ziratha, neutral male wraith Electric Mage ----- |...| |..>--- |[....| |...... |...d<| -.--.-- #@# #W# @@# . . . [Ziratha the Buzzer] St9 Dx13 Co10 In13 Wi5 Ch6 EleWraMalNeu Dlvl:5 $135 HP-1(84) Pw7(78) AC-9 Xp8/1351 T3536 Latest messages You see here a lembas wafer {1}. # - a lembas wafer {2}. Something is written here in the dust. Use "r." to read it. You hear a door open. You displaced your shock hound pup. You feel a very feminine aura! You miss the sweet coquette. You are hit by a pronged polearm! [-9 -> 19] The sweet coquette kicks you! The sweet coquette's kick painfully slams into your nuts! [-8 -> 11] Warning: HP low! [-1 -> 10] Warning: HP low! The farting boy wields a soft girl sneaker {2}! The farting boy swings his soft girl sneaker. The farting boy hits you! You die... Your inventory Weapons # - a blessed +0 golden saber {12} # - a blessed +0 elven bow {12} # - 7 uncursed +0 bullets {4} # - 2 uncursed +0 pistols {16} # - 13 cursed -7 ya {7} # - an uncursed +0 elven dagger {4} a - a blessed +1 quarterstaff (weapon in hands) {16} p - 54 uncursed +0 elven arrows {28} r - an uncursed +0 orcish dagger {4} u - an uncursed +1 flail {7} z - 22 blessed +1 darts {11} K - an uncursed +0 two-handed sword {60} W - an uncursed +0 morning star {48} Armor # - an uncursed +0 crystal plate mail {200} # - a blessed +0 pair of gauntlets of power {4} # - a cursed -2 boogeyman helmet {20} # - an uncursed +0 cloak of death {4} # - an uncursed +0 pair of kicking boots {8} b - an uncursed +0 studded leather armor {80} n - the uncursed +0 splint mail named Volume Armament {160} C - a blessed +0 pair of iron shoes {20} G - a blessed +0 dwarvish mithril-coat {60} H - an uncursed +0 pair of gauntlets of swimming {4} I - a blessed +0 crystal plate mail (being worn) {200} L - an uncursed +0 leather armor {60} N - an uncursed +0 chain mail {120} O - an uncursed +0 dwarvish cloak {4} P - an uncursed +0 dwarvish cloak {4} U - an uncursed +2 scale mail {100} X - an uncursed +0 pair of elven boots {8} Y - a blessed +0 pair of unknown gauntlets {4} Z - a blessed +0 pair of jumping boots {8} Comestibles # - an uncursed lizard corpse {10} # - 2 uncursed lembas wafers {2} c - 2 uncursed food rations {1} v - 4 uncursed bananas {2} w - 3 uncursed asian pears {2} J - an uncursed candy bar {1} M - an uncursed tripe ration {1} V - an uncursed ugh memory to create inventory window {1} Scrolls # - an uncursed scroll of reverse identify {1} # - an uncursed scroll of trap detection {1} # - an uncursed scroll of remove curse {1} # - 4 cursed scrolls of blank paper {4} e - a blessed scroll of random enchantment {1} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of cure {1} t - a blessed scroll of enchant weapon {1} y - an uncursed scroll of magic mapping {1} Q - an uncursed scroll of taming {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:3) {1} k - an uncursed spellbook of passwall (0:10) {1} Potions # - an uncursed potion of gain energy {1} d - an uncursed potion of clairvoyance {1} x - an uncursed potion of object detection {1} B - an uncursed potion of water {1} R - 2 uncursed potions of gain ability {2} Rings # - a blessed +2 ring of gain constitution {1} g - an uncursed ring of cold resistance (on right hand) {1} Wands # - the uncursed wand of wonder named Paurnen (0:11) {1} f - an uncursed wand of lightning (0:1) {1} S - an uncursed wand of fear called fear (0:2) {1} Tools # - an uncursed +0 unicorn horn {8} j - an uncursed oil lamp {1} q - an uncursed blindfold {1} D - a cursed credit card {1} E - an uncursed credit card {1} F - an uncursed credit card {1} T - an uncursed mirror {1} Gems s - an uncursed +0 worthless piece of red glass {1} A - an uncursed +0 worthless piece of pink glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 26 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: stun resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: high heels (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 32310 Monster spawn increase reached its maximum at turn 59427 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 150920 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: huge ogre thief (freq bonus 18) The monster species that spawned more often: radio transmitter (freq bonus 6) The monster species that spawned more often: high warp fungus (freq bonus 8) The monster species that spawned more often: nether lich (freq bonus 48) The monster species that spawned more often: solar creeper (freq bonus 12) The monster species that spawned more often: thick giant (freq bonus 6) The monster species that spawned more often: purple snake (freq bonus 12) The monster species that spawned more often: evasive tank breaker (freq bonus 16) The monster species that spawned more often: wild boar (freq bonus 10) The monster species that spawned more often: door permamimic (freq bonus 12) The monster species that spawned more often: black rogue (freq bonus 3) The monster species that spawned more often: karmic dragon (freq bonus 54) The monster species that spawned more often: wild one (freq bonus 7) The monster species that spawned more often: deathly visage (freq bonus 10) The monster species that spawned more often: small permamimic (freq bonus 8) The monster species that spawned more often: short robotic gremlin (freq bonus 8) The monster species that spawned more often: old corpse (freq bonus 12) The monster species that spawned more often: limrog (freq bonus 9) The monster species that spawned more often: bone fish (freq bonus 2) The monster species that spawned more often: Nina (freq bonus 24) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: depowered force fungus The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: time spore The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: protector of the poor The monster species that never randomly spawned: archangel victrebell The monster species that never randomly spawned: kancho assassin The monster species that never randomly spawned: cerulean ogre The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: white patch The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 327) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 13) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Next attribute increase check would have come at turn 3839 Strength training was 50 Dexterity training was 32 Wisdom training was 50 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (289) You were prevented from having stun resistance (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1176 points of nutrition remaining You could fly You could survive without air You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (345) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 455% b - lightning 4 matter 0% 280% c - passwall 6 body 98% 465% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(971) invoke deity 8 R Reloading(522) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) elven bow (runed bow) ya (bamboo arrow) elven dagger (runed dagger) elven arrow (runed arrow) orcish dagger (crude dagger) Armor gauntlets of swimming (grey-shaded gloves) gauntlets of power (padded gloves) boogeyman helmet (complete helmet) cloak of death (frade mantle) kicking boots (hiking boots) iron shoes (hard shoes) dwarvish cloak (hooded cloak) elven boots (jungle boots) unknown gauntlets (shitty gloves) jumping boots (heroine mocassins) Scrolls scroll of random enchantment (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of healing (ZLORFIK) scroll of mana (HUAKORE TE UNIANA PAKEHA KATOA) scroll of phase door (ACME) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of identify (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of enchant weapon (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of reverse identify (V RATE RISE BY DISTURB) scroll of trap detection (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of remove curse (ONLY EFFECTIVE STUNT IS HITTING) scroll of blank paper (unlabeled) scroll of magic mapping (UNPLAYABLE BINDER ROLE) scroll of taming (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of shocking sphere (classy) spellbook of lightning (cloth) spellbook of passwall (gold) Potions potion of clairvoyance (rosemary) potion of oil (iffy) potion of gain energy (vermillion) potion of object detection (dark green) potion of water (clear) potion of gain ability (alchemical) Rings ring of cold resistance (teak) ring of gain constitution (plain) Wands wand of lightning (tolkienian) wand of fear called fear (runed) wand of wonder (cocky) Tools oil lamp (lamp) mirror (looking glass) Gems worthless piece of red glass (red) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) a blob of preserved organs 2 jackals 2 pack jackals an evasive fox a pack fox 0 little dogs (1 created) 0 rabid jackals (1 created) 0 shock hound pups (1 created) a large dog (2 created) 3 gas spores (4 created) 46 shocking spheres (50 created) a hobbit veteran 0 hobbits (1 created) 10 army dwarves 0 bugbears (1 created) a kobold 0 restons (1 created) 0 picture kobolds (1 created) 2 petit mimics (3 created) 0 petit permamimics (1 created) 0 mimics (1 created) a blue faerie a garo nymph 0 goblins (1 created) a hobgoblin 5 Mordor orcs 0 papier-mache cows (1 created) 0 large rothes (1 created) a rothe leader 0 pigs (1 created) a sewer rat a drains rat 0 visor sewer rats (2 created) 2 pack rats a packer rat a rabbit a scavenger a giant rat 0 bushy squirrels (1 created) 0 rattatas (1 created) a spike fiend a rabid rat 3 eevees a millipede (2 created) a yellow centipede 0 centipedes (1 created) a player unicorn a crawling worm mass 0 rot worms (1 created) a snail a maggot a grid bug a chaffinch 0 weak crows (1 created) 2 large bats 0 lichens (1 created) an undefined creature an immobile mushroom a yellow growth (3 created) a cyan mushroom a cyan warp patch 2 sucker fungi (1 created) a shrieker a spore shrieker a violet spore an aokabi a normal gnome 0 gnome lords (1 created) 0 Keystone Inspectors (1 created) a Kop Sergeant a sizzle naga hatchling a gray ooze 0 rattlesnakes (1 created) a yellow snake 0 shady monkeys (1 created) a kobold zombie 0 gnome zombies (1 created) an orc zombie a straw golem a paper golem a plastic golem (2 created) a breton a redguard a vile lancer a novice rogue (2 created) 0 farting girls (1 created) 0 farting boys (1 created) 0 sweet coquettes (1 created) 0 mysterious girls (1 created) 2 Woodland-elves 0 item masters (14 created) 0 shopkeepers (10 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 moon borloths (1 created) 0 jellyfish (1 created) 2 newts a lizard 0 grey mushroom patches (1 created) an inedible slime mold a dark grue 2 novice light walls 0 novice medium walls (1 created) a two of diamonds a disintegration trove an energy trove a stun trove a lucky trove 218 creatures born. 142 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 100 times You killed 74 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) body armor [Basic] (max Expert) (25 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (120 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (105 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 5 with 5726 points, and 135 pieces of gold, after 3536 moves. Killer: a monster (farting boy) You were level 8 with a maximum of 84 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 51 6016 ziratha-Sai-Pea-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (invisible Ms. Enniscorthy, the shopkeeper). - [86] 52 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70] *53 5726 ziratha-Ele-Wra-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (farting boy). - [84] 54 5451 ziratha-Off-Cor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stone golem). - [68] 55 5054 stonewall-Brd-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (erdrick called bugsniper), while praying unsuccessfully. - [59]