ziratha, neutral female cortex Electric Mage P F ¯ v [Ziratha the Charger] St5 Dx11 Co12 In16 Wi11 Ch7 EleCorFemNeu Dlvl:1 $0 HP18(18) Pw20(20) AC7 Xp1/0 T1 Bli Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a neutral female cortex Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:5) {1} i - a blessed spellbook of lightning (0:2) {1} Potions d - a blessed potion of levitation {1} Rings g - a blessed -1 ring of increase accuracy {1} Wands f - an uncursed wand of lightning (0:7) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: sling (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18812 Monster spawn increase reached its maximum at turn 33833 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 724590 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: piece of food (freq bonus 5) The monster species that spawned more often: golden naga (freq bonus 11) The monster species that spawned more often: chaos butterfly (freq bonus 8) The monster species that spawned more often: white friar (freq bonus 16) The monster species that spawned more often: giant crayfish (freq bonus 22) The monster species that spawned more often: novel force fungus (freq bonus 16) The monster species that spawned more often: barbarian (freq bonus 12) The monster species that spawned more often: Sarah's mocassin (freq bonus 36) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 64) The monster species that spawned more often: segfaulter (freq bonus 42) The monster species that spawned more often: lesser daemon (freq bonus 32) The monster species that spawned more often: taker force fungus (freq bonus 12) The monster species that spawned more often: wood bear cub (freq bonus 24) The monster species that spawned more often: vulnerator gnome (freq bonus 8) The monster species that spawned more often: razorvine (freq bonus 18) The monster species that spawned more often: shrub thorn (freq bonus 32) The monster species that spawned more often: fenh sephirah (freq bonus 80) The monster species that spawned more often: petro troll (freq bonus 9) The monster species that spawned more often: petty xorn (freq bonus 16) The monster species that spawned more often: Martin (freq bonus 42) The monster species that spawned more often: fluffy cat (freq bonus 36) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster species that never randomly spawned: undead wild talent The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: great silver dragon The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: time hound The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: holy cow The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 43) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 65) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 16) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 3) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 10) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You were petrification resistant You were prevented from having drain resistance (0) You were prevented from having wonderlegs (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (64) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (NO TNILCYR ALLIK) scroll of healing (DEJIZ FRADO) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (LESBIANISM FOR EVERYONE) Spellbooks spellbook of shocking sphere (printed) spellbook of lightning (shrill) Potions potion of levitation (blue) Rings ring of increase accuracy (cleaved) Wands wand of lightning (spandex) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 shock hound pups (1 created) 0 pack kobolds (2 created) 0 little pigs (1 created) 0 wild rabbits (1 created) 0 spore lichens (1 created) 0 slimebesus (1 created) 0 novice light walls (1 created) 0 blubbering icky things (1 created) 0 energy troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 281 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 282 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Ele-Cor-Fem-Neu quit in The Dungeons of Doom on level 1. 18 [18]