawned more often: abnormal force patch (freq bonus 6) The monster species that spawned more often: daddy longlegs (freq bonus 8) The monster species that spawned more often: shambling mound (freq bonus 12) The monster species that spawned more often: forest goblin (freq bonus 24) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 30) The monster species that spawned more often: Samuelle (freq bonus 9) The monster species that spawned more often: poison sphere (freq bonus 16) The monster species that spawned more often: Wedi knight (freq bonus 8) The monster species that spawned more often: crocodile (freq bonus 8) The monster species that spawned more often: smart piercer (freq bonus 10) The monster species that spawned more often: Sasuke Uchiha (freq bonus 18) The monster species that spawned more often: gray unicorn foal (freq bonus 54) The monster species that spawned more often: unlight turret (freq bonus 18) The monster species that spawned more often: h`4”„ (freq bonus 32) The monster species that spawned more often: pony (freq bonus 6) The monster species that spawned more often: sue mushroom (freq bonus 8) The monster species that spawned more often: dull spore (freq bonus 6) The monster species that spawned more often: Hanh's sexy pump (freq bonus 36) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: internet dragon The monster species that never randomly spawned: magic sphere The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: Uniform Kaptain The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: novice ranger The monster species that never randomly spawned: poliwhirl The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 73) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 13) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Next attribute increase check would have come at turn 1422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having mana regeneration (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (AMYBSOD DOES NOT KNOW C) scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (CATACLYSM) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (VM J UECM 5 O9FAD8) scroll of cure (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Spellbooks spellbook of shocking sphere (preserved) spellbook of lightning (beautiful) Potions potion of hallucination (baloon flower) Rings ring of sleeping (cheap) Wands wand of lightning (mercury) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 lichens (1 created) 0 karate scrubs (1 created) 0 fire troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 281 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 282 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Ele-Cur-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16]