ziratha, lawful male vampiric Electric Mage ##### #...# #.<.# #...# .############.## H.........`..... .V...`......... #T# ####)## ..` [Ziratha the Bolter] St10 Dx11 Co14 In18 Wi6 Ch6 EleVamMalLaw Dlvl:2 $23 HP-4(60) Pw60(60) AC0 Xp4/141 T412 Latest messages [-7 -> 35] The troll claws you! [-5 -> 30] The troll bites you! [-8 -> 22] You hear a flinging sound. Whang! Kaablamm! You hear an explosion in the distance! The giant wields an axe {24}! The giant swings her axe. Your plate mail blocks the giant's attack. You hit the giant. You miss the giant. The troll thrusts a hilted polearm. You are hit by a hilted polearm! [-18 -> 6] Warning: HP low! The troll misses. The troll bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor {80} u - an uncursed +0 plate mail (being worn) {200} v - a cursed -1 bar chain mail {120} Scrolls e - an uncursed scroll of remove curse {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - an uncursed scroll of standard id {1} q - an uncursed scroll of cure {1} t - a cursed scroll of enchant weapon {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:1) {1} Potions c - 2 uncursed potions of vampire blood {2} d - an uncursed potion of blindness {1} k - 2 uncursed potions of blood {2} s - an uncursed potion of recovery {1} Rings g - an uncursed ring of cold resistance (on right hand) {1} l - an uncursed +0 ring of increase accuracy {1} r - a cursed -1 ring of gain wisdom {1} Wands f - an uncursed wand of lightning (0:5) {1} w - an uncursed wand of digging (0:3) {1} Tools j - an uncursed magic marker (1:22) {1} x - an uncursed tinning kit (0:90) {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 7 You carried 5 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 69% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: shield (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57183 Monster spawn increase reached its maximum at turn 82087 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 595107 The monster class that cannot be genocided was vortex The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: Tonja (freq bonus 10) The monster species that spawned more often: stygian fetish (freq bonus 24) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 2) The monster species that spawned more often: umber mimic (freq bonus 4) The monster species that spawned more often: hidden lizard (freq bonus 24) The monster species that spawned more often: toxic mold (freq bonus 24) The monster species that spawned more often: hidden spore (freq bonus 6) The monster species that spawned more often: barricaded door (freq bonus 6) The monster species that spawned more often: elder stargazer (freq bonus 8) The monster species that spawned more often: pile of monster coins (freq bonus 10) The monster species that spawned more often: reaper spore (freq bonus 6) The monster species that spawned more often: nexus warp patch (freq bonus 4) The monster species that spawned more often: baby cyan dragon (freq bonus 15) The monster species that spawned more often: pusher fly (freq bonus 16) The monster species that spawned more often: wood elf warrior (freq bonus 18) The monster species that spawned more often: slithy tortoise (freq bonus 12) The monster species that spawned more often: Sailor Moon (freq bonus 8) The monster species that spawned more often: barbarian (freq bonus 16) The monster species that spawned more often: friendly fire (freq bonus 6) The monster species that spawned more often: loud force fungus (freq bonus 16) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: vampiric spore The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: water mushroom The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 15) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 57) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 9) Next attribute increase check would have come at turn 1118 Strength training was 7 Dexterity training was 3 Wisdom training was 5 Constitution training was 15 You were cold resistant You were shock resistant You were level-drain resistant You were prevented from having wonderlegs (0) You had 1081 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 8% 296% Techniques known in the end Name Level Status reinforce memory 4X LIMIT(0) dazzle 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) draw blood 4 R LIMIT(0) power surge 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (TRICK 13) scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (WOPAK) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of enchant weapon (DESU SENPAI FAMY) Spellbooks spellbook of shocking sphere (underworld) spellbook of lightning (wrath) Potions potion of vampire blood (blood-red) potion of blindness (simmering) potion of blood (blood-red) potion of recovery (ghostly) Rings ring of cold resistance (thallium) ring of increase accuracy (coral) ring of gain wisdom (elysium) Wands wand of lightning (cloth) wand of digging (bone) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) a normal jelly an aqua kobold 0 giant spiders (1 created) 2 golden growths (1 created) a gnome stalker 0 little giants (3 created) 0 frenzytaurs (2 created) a giant (20 created) 0 hill giants (2 created) 0 ECM nerve heads (1 created) 0 adom mummies (2 created) 0 ogres (4 created) 0 stalking ogres (3 created) 0 ogre kings (1 created) 0 trolls (2 created) 0 timid trolls (1 created) 0 water trolls (1 created) a hobbit zombie 0 newts (1 created) an unlight turret 0 poison troves (1 created) 52 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 689 points, and 23 pieces of gold, after 412 moves. Killer: a monster (troll) You were level 4 with a maximum of 60 hit points when you died. You reached the 106th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 104 728 ziratha-Gan-Lyc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (chasme of Tommy Vercetti). - [48] 105 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] *106 689 ziratha-Ele-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (troll). - [60] 107 653 monistowl-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 60 [70] 108 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16]