ziratha, neutral male vampiric Electric Mage ---- |..| ---- --- --..| |..| --.--- --- |...| ----------..----- |....--- ------ --.| -----...| |.............|.| |-.....| ----.|..-- |^%----`.....`-- --...----......-- |......----.|......| |.%..%..-----.---- |...| --....-- ----.....|.........| |.%------ |....| |.--- |.....--- ----............-- |.-- |....| |.| --......-- --.........|..|--%| |.|..--|.| ---- --......| |.......----.|-.`| |.|-..-|.| |..-- ---.[.-- --....^-- |.|%.- |.||...|.| |...-- --..| -.....-- |...-- |.||.....| --...-- --.| ......-- |...--- |.| ---..| ---....| |.| ......| |.....| |.| |.----..%...-- |.| ----.---- |.....| |.---.|[...........| --.-- |..|.-- |....-- --..|.......|....>..| |.<.| -@@@.| |...-- |.......|...|-......| |-.-- |@V@.| ----- |.....----..|......-- |..| -@d-- --.---- --....|.--- ---- --- --- -------- [Ziratha the Buzzer] St8 Dx16 Co7 In14 Wi8 Ch7 EleVamMalNeu Min:3 $35 HP-3(60) Pw21(100) AC5 Xp6/342 T1190 Sat Latest messages Your armor turns to dust and falls to the floor! The tender asian girl wields a hugging boot {5}! The tender asian girl swings her hugging boot. The tender asian girl hits you! [-8 -> 37] The tender asian girl kicks you! [-2 -> 35] The tender asian girl wields a hugging boot {5}! The tender asian girl swings her hugging boot. Uff! Your head got hit hard! [-12 -> 23] The tender asian girl hits you! [-13 -> 10] Warning: HP low! The tender asian girl kicks you! [-3 -> 7] Warning: HP low! The farting boy produces squeaky farting noises with his ugly butt. You feel bad! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} L - 2 uncursed +0 daggers {8} Armor p - an uncursed +0 enchanted (of shock resistance) gentleman's suit {4} A - an uncursed +0 ring mail {100} B - an uncursed +2 pair of iron shoes {20} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 pair of iron shoes {20} J - an uncursed +0 pair of iron shoes {20} Scrolls e - an uncursed scroll of destroy armor {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of cure {1} u - a cursed scroll of identify {1} v - 2 uncursed scrolls of teleportation {2} y - an uncursed scroll of trap creation {1} F - a blessed scroll of healing {1} I - an uncursed scroll of enchant armor {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (0:2) {1} r - an uncursed spellbook of sleep (0:2) {1} Potions c - 4 uncursed potions of vampire blood {4} d - a blessed potion of fruit juice {1} t - an uncursed potion of monster detection {1} Rings g - an uncursed ring of polymorph {1} j - an uncursed ring of protection from shape changers (on right hand) {1} Wands f - an uncursed wand of lightning (0:8) {1} w - an uncursed wand of undead turning (0:1) {1} C - an uncursed wand of bugging (3:9) {1} Tools H - an uncursed magic marker (0:82) {1} Gems G - an uncursed +0 worthless piece of orange glass {1} K - an uncursed +0 worthless piece of pink glass {1} Venoms s - an uncursed blinding venom {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 5 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 271 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15183 Monster spawn increase reached its maximum at turn 76063 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 123027 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: pink growth (freq bonus 12) The monster species that spawned more often: magic force fungus (freq bonus 18) The monster species that spawned more often: magic spore (freq bonus 30) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 36) The monster species that spawned more often: blue firebird (freq bonus 15) The monster species that spawned more often: splashwater vortex (freq bonus 84) The monster species that spawned more often: zebra spider (freq bonus 30) The monster species that spawned more often: Keystone Policeman (freq bonus 36) The monster species that spawned more often: breaker penetrator (freq bonus 20) The monster species that spawned more often: quantum force fungus (freq bonus 27) The monster species that spawned more often: clear mushroom patch (freq bonus 12) The monster species that spawned more often: giant pygmy shaman (freq bonus 30) The monster species that spawned more often: agent black spore (freq bonus 40) The monster species that spawned more often: charcoal patch (freq bonus 14) The monster species that spawned more often: mud nymph (freq bonus 16) The monster species that spawned more often: plasma mold (freq bonus 30) The monster species that spawned more often: squeezer nymph (freq bonus 10) The monster species that spawned more often: hard boiled eggman (freq bonus 8) The monster species that spawned more often: hobbit zombie (freq bonus 10) The monster species that spawned more often: dwarf zombie (freq bonus 20) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: girl who looks like her name was Fanny The monster species that never randomly spawned: dire boar The monster species that never randomly spawned: giant tree rat The monster species that never randomly spawned: animated copper statue The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: vulturebear The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: real nether lich The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 29) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 19) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 39) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 11) Next attribute increase check would have come at turn 5372 Strength training was 19 Dexterity training was 6 Wisdom training was 9 Constitution training was 50 You were shock resistant You were level-drain resistant You were prevented from having sickness resistance (0) You were prevented from having dimmopathy (0) You had 2533 points of nutrition remaining You could fly You could survive without air You regenerated You were protected from shape changers Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 0% 289% c - sleep 2 enchant 0% 90% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) draw blood 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor gentleman's suit (expensive clothes) iron shoes (hard shoes) dwarvish cloak (hooded cloak) Scrolls scroll of destroy armor (ALIUS PRA) scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (GICCC) scroll of standard id (CRIAEDO) scroll of cure (ITE TI KE NI A TE TI KANNAA) scroll of enchant armor (INQUE COMUS) scroll of teleportation (SLASH UPOROTYH TO FUCK) scroll of identify (EIRIS SAZUN IDISI) scroll of trap creation (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of shocking sphere (psychedelic) spellbook of lightning (indexed) spellbook of sleep (peaceful) Potions potion of vampire blood (blood-red) potion of fruit juice (nanika) potion of monster detection (iris) Rings ring of polymorph (numbing) ring of protection from shape changers (pourpoor) Wands wand of lightning (symmetric) wand of undead turning (vanishing) wand of bugging (dodecagonal) Gems worthless piece of orange glass (orange) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 putties (1 created) a worker ant an acid blob a wild dog 0 shock hound pups (1 created) 0 ego gas spores (1 created) 2 shocking spheres 2 dwarf thieves a duergar thief 0 small dog-men (1 created) a dark potato a mega goblin 2 little pigs a silky anteater a hole spider a yellow centipede a zebra spider (3 created) an emu an orange fungus a golden growth a clockwork soldier 2 gnomes 2 gnome stalkers 0 normal gnomes (1 created) a gnome thief a gnome lord a deep force gnome a deep gnome thief 0 Undead Sergeants (2 created) 0 mummies (1 created) a newt mummy 2 tasloi zombies 0 crawling claws (1 created) a dwarf zombie a human adventurer 0 coal miners (1 created) 0 farting girls (1 created) 0 farting boys (2 created) 0 tender asian girls (5 created) 0 confusion troves (1 created) a poison trove 55 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 26 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (48 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (23 of 160) Goodbye ziratha the Electric Mage... You died in The Gnomish Mines on dungeon level 3 with 1500 points, and 35 pieces of gold, after 1190 moves. Killer: a bad damage effect You were level 6 with a maximum of 60 hit points when you died. You reached the 84th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 82 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] 83 1502 ziratha-Use-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [57] *84 1500 ziratha-Ele-Vam-Mal-Neu died in The Gnomish Mines on level 3. Killed by a bad damage effect. - [60] 85 1422 ziratha-Mys-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (dungeon ghoul). - [65] 86 1420 ziratha-Top-Nav-Fem-Cha died in The Dungeons of Doom on level 4 [max 7]. Killed by a dart. - [40]