ziratha, chaotic female khajiit Electric Mage ----------- |.........|##########------ |..........,,,,,,,,,,.....| |.........|########,,|..... |.......{.|,,,,,,,,,,#-----# # -.---------#########,,,,,%,### ...# #,,,,,##### ####,##,,,, #####,,,,,# #,# #### #----.-- ---------,# |.....| |.......|,# |.....| |.......|,# |.....|##|........,# |.....|#,-...f...|## |......,,|.......| |.....|##|.......| ------- --------- [Ziratha the Charger] St8 Dx7 Co9 In17 Wi5 Ch5 EleKhaFemCha Dlvl:1 $6 HP17(17) Pw3(18) AC8 Xp1/9 T269 Latest messages t - a white gem {1}. U - A GRAY STONE. WHAT DO YOU WANT TO DROP? [$A-U OR ?*] YOU DON'T HAVE THAT OBJECT. WHAT DO YOU WANT TO DROP? [$A-U OR ?*] YOU DON'T HAVE THAT OBJECT. WHAT DO YOU WANT TO DROP? [$A-U OR ?*] FOR SOME REASON, YOU CANNOT DROP THE STONE! NAME AN INDIVIDUAL OBJECT? [YNQ] (Q) WHAT DO YOU WANT TO CALL? [BD-U OR ?*] CALL A GRAY STONE: SOMETHING IS WRITTEN HERE IN THE DUST. USE "r." to read it. YOU DISPLACED YOUR SHOCK HOUND PUP. THERE IS A WALL IN THE WAY! THIS DOOR IS LOCKED. (2x) IN WHAT DIRECTION? [47896321><] AS YOU KICK THE DOOR, IT CRASHES OPEN! YOU HEAR SOME NOISES IN THE DISTANCE. BEWARE, THERE WILL BE NO RETURN! STILL CLIMB? [YN] (N) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} p - an uncursed +0 pair of low boots {4} Comestibles c - 3 uncursed food rations {3} Scrolls e - a blessed scroll of identify {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {1} i - a blessed spellbook of lightning (0:5) {1} r - an uncursed spellbook of dig (1:1) {1} s - an uncursed spellbook of drain life (0:2) {1} Potions d - an uncursed potion of full healing {1} Rings g - an uncursed ring of protection from shape changers (on right foreclaw) {1} Wands f - an uncursed wand of lightning (0:5) {1} Tools j - an uncursed oil lamp {1} q - a blessed tallow candle {1} Gems t - an uncursed +0 worthless piece of white glass {1} u - a cursed +0 bigscript stone called capital Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: detect monsters You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32846 Monster spawn increase reached its maximum at turn 55241 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1467906 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: sue colony (freq bonus 30) The monster species that spawned more often: magic book mimic (freq bonus 24) The monster species that spawned more often: frozen one (freq bonus 40) The monster species that spawned more often: soul hole (freq bonus 5) The monster species that spawned more often: rock chunneler (freq bonus 21) The monster species that spawned more often: abyss penetrator (freq bonus 48) The monster species that spawned more often: wild mumak (freq bonus 12) The monster species that spawned more often: ego gray wolf (freq bonus 20) The monster species that spawned more often: psychic force fungus (freq bonus 6) The monster species that spawned more often: blink mushroom (freq bonus 15) The monster species that spawned more often: ether cloud (freq bonus 10) The monster species that spawned more often: high force patch (freq bonus 18) The monster species that spawned more often: unsteady trove (freq bonus 21) The monster species that spawned more often: max one (freq bonus 12) The monster species that spawned more often: Scotland Yard special agent (freq bonus 4) The monster species that spawned more often: baby red dragon (freq bonus 6) The monster species that spawned more often: speed photon (freq bonus 9) The monster species that spawned more often: normal prostitute (freq bonus 36) The monster species that spawned more often: secluded stalk (freq bonus 15) The monster species that spawned more often: magma elemental (freq bonus 16) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: serrated lance carrier The monster species that never randomly spawned: dizzy blonde The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: rhino beetle The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: squall spirit The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 14) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 95) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 343 Strength training was 5 Dexterity training was 4 Wisdom training was 11 Constitution training was 13 You were shock resistant You had BIGscript. (0) You were prevented from having warning (0) You were prevented from having detect monsters (0) You had 1181 points of nutrition remaining You were protected from shape changers Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 123% b - lightning 4 matter 4% 298% c - dig 5 matter 78% 99% d - drain life 3 attack 72% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor low boots (walking shoes) Scrolls scroll of identify (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (SO INFERO NO) scroll of standard id (ADA ILIKET) scroll of cure (OTTO PALLINE DI GELATO) Spellbooks spellbook of shocking sphere (iranian) spellbook of lightning (hugging) spellbook of dig (stalking) spellbook of drain life (green eyed) Potions potion of full healing (slimy) potion of oil (baloon flower) Rings ring of protection from shape changers (dilithium) Wands wand of lightning (titanium) Tools oil lamp (lamp) tallow candle (candle) Gems bigscript stone called capital (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 0 shock hound pups (1 created) 4 shocking spheres a grid bug 0 mummies (1 created) 0 mini vampires (2 created) a kobold zombie (2 created) an errand boy 0 speeder ghosts (1 created) 0 novice dark walls (1 created) 16 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (26 of 160) Goodbye ziratha the Electric Mage... You escaped from the dungeon with 42 points, 1 worthless piece of colored glass, and 6 pieces of gold, after 269 moves. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. You reached the 169th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 167 43 ziratha-Kor-Unm-Fem-Neu quit in The Dungeons of Doom on level 1. 12 [12] 168 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] *169 42 ziratha-Ele-Kha-Fem-Cha escaped the dungeon [max level 1]. 17 [17] 170 41 ziratha-Kor-Bur-Mal-Neu quit in The Dungeons of Doom on level 1. 11 [12] 171 39 ziratha-Mys-Sed-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [11]